Source tree reorg, stage 1: finished moving libs/, moved src/msvc++/ to build/msvc6/; build files updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3211 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,4 @@
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uqm_SUBDIRS="sc2code res"
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uqm_SUBDIRS="sc2code libs res"
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if [ "$uqm_HAVE_GETOPT_LONG" = 0 ]; then
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uqm_SUBDIRS="$uqm_SUBDIRS getopt"
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@@ -3,10 +3,10 @@
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#ifdef _MSC_VER
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/* In this case, build.sh is not run to generate a config file, so
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* we use a default file msvc++/config.h instead.
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* we use a default file config_vc6.h instead.
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* If you want anything else than the defaults, you'll have to edit
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* that file manually. */
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# include "msvc++/config.h"
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# include "config_vc6.h"
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#elif defined(__SYMBIAN32__)
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# include "symbian/config.h"
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#elif defined (__MINGW32__) || defined (__CYGWIN__)
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@@ -1,4 +1,4 @@
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uqm_SUBDIRS="comm libs planets ships"
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uqm_SUBDIRS="comm planets ships"
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uqm_CFILES="battle.c battlecontrols.c border.c build.c cleanup.c clock.c
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cnctdlg.c collide.c comm.c commanim.c commglue.c confirm.c credits.c
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cyborg.c demo.c displist.c dummy.c encount.c flash.c fmv.c galaxy.c
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