Game clock counter overflow fix (#668)
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1435 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -21,6 +21,10 @@
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#include "libs/timelib.h"
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Uint32
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SDLWrapper_GetTimeCounter (void) {
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return (Uint32)(SDL_GetTicks () * ONE_SECOND / 1000.0);
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SDLWrapper_GetTimeCounter (void)
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{
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Uint32 ticks = SDL_GetTicks ();
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return (ticks / 1000) * ONE_SECOND + ((ticks % 1000) * ONE_SECOND / 1000);
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// Use the following instead when confirming "random" lockup bugs (see #668)
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//return ticks * ONE_SECOND / 1000;
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}
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