Removed the redundant "GameExiting" variable
All such tests are done via checking the "CHECK_ABORT" flag in GLOBAL (CurrentActivity). The abort test in restart.c had to be done later because of this. At some point this assigning of ~0 to GLOBAL (CurrentActivity) should itself be excised. git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1047 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,5 @@
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Changes towards version 0.3:
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- Removed the redundant "GameExiting" variable -Michael
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- Added quit options to ingame menu (bug #409), from Paxtez
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- Fix position of blinking save/load in melee (bug #406), from Paxtez
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- New packaging/io system. - SvdB
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