Yehat subtitle positioning now matches PC version more closely, from Nic

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@853 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2003-03-04 18:56:47 +00:00
parent 15459039f5
commit 26488be769
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -410,9 +410,9 @@ init_rebel_yehat_comm (void)
yehat_desc.uninit_encounter_func = uninit_yehat;
yehat_desc.AlienTextTemplate.baseline.x = SIS_SCREEN_WIDTH * 2 / 3;
yehat_desc.AlienTextTemplate.baseline.y = 100;
yehat_desc.AlienTextTemplate.baseline.y = 60;
yehat_desc.AlienTextTemplate.align = ALIGN_CENTER;
yehat_desc.AlienTextTemplate.valign = VALIGN_BOTTOM;
yehat_desc.AlienTextTemplate.valign = VALIGN_MIDDLE;
yehat_desc.AlienTextWidth = (SIS_TEXT_WIDTH - 16) * 2 / 3;
SET_GAME_STATE (BATTLE_SEGUE, 0);
+2 -2
View File
@@ -648,9 +648,9 @@ init_yehat_comm (void)
yehat_desc.uninit_encounter_func = uninit_yehat;
yehat_desc.AlienTextTemplate.baseline.x = SIS_SCREEN_WIDTH * 2 / 3;
yehat_desc.AlienTextTemplate.baseline.y = 100;
yehat_desc.AlienTextTemplate.baseline.y = 60;
yehat_desc.AlienTextTemplate.align = ALIGN_CENTER;
yehat_desc.AlienTextTemplate.valign = VALIGN_BOTTOM;
yehat_desc.AlienTextTemplate.valign = VALIGN_MIDDLE;
yehat_desc.AlienTextWidth = (SIS_TEXT_WIDTH - 16) * 2 / 3;
if (LOBYTE (GLOBAL (CurrentActivity)) != WON_LAST_BATTLE)