Fix glitch when rewinding after alien has stopped talking (bug #311),
from chmmravatar git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@911 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1726,7 +1726,9 @@ DoCommunication (INPUT_STATE InputState, PENCOUNTER_STATE pES)
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SetSemaphore (GraphicsSem);
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SetSemaphore (GraphicsSem);
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FeedbackPlayerPhrase (pES->phrase_buf);
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FeedbackPlayerPhrase (pES->phrase_buf);
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CommData.AlienTalkDesc.AnimFlags |= WAIT_TALKING;
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SpewPhrases (0);
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SpewPhrases (0);
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CommData.AlienTalkDesc.AnimFlags |= PAUSE_TALKING;
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if (!(GLOBAL (CurrentActivity) & CHECK_ABORT))
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if (!(GLOBAL (CurrentActivity) & CHECK_ABORT))
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{
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{
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RefreshResponses (pES);
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RefreshResponses (pES);
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