Workaround to avoid negative shifts, from Fizban
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@441 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -695,7 +695,11 @@ END_GAME_STATE
|
||||
GLOBAL (GameState[END_##SName >> 3]) = \
|
||||
(GLOBAL (GameState[END_##SName >> 3]) \
|
||||
& (BYTE)~((1 << ((END_##SName & 7) + 1)) - 1)) \
|
||||
| (BYTE)((val) >> (END_##SName - SName - (END_##SName & 7))); \
|
||||
| (BYTE)((val) >> \
|
||||
/* multiply to silence negative shift warning when \
|
||||
* compiling with -O0 */ \
|
||||
(((SName >> 3) < (END_##SName >> 3)) * \
|
||||
(END_##SName - SName - (END_##SName & 7)))); \
|
||||
}
|
||||
|
||||
#define READ_SPEED_MASK ((1 << 3) - 1)
|
||||
|
||||
Reference in New Issue
Block a user