Lots of debugging stuff. See doc/devel/debug for more info.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1380 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -9,8 +9,12 @@ commglue.c Helper functions for communication with aliens.
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confirm.c Asks for confirmation on exit.
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credits.c Shows the credits after a victory.
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cyborg.c Handles combat AI.
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debug.c Debugging functions.
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demo.c Code for demo mode and game journal.
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displist.c
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displist.c Generic doubly linked list, which can keep its own pool
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of preallocated link structures.
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This generic list is used in various places throughout
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the game source, but without preallocaded link structures.
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dummy.c
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encount.c Handles what to do when a player encounters an alien.
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fmv.c Handles video sequences.
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@@ -69,12 +73,11 @@ status.c Maintain and draw some information like the captain picture,
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crew, energy. (also shipstat.c)
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tactrans.c Code for some additional combat events (explosions, dying,
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new ship, ion trail, escape).
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trans.c
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trans.c Integer variant of atan2().
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utils.c Various auxiliary utils, code for pausing.
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velocity.c Velocity computation routines.
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weapon.c Routines for weapons fire in combat.
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test.c Sound testing program. (to be deleted?)
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build.h
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clock.h
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