Lots of debugging stuff. See doc/devel/debug for more info.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1380 8092fc87-c524-0410-9efc-e669fe64eaf9
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The file src/sc2code/debug.c and src/sc2code/debug.h contain various
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debugging functions, which are included in the binary when the game
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is built in debug mode.
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These functions can be called from anywhere in the code, though some
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require the game to be in a specific state.
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The function debugKeyPressed() in debug.c is called when the debug key
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is pressed. This function is a suitable place to put various debugging
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calls.
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The debug key can be specified in keys.cfg by adding a line with a text
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similar to "Debug: key F11".
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An interactive way to access various debugging code, similar to
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the uio debug mode (see below) is in the works.
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The most interesting debugging functionality available at the moment is
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listed below:
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- the function equipShip()
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When this function is called, the SIS is equiped with various useful
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modules (a possible Precursor Bomb is left in place), all
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fuel tanks and crew pods are filled to the maximum, you are given
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the maximum number of landers, and all possible lander shields are
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installed.
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- the boolean variable instantMove
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When this variable is set to TRUE, you can select a location on the
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star map, and your HyperSpace/Quasispace coordinates will immediately
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be set to them. Your realspace coordinates are not changed, so if you
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are exploring a solar system, you'll only notice it when you leave to
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HyperSpace.
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- the function forwardToNextEvent()
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Fast forwards the clock until the next event. If TRUE is given as an
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argument, the HYPERSPACE_ENCOUNTER_EVENTs, which normally happen every
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day, are skipped.
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- the function dumpEvents()
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Outputs information on all scheduled events to a FILE.
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- the function dumpStars()
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Outputs information on all stars to a FILE.
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With the 'flags' variable, the amount of detail can be specified.
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At this time this function will only work when called from the top of
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ExploreSolarSys().
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- uio_debugInteractive()
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This function is not defined in sc2code/debug.h, but in libs/uio.h.
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This function can interactively (tty-based) display information on
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the state of the uio file system, and modifications can be made.
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The first version of this document was created by Serge van den Boom,
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on 2004-05-15.
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