Fixed potential crashes when loading savegames from a Homeworld encounter screen; bug #1062

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3170 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
avolkov
2009-07-04 08:11:39 +00:00
parent ad23012567
commit 2746381e49
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -176,7 +176,7 @@ GenerateAndrosynth (BYTE control)
void void
GenerateOrz (BYTE control) GenerateOrz (BYTE control)
{ {
if (CurStarDescPtr->Index == ANDROSYNTH_DEFINED) if (CurStarDescPtr && CurStarDescPtr->Index == ANDROSYNTH_DEFINED)
{ {
GenerateAndrosynth (control); GenerateAndrosynth (control);
return; return;
+1 -1
View File
@@ -63,7 +63,7 @@ GenerateTrap (BYTE control)
void void
GenerateSyreen (BYTE control) GenerateSyreen (BYTE control)
{ {
if (CurStarDescPtr->Index == MYCON_TRAP_DEFINED) if (CurStarDescPtr && CurStarDescPtr->Index == MYCON_TRAP_DEFINED)
{ {
GenerateTrap (control); GenerateTrap (control);
return; return;
+1 -1
View File
@@ -83,7 +83,7 @@ GenerateScout (BYTE control)
void void
GenerateZoqFotPik (BYTE control) GenerateZoqFotPik (BYTE control)
{ {
if (CurStarDescPtr->Index == ZOQ_SCOUT_DEFINED) if (CurStarDescPtr && CurStarDescPtr->Index == ZOQ_SCOUT_DEFINED)
{ {
GenerateScout (control); GenerateScout (control);
return; return;