Removed the redundant "GameExiting" variable

All such tests are done via checking the "CHECK_ABORT" flag in
GLOBAL (CurrentActivity).  The abort test in restart.c had to be
done later because of this.  At some point this assigning of ~0 to
GLOBAL (CurrentActivity) should itself be excised.


git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1047 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2003-07-11 03:03:19 +00:00
parent 1dadf98653
commit 37def39f4f
11 changed files with 16 additions and 22 deletions
+1
View File
@@ -1,4 +1,5 @@
Changes towards version 0.3:
- Removed the redundant "GameExiting" variable -Michael
- Added quit options to ingame menu (bug #409), from Paxtez
- Fix position of blinking save/load in melee (bug #406), from Paxtez
- New packaging/io system. - SvdB