2xsai and supersai scaling removed due to GPL incompatiblities (should be

reimplemented later).


git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@446 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-12-19 23:40:36 +00:00
parent b69498bd60
commit 2588468f6e
7 changed files with 5 additions and 957 deletions
-8
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@@ -210,14 +210,6 @@ SOURCE=..\sc2code\libs\graphics\sdl\sdl_common.c
SOURCE=..\sc2code\libs\graphics\sdl\sdl_common.h
# End Source File
# Begin Source File
SOURCE=..\sc2code\libs\graphics\sdl\2xsai.c
# End Source File
# Begin Source File
SOURCE=..\sc2code\libs\graphics\sdl\2xsai.h
# End Source File
# End Group
# Begin Source File
-852
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@@ -1,852 +0,0 @@
/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996 - 2001 Gary Henderson (gary@daniver.demon.co.uk) and
* Jerremy Koot (jkoot@snes9x.com)
*
* Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar (Ivar@snes9x.com) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
* C4 C code (c) Copyright 2001 Gary Henderson (gary@daniver.demon.co.uk).
*
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
#include <stdio.h>
#include <stdlib.h>
#include <memory.h>
#include <SDL.h>
static Uint32 colorMask = 0xF7DEF7DE;
static Uint32 lowPixelMask = 0x08210821;
static Uint32 qcolorMask = 0xE79CE79C;
static Uint32 qlowpixelMask = 0x18631863;
static Uint32 redblueMask = 0xF81F;
static Uint32 greenMask = 0x7E0;
int Init_2xSaI (Uint32 BitFormat)
{
if (BitFormat == 565)
{
colorMask = 0xF7DEF7DE;
lowPixelMask = 0x08210821;
qcolorMask = 0xE79CE79C;
qlowpixelMask = 0x18631863;
redblueMask = 0xF81F;
greenMask = 0x7E0;
}
else if (BitFormat == 555)
{
colorMask = 0x7BDE7BDE;
lowPixelMask = 0x04210421;
qcolorMask = 0x739C739C;
qlowpixelMask = 0x0C630C63;
redblueMask = 0x7C1F;
greenMask = 0x3E0;
}
else
{
return 0;
}
return 1;
}
int GetResult1 (Uint32 A, Uint32 B, Uint32 C, Uint32 D, Uint32 E)
{
int x = 0;
int y = 0;
int r = 0;
if (A == C)
x += 1;
else if (B == C)
y += 1;
if (A == D)
x += 1;
else if (B == D)
y += 1;
if (x <= 1)
r += 1;
if (y <= 1)
r -= 1;
return r;
}
int GetResult2 (Uint32 A, Uint32 B, Uint32 C, Uint32 D, Uint32 E)
{
int x = 0;
int y = 0;
int r = 0;
if (A == C)
x += 1;
else if (B == C)
y += 1;
if (A == D)
x += 1;
else if (B == D)
y += 1;
if (x <= 1)
r -= 1;
if (y <= 1)
r += 1;
return r;
}
int GetResult (Uint32 A, Uint32 B, Uint32 C, Uint32 D)
{
int x = 0;
int y = 0;
int r = 0;
if (A == C)
x += 1;
else if (B == C)
y += 1;
if (A == D)
x += 1;
else if (B == D)
y += 1;
if (x <= 1)
r += 1;
if (y <= 1)
r -= 1;
return r;
}
Uint32 INTERPOLATE (Uint32 A, Uint32 B)
{
if (A != B)
{
return (((A & colorMask) >> 1) + ((B & colorMask) >> 1) +
(A & B & lowPixelMask));
}
else
return A;
}
Uint32 Q_INTERPOLATE (Uint32 A, Uint32 B, Uint32 C, Uint32 D)
{
register Uint32 x = ((A & qcolorMask) >> 2) +
((B & qcolorMask) >> 2) +
((C & qcolorMask) >> 2) + ((D & qcolorMask) >> 2);
register Uint32 y = (A & qlowpixelMask) +
(B & qlowpixelMask) + (C & qlowpixelMask) + (D & qlowpixelMask);
y = (y >> 2) & qlowpixelMask;
return x + y;
}
#define BLUE_MASK565 0x001F001F
#define RED_MASK565 0xF800F800
#define GREEN_MASK565 0x07E007E0
#define BLUE_MASK555 0x001F001F
#define RED_MASK555 0x7C007C00
#define GREEN_MASK555 0x03E003E0
void Super2xSaI(Uint8 *srcPtr, Uint32 srcPitch,
Uint8 *dstPtr, Uint32 dstPitch,
int width, int height)
{
Uint16 *bP;
Uint8 *dP;
Uint32 inc_bP;
Uint32 Nextline = srcPitch >> 1;
Uint32 finish;
inc_bP = 1;
for (; height; height--)
{
bP = (Uint16 *) srcPtr;
dP = (Uint8 *) dstPtr;
for (finish = width; finish; finish -= inc_bP)
{
Uint32 color4, color5, color6;
Uint32 color1, color2, color3;
Uint32 colorA0, colorA1, colorA2, colorA3,
colorB0, colorB1, colorB2, colorB3, colorS1, colorS2;
Uint32 product1a, product1b, product2a, product2b;
//--------------------------------------- B1 B2
// 4 5 6 S2
// 1 2 3 S1
// A1 A2
colorB0 = *(bP - Nextline - 1);
colorB1 = *(bP - Nextline);
colorB2 = *(bP - Nextline + 1);
colorB3 = *(bP - Nextline + 2);
color4 = *(bP - 1);
color5 = *(bP);
color6 = *(bP + 1);
colorS2 = *(bP + 2);
color1 = *(bP + Nextline - 1);
color2 = *(bP + Nextline);
color3 = *(bP + Nextline + 1);
colorS1 = *(bP + Nextline + 2);
colorA0 = *(bP + Nextline + Nextline - 1);
colorA1 = *(bP + Nextline + Nextline);
colorA2 = *(bP + Nextline + Nextline + 1);
colorA3 = *(bP + Nextline + Nextline + 2);
//--------------------------------------
if (color2 == color6 && color5 != color3)
{
product2b = product1b = color2;
}
else if (color5 == color3 && color2 != color6)
{
product2b = product1b = color5;
}
else if (color5 == color3 && color2 == color6)
{
register int r = 0;
r += GetResult (color6, color5, color1, colorA1);
r += GetResult (color6, color5, color4, colorB1);
r += GetResult (color6, color5, colorA2, colorS1);
r += GetResult (color6, color5, colorB2, colorS2);
if (r > 0)
product2b = product1b = color6;
else if (r < 0)
product2b = product1b = color5;
else
{
product2b = product1b = INTERPOLATE (color5, color6);
}
}
else
{
if (color6 == color3 && color3 == colorA1
&& color2 != colorA2 && color3 != colorA0)
product2b =
Q_INTERPOLATE (color3, color3, color3, color2);
else if (color5 == color2 && color2 == colorA2
&& colorA1 != color3 && color2 != colorA3)
product2b =
Q_INTERPOLATE (color2, color2, color2, color3);
else
product2b = INTERPOLATE (color2, color3);
if (color6 == color3 && color6 == colorB1
&& color5 != colorB2 && color6 != colorB0)
product1b =
Q_INTERPOLATE (color6, color6, color6, color5);
else if (color5 == color2 && color5 == colorB2
&& colorB1 != color6 && color5 != colorB3)
product1b =
Q_INTERPOLATE (color6, color5, color5, color5);
else
product1b = INTERPOLATE (color5, color6);
}
if (color5 == color3 && color2 != color6 && color4 == color5
&& color5 != colorA2)
product2a = INTERPOLATE (color2, color5);
else
if (color5 == color1 && color6 == color5
&& color4 != color2 && color5 != colorA0)
product2a = INTERPOLATE (color2, color5);
else
product2a = color2;
if (color2 == color6 && color5 != color3 && color1 == color2
&& color2 != colorB2)
product1a = INTERPOLATE (color2, color5);
else
if (color4 == color2 && color3 == color2
&& color1 != color5 && color2 != colorB0)
product1a = INTERPOLATE (color2, color5);
else
product1a = color5;
product1a = product1a | (product1b << 16);
product2a = product2a | (product2b << 16);
*((Uint32 *) dP) = product1a;
*((Uint32 *) (dP + dstPitch)) = product2a;
bP += inc_bP;
dP += sizeof (Uint32);
} // end of for ( finish= width etc..)
srcPtr += srcPitch;
dstPtr += dstPitch * 2;
} // endof: for (; height; height--)
}
void SuperEagle(Uint8 *srcPtr, Uint32 srcPitch, /* Uint8 *deltaPtr, */
Uint8 *dstPtr, Uint32 dstPitch, int width, int height)
{
Uint8 *dP;
Uint16 *bP;
Uint32 inc_bP;
Uint32 finish;
Uint32 Nextline = srcPitch >> 1;
inc_bP = 1;
for (; height ; height--)
{
bP = (Uint16 *) srcPtr;
dP = dstPtr;
for (finish = width; finish; finish -= inc_bP)
{
Uint32 color4, color5, color6;
Uint32 color1, color2, color3;
Uint32 colorA1, colorA2, colorB1, colorB2, colorS1, colorS2;
Uint32 product1a, product1b, product2a, product2b;
colorB1 = *(bP - Nextline);
colorB2 = *(bP - Nextline + 1);
color4 = *(bP - 1);
color5 = *(bP);
color6 = *(bP + 1);
colorS2 = *(bP + 2);
color1 = *(bP + Nextline - 1);
color2 = *(bP + Nextline);
color3 = *(bP + Nextline + 1);
colorS1 = *(bP + Nextline + 2);
colorA1 = *(bP + Nextline + Nextline);
colorA2 = *(bP + Nextline + Nextline + 1);
// --------------------------------------
if (color2 == color6 && color5 != color3)
{
product1b = product2a = color2;
if ((color1 == color2) || (color6 == colorB2))
{
product1a = INTERPOLATE (color2, color5);
product1a = INTERPOLATE (color2, product1a);
// product1a = color2;
}
else
{
product1a = INTERPOLATE (color5, color6);
}
if ((color6 == colorS2) || (color2 == colorA1))
{
product2b = INTERPOLATE (color2, color3);
product2b = INTERPOLATE (color2, product2b);
// product2b = color2;
}
else
{
product2b = INTERPOLATE (color2, color3);
}
}
else if (color5 == color3 && color2 != color6)
{
product2b = product1a = color5;
if ((colorB1 == color5) || (color3 == colorS1))
{
product1b = INTERPOLATE (color5, color6);
product1b = INTERPOLATE (color5, product1b);
// product1b = color5;
}
else
{
product1b = INTERPOLATE (color5, color6);
}
if ((color3 == colorA2) || (color4 == color5))
{
product2a = INTERPOLATE (color5, color2);
product2a = INTERPOLATE (color5, product2a);
// product2a = color5;
}
else
{
product2a = INTERPOLATE (color2, color3);
}
}
else if (color5 == color3 && color2 == color6)
{
register int r = 0;
r += GetResult (color6, color5, color1, colorA1);
r += GetResult (color6, color5, color4, colorB1);
r += GetResult (color6, color5, colorA2, colorS1);
r += GetResult (color6, color5, colorB2, colorS2);
if (r > 0)
{
product1b = product2a = color2;
product1a = product2b = INTERPOLATE (color5, color6);
}
else if (r < 0)
{
product2b = product1a = color5;
product1b = product2a = INTERPOLATE (color5, color6);
}
else
{
product2b = product1a = color5;
product1b = product2a = color2;
}
}
else
{
product2b = product1a = INTERPOLATE (color2, color6);
product2b =
Q_INTERPOLATE (color3, color3, color3, product2b);
product1a =
Q_INTERPOLATE (color5, color5, color5, product1a);
product2a = product1b = INTERPOLATE (color5, color3);
product2a =
Q_INTERPOLATE (color2, color2, color2, product2a);
product1b =
Q_INTERPOLATE (color6, color6, color6, product1b);
// product1a = color5;
// product1b = color6;
// product2a = color2;
// product2b = color3;
}
product1a = product1a | (product1b << 16);
product2a = product2a | (product2b << 16);
*((Uint32 *) dP) = product1a;
*((Uint32 *) (dP + dstPitch)) = product2a;
bP += inc_bP;
dP += sizeof (Uint32);
} // end of for ( finish= width etc..)
srcPtr += srcPitch;
dstPtr += dstPitch * 2;
} // endof: for (height; height; height--)
}
void _2xSaI (Uint8 *srcPtr, Uint32 srcPitch,
Uint8 *dstPtr, Uint32 dstPitch, int width, int height)
{
Uint8 *dP;
Uint16 *bP;
Uint32 inc_bP;
Uint32 finish;
Uint32 Nextline = srcPitch >> 1;
inc_bP = 1;
for (; height; height--)
{
bP = (Uint16 *) srcPtr;
dP = dstPtr;
for (finish = width; finish; finish -= inc_bP)
{
register Uint32 colorA, colorB;
Uint32 colorC, colorD,
colorE, colorF, colorG, colorH,
colorI, colorJ, colorK, colorL,
colorM, colorN, colorO, colorP;
Uint32 product, product1, product2;
//---------------------------------------
// Map of the pixels: I|E F|J
// G|A B|K
// H|C D|L
// M|N O|P
colorI = *(bP - Nextline - 1);
colorE = *(bP - Nextline);
colorF = *(bP - Nextline + 1);
colorJ = *(bP - Nextline + 2);
colorG = *(bP - 1);
colorA = *(bP);
colorB = *(bP + 1);
colorK = *(bP + 2);
colorH = *(bP + Nextline - 1);
colorC = *(bP + Nextline);
colorD = *(bP + Nextline + 1);
colorL = *(bP + Nextline + 2);
colorM = *(bP + Nextline + Nextline - 1);
colorN = *(bP + Nextline + Nextline);
colorO = *(bP + Nextline + Nextline + 1);
colorP = *(bP + Nextline + Nextline + 2);
if ((colorA == colorD) && (colorB != colorC))
{
if (((colorA == colorE) && (colorB == colorL)) ||
((colorA == colorC) && (colorA == colorF)
&& (colorB != colorE) && (colorB == colorJ)))
{
product = colorA;
}
else
{
product = INTERPOLATE (colorA, colorB);
}
if (((colorA == colorG) && (colorC == colorO)) ||
((colorA == colorB) && (colorA == colorH)
&& (colorG != colorC) && (colorC == colorM)))
{
product1 = colorA;
}
else
{
product1 = INTERPOLATE (colorA, colorC);
}
product2 = colorA;
}
else if ((colorB == colorC) && (colorA != colorD))
{
if (((colorB == colorF) && (colorA == colorH)) ||
((colorB == colorE) && (colorB == colorD)
&& (colorA != colorF) && (colorA == colorI)))
{
product = colorB;
}
else
{
product = INTERPOLATE (colorA, colorB);
}
if (((colorC == colorH) && (colorA == colorF)) ||
((colorC == colorG) && (colorC == colorD)
&& (colorA != colorH) && (colorA == colorI)))
{
product1 = colorC;
}
else
{
product1 = INTERPOLATE (colorA, colorC);
}
product2 = colorB;
}
else if ((colorA == colorD) && (colorB == colorC))
{
if (colorA == colorB)
{
product = colorA;
product1 = colorA;
product2 = colorA;
}
else
{
register int r = 0;
product1 = INTERPOLATE (colorA, colorC);
product = INTERPOLATE (colorA, colorB);
r +=
GetResult1 (colorA, colorB, colorG, colorE,
colorI);
r +=
GetResult2 (colorB, colorA, colorK, colorF,
colorJ);
r +=
GetResult2 (colorB, colorA, colorH, colorN,
colorM);
r +=
GetResult1 (colorA, colorB, colorL, colorO,
colorP);
if (r > 0)
product2 = colorA;
else if (r < 0)
product2 = colorB;
else
{
product2 =
Q_INTERPOLATE (colorA, colorB, colorC,
colorD);
}
}
}
else
{
product2 = Q_INTERPOLATE (colorA, colorB, colorC, colorD);
if ((colorA == colorC) && (colorA == colorF)
&& (colorB != colorE) && (colorB == colorJ))
{
product = colorA;
}
else
if ((colorB == colorE) && (colorB == colorD)
&& (colorA != colorF) && (colorA == colorI))
{
product = colorB;
}
else
{
product = INTERPOLATE (colorA, colorB);
}
if ((colorA == colorB) && (colorA == colorH)
&& (colorG != colorC) && (colorC == colorM))
{
product1 = colorA;
}
else
if ((colorC == colorG) && (colorC == colorD)
&& (colorA != colorH) && (colorA == colorI))
{
product1 = colorC;
}
else
{
product1 = INTERPOLATE (colorA, colorC);
}
}
product = colorA | (product << 16);
product1 = product1 | (product2 << 16);
*((Uint32 *) dP) = product;
*((Uint32 *) (dP + dstPitch)) = product1;
bP += inc_bP;
dP += sizeof (Uint32);
} // end of for ( finish= width etc..)
srcPtr += srcPitch;
dstPtr += dstPitch * 2;
} // endof: for (height; height; height--)
}
Uint32 Bilinear(Uint32 A, Uint32 B, Uint32 x)
{
unsigned long areaA, areaB;
unsigned long result;
if (A == B)
return A;
areaB = (x >> 11) & 0x1f; // reduce 16 bit fraction to 5 bits
areaA = 0x20 - areaB;
A = (A & redblueMask) | ((A & greenMask) << 16);
B = (B & redblueMask) | ((B & greenMask) << 16);
result = ((areaA * A) + (areaB * B)) >> 5;
return (result & redblueMask) | ((result >> 16) & greenMask);
}
static Uint32 Bilinear4 (Uint32 A, Uint32 B, Uint32 C, Uint32 D, Uint32 x,
Uint32 y)
{
unsigned long areaA, areaB, areaC, areaD;
unsigned long result, xy;
x = (x >> 11) & 0x1f;
y = (y >> 11) & 0x1f;
xy = (x * y) >> 5;
A = (A & redblueMask) | ((A & greenMask) << 16);
B = (B & redblueMask) | ((B & greenMask) << 16);
C = (C & redblueMask) | ((C & greenMask) << 16);
D = (D & redblueMask) | ((D & greenMask) << 16);
areaA = 0x20 + xy - x - y;
areaB = x - xy;
areaC = y - xy;
areaD = xy;
result = ((areaA * A) + (areaB * B) + (areaC * C) + (areaD * D)) >> 5;
return (result & redblueMask) | ((result >> 16) & greenMask);
}
void Scale_2xSaI (Uint8 *srcPtr, Uint32 srcPitch, /* Uint8 * deltaPtr ,*/
Uint8 *dstPtr, Uint32 dstPitch,
Uint32 dstWidth, Uint32 dstHeight, int width, int height)
{
Uint8 *dP;
Uint16 *bP;
Uint32 w;
Uint32 h;
Uint32 dw;
Uint32 dh;
Uint32 hfinish;
Uint32 wfinish;
Uint32 Nextline = srcPitch >> 1;
wfinish = (width - 1) << 16; // convert to fixed point
dw = wfinish / (dstWidth - 1);
hfinish = (height - 1) << 16; // convert to fixed point
dh = hfinish / (dstHeight - 1);
for (h = 0; h < hfinish; h += dh)
{
Uint32 y1, y2;
y1 = h & 0xffff; // fraction part of fixed point
bP = (Uint16 *) (srcPtr + ((h >> 16) * srcPitch));
dP = dstPtr;
y2 = 0x10000 - y1;
w = 0;
for (; w < wfinish;)
{
Uint32 A, B, C, D;
Uint32 E, F, G, H;
Uint32 I, J, K, L;
Uint32 x1, x2, a1, f1, f2;
Uint32 position, product1;
position = w >> 16;
A = bP[position]; // current pixel
B = bP[position + 1]; // next pixel
C = bP[position + Nextline];
D = bP[position + Nextline + 1];
E = bP[position - Nextline];
F = bP[position - Nextline + 1];
G = bP[position - 1];
H = bP[position + Nextline - 1];
I = bP[position + 2];
J = bP[position + Nextline + 2];
K = bP[position + Nextline + Nextline];
L = bP[position + Nextline + Nextline + 1];
x1 = w & 0xffff; // fraction part of fixed point
x2 = 0x10000 - x1;
/*0*/
if (A == B && C == D && A == C)
product1 = A;
else
/*1*/
if (A == D && B != C)
{
f1 = (x1 >> 1) + (0x10000 >> 2);
f2 = (y1 >> 1) + (0x10000 >> 2);
if (y1 <= f1 && A == J && A != E) // close to B
{
a1 = f1 - y1;
product1 = Bilinear (A, B, a1);
}
else if (y1 >= f1 && A == G && A != L) // close to C
{
a1 = y1 - f1;
product1 = Bilinear (A, C, a1);
}
else if (x1 >= f2 && A == E && A != J) // close to B
{
a1 = x1 - f2;
product1 = Bilinear (A, B, a1);
}
else if (x1 <= f2 && A == L && A != G) // close to C
{
a1 = f2 - x1;
product1 = Bilinear (A, C, a1);
}
else if (y1 >= x1) // close to C
{
a1 = y1 - x1;
product1 = Bilinear (A, C, a1);
}
else if (y1 <= x1) // close to B
{
a1 = x1 - y1;
product1 = Bilinear (A, B, a1);
}
}
else
/*2*/
if (B == C && A != D)
{
f1 = (x1 >> 1) + (0x10000 >> 2);
f2 = (y1 >> 1) + (0x10000 >> 2);
if (y2 >= f1 && B == H && B != F) // close to A
{
a1 = y2 - f1;
product1 = Bilinear (B, A, a1);
}
else if (y2 <= f1 && B == I && B != K) // close to D
{
a1 = f1 - y2;
product1 = Bilinear (B, D, a1);
}
else if (x2 >= f2 && B == F && B != H) // close to A
{
a1 = x2 - f2;
product1 = Bilinear (B, A, a1);
}
else if (x2 <= f2 && B == K && B != I) // close to D
{
a1 = f2 - x2;
product1 = Bilinear (B, D, a1);
}
else if (y2 >= x1) // close to A
{
a1 = y2 - x1;
product1 = Bilinear (B, A, a1);
}
else if (y2 <= x1) // close to D
{
a1 = x1 - y2;
product1 = Bilinear (B, D, a1);
}
}
/*3*/
else
{
product1 = Bilinear4 (A, B, C, D, x1, y1);
}
//end First Pixel
*(Uint32 *) dP = product1;
dP += 2;
w += dw;
}
dstPtr += dstPitch;
}
}
-10
View File
@@ -1,10 +0,0 @@
#ifndef __2XSAI_H__
#define __2XSAI_H__
extern int Init_2xSaI(Uint32);
extern void Super2xSaI(Uint8*srcPtr,Uint32 srcPitch,Uint8 *dstPtr,Uint32 dstPitch,int width,int height);
extern void SuperEagle(Uint8*srcPtr,Uint32 srcPitch,Uint8 *dstPtr,Uint32 dstPitch,int width,int height);
extern void _2xSaI(Uint8*,Uint32,Uint8*,Uint32,int,int);
extern void Scale_2xSaI(Uint8*,Uint32,Uint8*,Uint32,Uint32,Uint32,int,int);
#endif
+1 -1
View File
@@ -1,2 +1,2 @@
uqm_CFILES="2xsai.c 3do_blt.c 3do_funcs.c 3do_getbody.c dcqueue.c opengl.c
uqm_CFILES="3do_blt.c 3do_funcs.c 3do_getbody.c dcqueue.c opengl.c
primitives.c pure.c rotozoom.c sdl_common.c oscilloscope.c"
@@ -160,7 +160,6 @@ TFB_GL_InitGraphics (int driver, int flags, int width, int height, int bpp)
exit(-1);
}
// TODO: implement SaI and SuperSaI scaling for OpenGL too (fallback to bilinear for now)
if ((GfxFlags & TFB_GFXFLAGS_SCALE_SAI) || (GfxFlags & TFB_GFXFLAGS_SCALE_SUPERSAI))
{
GfxFlags &= ~(TFB_GFXFLAGS_SCALE_SAI|TFB_GFXFLAGS_SCALE_SUPERSAI);
-73
View File
@@ -19,12 +19,10 @@
#ifdef GFXMODULE_SDL
#include "pure.h"
#include "2xsai.h"
static SDL_Surface *fade_black;
static SDL_Surface *fade_white;
static SDL_Surface *fade_temp;
static SDL_Surface *sai_temp;
int
TFB_Pure_InitGraphics (int driver, int flags, int width, int height, int bpp)
@@ -116,46 +114,6 @@ TFB_Pure_InitGraphics (int driver, int flags, int width, int height, int bpp)
SDL_FreeSurface (test_extra);
test_extra = SDL_CreateRGBSurface(SDL_SWSURFACE, ScreenWidth, ScreenHeight + 4, 32,
0x000000ff, 0x0000ff00, 0x00ff0000, 0x00000000);
if (test_extra == NULL)
{
fprintf (stderr, "Couldn't create sai back buffer: %s\n", SDL_GetError());
exit(-1);
}
sai_temp = SDL_DisplayFormat (test_extra);
SDL_FillRect (sai_temp, NULL, SDL_MapRGB (sai_temp->format, 0, 0, 0));
SDL_FreeSurface (test_extra);
// TODO: implement bilinear scaling for pure sdl too (fallback to sai for now)
if (GfxFlags & TFB_GFXFLAGS_SCALE_BILINEAR)
{
GfxFlags &= ~TFB_GFXFLAGS_SCALE_BILINEAR;
GfxFlags |= TFB_GFXFLAGS_SCALE_SAI;
}
{
int result;
if (SDL_GetVideoSurface()->format->BitsPerPixel == 15)
{
result = Init_2xSaI (555);
}
else if (SDL_GetVideoSurface()->format->BitsPerPixel == 16)
{
result = Init_2xSaI (565);
}
else
{
result = Init_2xSaI (888);
}
if (!result)
{
GfxFlags &= ~(TFB_GFXFLAGS_SCALE_SAI|TFB_GFXFLAGS_SCALE_SUPERSAI);
}
}
if (SDL_Video->format->BytesPerPixel != SDL_Screen->format->BytesPerPixel)
{
fprintf (stderr, "Fatal error: SDL_Video and SDL_Screen bpp doesn't match (%d vs. %d)\n",
@@ -330,40 +288,9 @@ TFB_Pure_SwapBuffers ()
SDL_LockSurface (SDL_Video);
if (GfxFlags & TFB_GFXFLAGS_SCALE_SAI)
{
SDL_Rect r;
Uint8 *src_p, *dst_p;
r.x = 0;
r.y = 2;
SDL_BlitSurface (backbuffer, NULL, sai_temp, &r);
src_p = sai_temp->pixels;
src_p += sai_temp->pitch << 1;
dst_p = SDL_Video->pixels;
_2xSaI (src_p, sai_temp->pitch, dst_p, SDL_Video->pitch, ScreenWidth, ScreenHeight);
}
else if (GfxFlags & TFB_GFXFLAGS_SCALE_SUPERSAI)
{
SDL_Rect r;
Uint8 *src_p, *dst_p;
r.x = 0;
r.y = 2;
SDL_BlitSurface (backbuffer, NULL, sai_temp, &r);
src_p = sai_temp->pixels;
src_p += sai_temp->pitch << 1;
dst_p = SDL_Video->pixels;
Super2xSaI (src_p, sai_temp->pitch, dst_p, SDL_Video->pitch, ScreenWidth, ScreenHeight);
}
else
{
SDL_LockSurface (backbuffer);
Scale2x_Nearest (SDL_Screen->format->BytesPerPixel, backbuffer->pixels, SDL_Video->pixels, 240);
SDL_UnlockSurface (backbuffer);
}
SDL_UnlockSurface (SDL_Video);
}
+1 -9
View File
@@ -123,14 +123,6 @@ main (int argc, char *argv[])
{
gfxflags |= TFB_GFXFLAGS_SCALE_BILINEAR;
}
else if (!strcmp (optarg, "sai"))
{
gfxflags |= TFB_GFXFLAGS_SCALE_SAI;
}
else if (!strcmp (optarg, "supersai"))
{
gfxflags |= TFB_GFXFLAGS_SCALE_SUPERSAI;
}
break;
case 's':
gfxflags |= TFB_GFXFLAGS_SCANLINES;
@@ -200,7 +192,7 @@ main (int argc, char *argv[])
printf(" -d, --bpp=BITSPERPIXEL (default 16)\n");
printf(" -f, --fullscreen (default off)\n");
printf(" -o, --opengl (default off)\n");
printf(" -c, --scale=mode (bilinear, sai or supersai, default is none)\n");
printf(" -c, --scale=mode (bilinear, default is none)\n");
printf(" -s, --scanlines (default off, only works with --opengl\n");
printf(" -p, --fps (default off)\n");
printf(" -n, --contentdir=CONTENTDIR\n");