Extra debugging info for DCQ overload conditions.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@398 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -158,7 +158,7 @@ TFB_DrawCommandQueue_Push (TFB_DrawCommandQueue* myQueue,
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while (myQueue->FullSize >= DCQ_MAX - 1)
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while (myQueue->FullSize >= DCQ_MAX - 1)
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{
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{
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int old_depth, i;
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int old_depth, i;
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fprintf (stderr, "DCQ overload. Sleeping until renderer is done.\n");
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fprintf (stderr, "DCQ overload (Size = %d). Sleeping until renderer is done.\n", myQueue->Size);
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// Restore the DCQ locking level. I *think* this is
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// Restore the DCQ locking level. I *think* this is
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// always 1, but...
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// always 1, but...
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old_depth = DCQ_locking_depth;
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old_depth = DCQ_locking_depth;
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@@ -167,6 +167,7 @@ TFB_DrawCommandQueue_Push (TFB_DrawCommandQueue* myQueue,
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WaitCondVar (RenderingCond);
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WaitCondVar (RenderingCond);
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for (i = 0; i < old_depth; i++)
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for (i = 0; i < old_depth; i++)
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Lock_DCQ ();
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Lock_DCQ ();
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fprintf (stderr, "DCQ clear (Size = %d). Continuing.\n", myQueue->Size);
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}
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}
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DCQ[myQueue->InsertionPoint] = *Command;
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DCQ[myQueue->InsertionPoint] = *Command;
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myQueue->InsertionPoint = (myQueue->InsertionPoint + 1) % DCQ_MAX;
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myQueue->InsertionPoint = (myQueue->InsertionPoint + 1) % DCQ_MAX;
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