Added input frames to PauseGame(), stopping infinite loops

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2696 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2007-02-03 00:44:30 +00:00
parent ff0be5a390
commit 3a4fa3ae20
2 changed files with 10 additions and 0 deletions
+9
View File
@@ -189,13 +189,22 @@ PauseGame (void)
//LockMutex (GraphicsLock);
while (ImmediateInputState.menu[KEY_PAUSE])
{
BeginInputFrame ();
TaskSwitch ();
}
while (!ImmediateInputState.menu[KEY_PAUSE])
{
BeginInputFrame ();
TaskSwitch ();
}
while (ImmediateInputState.menu[KEY_PAUSE])
{
BeginInputFrame ();
TaskSwitch ();
}
GamePaused = FALSE;