Workaround to avoid negative shifts, from Fizban

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@441 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2002-12-18 21:50:06 +00:00
parent eb21572ce4
commit 39a7aed37c
+5 -1
View File
@@ -695,7 +695,11 @@ END_GAME_STATE
GLOBAL (GameState[END_##SName >> 3]) = \ GLOBAL (GameState[END_##SName >> 3]) = \
(GLOBAL (GameState[END_##SName >> 3]) \ (GLOBAL (GameState[END_##SName >> 3]) \
& (BYTE)~((1 << ((END_##SName & 7) + 1)) - 1)) \ & (BYTE)~((1 << ((END_##SName & 7) + 1)) - 1)) \
| (BYTE)((val) >> (END_##SName - SName - (END_##SName & 7))); \ | (BYTE)((val) >> \
/* multiply to silence negative shift warning when \
* compiling with -O0 */ \
(((SName >> 3) < (END_##SName >> 3)) * \
(END_##SName - SName - (END_##SName & 7)))); \
} }
#define READ_SPEED_MASK ((1 << 3) - 1) #define READ_SPEED_MASK ((1 << 3) - 1)