Disable the Talking Pet exchanges regarding the Taalo shield which make no sense when the player has none; bug #822
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3593 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -697,6 +697,14 @@ Intro (void)
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else if (GET_GAME_STATE (TALKING_PET_ON_SHIP))
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{
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NumVisits = GET_GAME_STATE (TALKING_PET_VISITS);
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// You can acquire the Talking Pet without having Taalo Shield after
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// the Kohr-Ah wipe out the Umgah. In that case, the Pet will join
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// you willingly, but his complaints about the Taalo shield as in
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// HELLO_AS_DEVICE_1 do not make any sense.
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if (!GET_GAME_STATE (TAALO_PROTECTOR_ON_SHIP) && NumVisits == 0)
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++NumVisits; // skip HELLO_AS_DEVICE_1
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switch (NumVisits++)
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{
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case 0:
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@@ -773,10 +781,22 @@ Intro (void)
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else
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{
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if (ActivateStarShip (UMGAH_SHIP, SPHERE_TRACKING))
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{
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NPCPhrase (LETS_MAKE_A_DEAL);
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}
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else
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{
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NPCPhrase (UMGAH_ALL_GONE);
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if (GET_GAME_STATE (TALKING_PET_HOME_VISITS) == 0
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|| !GET_GAME_STATE (TAALO_PROTECTOR_ON_SHIP))
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{ // The how_trust-TRUST exchange only makes sense when the
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// player visited the Talking Pet before so he tried to
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// kill the player *and* the player has the Taalo shield.
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DISABLE_PHRASE (how_trust);
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}
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}
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PetDeal ((RESPONSE_REF)0);
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}
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}
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