Fix possible sync loss bug.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3491 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -504,6 +504,8 @@ pkunk_preprocess (ELEMENT *ElementPtr)
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}
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}
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}
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}
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static COUNT LastSound = 0;
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static void
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static void
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pkunk_postprocess (ELEMENT *ElementPtr)
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pkunk_postprocess (ELEMENT *ElementPtr)
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{
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{
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@@ -517,7 +519,6 @@ pkunk_postprocess (ELEMENT *ElementPtr)
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StarShipPtr->RaceDescPtr->ship_info.max_energy)
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StarShipPtr->RaceDescPtr->ship_info.max_energy)
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{
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{
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COUNT CurSound;
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COUNT CurSound;
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static COUNT LastSound = 0;
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do
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do
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{
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{
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@@ -548,6 +549,11 @@ init_pkunk (void)
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RaceDescPtr = &pkunk_desc;
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RaceDescPtr = &pkunk_desc;
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LastSound = 0;
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// We need to reinitialise it at least each battle, to ensure
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// that NetPlay is synchronised if one player played another
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// game before playing against a networked opponent.
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return (RaceDescPtr);
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return (RaceDescPtr);
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}
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}
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