Produce proper SVN properties for content files post-conversion.

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2621 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2006-12-17 06:09:42 +00:00
parent daf5c12ad4
commit 32af029253
4 changed files with 4712 additions and 4712 deletions
+105 -105
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@@ -1,105 +1,105 @@
# Microsoft Developer Studio Project File - Name="AbxDecoder" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="AbxDecoder" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=AbxDecoder - Win32 Debug CFG=AbxDecoder - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "AbxDecoder.mak". !MESSAGE NMAKE /f "AbxDecoder.mak".
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!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "AbxDecoder.mak" CFG="AbxDecoder - Win32 Debug" !MESSAGE NMAKE /f "AbxDecoder.mak" CFG="AbxDecoder - Win32 Debug"
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!MESSAGE "AbxDecoder - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "AbxDecoder - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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CPP=xicl6.exe CPP=xicl6.exe
MTL=midl.exe MTL=midl.exe
RSC=rc.exe RSC=rc.exe
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# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
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# PROP Intermediate_Dir "AbxDecoder_Release" # PROP Intermediate_Dir "AbxDecoder_Release"
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "." /I ".." /I "..\sc2code" /I "..\sc2code\libs" /I "..\sc2code\ships" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "." /I ".." /I "..\sc2code" /I "..\sc2code\libs" /I "..\sc2code\ships" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "AbxDecoder_Debug" # PROP Output_Dir "AbxDecoder_Debug"
# PROP Intermediate_Dir "AbxDecoder_Debug" # PROP Intermediate_Dir "AbxDecoder_Debug"
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# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "." /I ".." /I "..\sc2code" /I "..\sc2code\libs" /I "..\sc2code\ships" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /FD /GZ /c # ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "." /I ".." /I "..\sc2code" /I "..\sc2code\libs" /I "..\sc2code\ships" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /FD /GZ /c
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LINK32=xilink6.exe LINK32=xilink6.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib advapi32.lib shell32.lib /nologo /base:"0x1d000000" /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../content/cdps/abxadec.dll" /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib advapi32.lib shell32.lib /nologo /base:"0x1d000000" /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../content/cdps/abxadec.dll" /pdbtype:sept
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# Begin Target # Begin Target
# Name "AbxDecoder - Win32 Release" # Name "AbxDecoder - Win32 Release"
# Name "AbxDecoder - Win32 Debug" # Name "AbxDecoder - Win32 Debug"
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SOURCE=../abxadec/abxaud.c SOURCE=../abxadec/abxaud.c
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File diff suppressed because it is too large Load Diff
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Microsoft Developer Studio Workspace File, Format Version 6.00 Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! # WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
############################################################################### ###############################################################################
Project: "UrQuanMasters"=".\UrQuanMasters.dsp" - Package Owner=<4> Project: "UrQuanMasters"=".\UrQuanMasters.dsp" - Package Owner=<4>
Package=<5> Package=<5>
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+57 -57
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@@ -1,57 +1,57 @@
/* This file contains some compile-time configuration options for MS Windows /* This file contains some compile-time configuration options for MS Windows
* systems when building using MSVC. * systems when building using MSVC.
* Change the values below if you want anything other than the defaults. * Change the values below if you want anything other than the defaults.
* For *nix systems, config_unix.h is used, which is generated by build.sh * For *nix systems, config_unix.h is used, which is generated by build.sh
* from src/config_unix.h.in. * from src/config_unix.h.in.
* When building on MS Windows using build.sh (MinGW, Cygwin), * When building on MS Windows using build.sh (MinGW, Cygwin),
* config_win.h is generated from src/config_win.h.in. * config_win.h is generated from src/config_win.h.in.
*/ */
#ifndef _CONFIG_H #ifndef _CONFIG_H
#define _CONFIG_H #define _CONFIG_H
/* Directory where the UQM game data is located */ /* Directory where the UQM game data is located */
#define CONTENTDIR "../content/" #define CONTENTDIR "../content/"
/* Directory where game data will be stored */ /* Directory where game data will be stored */
//#define USERDIR "../userdata/" //#define USERDIR "../userdata/"
#define USERDIR "%APPDATA%/uqm/" #define USERDIR "%APPDATA%/uqm/"
/* Directory where config files will be stored */ /* Directory where config files will be stored */
#define CONFIGDIR USERDIR #define CONFIGDIR USERDIR
/* Directory where supermelee teams will be stored */ /* Directory where supermelee teams will be stored */
#define MELEEDIR "%UQM_CONFIG_DIR%teams/" #define MELEEDIR "%UQM_CONFIG_DIR%teams/"
/* Directory where save games will be stored */ /* Directory where save games will be stored */
#define SAVEDIR "%UQM_CONFIG_DIR%save/" #define SAVEDIR "%UQM_CONFIG_DIR%save/"
/* Define if words are stored with the most significant byte first */ /* Define if words are stored with the most significant byte first */
#undef WORDS_BIGENDIAN #undef WORDS_BIGENDIAN
/* Defined if your system has readdir_r of its own */ /* Defined if your system has readdir_r of its own */
#undef HAVE_READDIR_R #undef HAVE_READDIR_R
/* Defined if your system has setenv of its own */ /* Defined if your system has setenv of its own */
#undef HAVE_SETENV #undef HAVE_SETENV
/* Defined if your system has strupr of its own */ /* Defined if your system has strupr of its own */
#define HAVE_STRUPR #define HAVE_STRUPR
/* Defined if your system has stricmp of its own */ /* Defined if your system has stricmp of its own */
#define HAVE_STRICMP #define HAVE_STRICMP
/* Defined if your system has getopt_long */ /* Defined if your system has getopt_long */
#undef HAVE_GETOPT_LONG #undef HAVE_GETOPT_LONG
/* Defined if your system has iswgraph of its own*/ /* Defined if your system has iswgraph of its own*/
#define HAVE_ISWGRAPH #define HAVE_ISWGRAPH
/* Defined if your system has wchar_t of its own */ /* Defined if your system has wchar_t of its own */
#define HAVE_WCHAR_T #define HAVE_WCHAR_T
/* Defined if your system has wint_t of its own */ /* Defined if your system has wint_t of its own */
#define HAVE_WINT_T #define HAVE_WINT_T
#endif /* _CONFIG_H */ #endif /* _CONFIG_H */