Fix SDL1 build
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@@ -280,6 +280,16 @@ TFB_GL_InitGraphics (int driver, int flags, int width, int height)
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return 0;
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}
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void
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TFB_GL_UninitGraphics (void)
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{
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int i;
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for (i = 0; i < TFB_GFX_NUMSCREENS; i++) {
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UnInit_Screen (&GL_Screens[i].scaled);
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}
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}
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static void
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TFB_GL_UploadTransitionScreen (void)
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{
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@@ -62,6 +62,8 @@ TFB_PreInit (void)
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log_add (log_Fatal, "Could not initialize SDL: %s.", SDL_GetError ());
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exit (EXIT_FAILURE);
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}
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atexit (TFB_PreQuit);
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}
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static void
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@@ -223,9 +225,9 @@ TFB_SupportsHardwareScaling (void)
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static SDL_Surface *
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Create_Screen (SDL_Surface *templat, int w, int h)
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{
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SDL_Surface *newsurf = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h
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SDL_Surface *newsurf = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h,
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templat->format->BitsPerPixel,
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templat->format->Rmask, templat->format->GMask,
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templat->format->Rmask, templat->format->Gmask,
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templat->format->Bmask, 0);
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if (newsurf == 0) {
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log_add (log_Error, "Couldn't create screen buffes: %s",
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