Added string table resource for setup menu strings.

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2268 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2006-03-10 10:35:12 +00:00
parent 3d440b2d85
commit 22e364fa4e
3 changed files with 358 additions and 1 deletions
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#(TITLE)
Ur-Quan Masters Setup
#(SUBTITLES)
Graphics Options
Audio Options
3do/PC Options
Addon Packs
Controls Setup
Advanced Options
#(CHOICES)
Resolution
Use Framebuffer?
Scaler
Scanlines
Menu Style
Font Style
Scan Style
Scroll Style
Subtitles
Music Format
Display
Cutscenes
Show FPS
Melee Zoom
Positional Audio
Sound Driver
Sound Quality
Slave Shields
#(CAT_0_OPTS)
320x240
640x480
800x600
1024x768
Custom
#(CAT_0_OPT_0_DESC)
320x240 resolution.
Available with SDL framebuffer or OpenGL.
#(CAT_0_OPT_1_DESC)
640x480 resolution.
Available with SDL framebuffer or OpenGL.
#(CAT_0_OPT_2_DESC)
800x600 resolution.
Requires OpenGL graphics drivers.
#(CAT_0_OPT_3_DESC)
1024x768 resolution.
Requires OpenGL graphics drivers.
#(CAT_0_OPT_4_DESC)
Custom resolution set from the commandline.
Requires OpenGL graphics drivers.
#(CAT_1_OPTS)
If Possible
Never
#(CAT_1_OPT_0_DESC)
Uses SDL Framebuffer mode if possible,
and OpenGL otherwise. Framebuffer mode
is available for 320x240 and 640x480.
#(CAT_1_OPT_1_DESC)
Always use OpenGL.
OpenGL can produce any resolution and is
usually hardware-accelerated.
#(CAT_2_OPTS)
None
Bilinear
Biadapt
Biadv
Triscan
HQ
#(CAT_2_OPT_0_DESC)
No scaling.
Simulates the original 320x240 display.
Fastest, though least attractive, option.
#(CAT_2_OPT_1_DESC)
Bilinear average scaling.
A simple, fast blending technique.
Hardware-accelerated in OpenGL mode.
#(CAT_2_OPT_2_DESC)
Adaptive bilinear scaling.
A slower, less blurry blending technique.
#(CAT_2_OPT_3_DESC)
Advanced bilinear scaling.
Hand-weighted blend that produces smoother curves.
The most expensive scaler.
#(CAT_2_OPT_4_DESC)
An interpolating scaler.
Produces sharp edges, but at a higher resolution.
Based on the Scale2x algorithm.
#(CAT_2_OPT_5_DESC)
A high quality, very expensive interpolating scaler.
Produces sharp edges, but at a higher resolution.
Based on the HQ2X algorithm.
#(CAT_3_OPTS)
Disabled
Enabled
#(CAT_3_OPT_0_DESC)
Do not attempt to simulate an interlaced display.
#(CAT_3_OPT_1_DESC)
Simulate an interlaced display.
#(CAT_4_OPTS)
Text
Pictographic
#(CAT_4_OPT_0_DESC)
In-game menus resemble the Original PC version.
#(CAT_4_OPT_1_DESC)
In-game menus resemble the 3do version.
#(CAT_5_OPTS)
Gradients
Flat
#(CAT_5_OPT_0_DESC)
Certain menu texts and dialogs use gradients,
as per the original PC version.
Looks nicer.
#(CAT_5_OPT_1_DESC)
All text and menus use a "flat" colour scheme,
as per the 3do version.
Easier to read.
#(CAT_6_OPTS)
Text
Pictograms
#(CAT_6_OPT_0_DESC)
Displays planet scan information as text,
as per the original PC version.
#(CAT_6_OPT_1_DESC)
Displays planet scan information as pictograms,
as per the 3do version..
#(CAT_7_OPTS)
Per-Page
Smooth
#(CAT_7_OPT_0_DESC)
When fast-forwarding or rewinding conversations
in-game, advance one screen of subtitles at a time.
This mimics the original PC version.
#(CAT_7_OPT_1_DESC)
When fast-forwarding or rewinding conversations
in-game, advance at a linear rate.
This mimics the 3do version.
#(CAT_8_OPTS)
Disabled
Enabled
#(CAT_8_OPT_0_DESC)
Do not subtitle alien speech.
#(CAT_8_OPT_1_DESC)
Show subtitles for alien speech.
#(CAT_9_OPTS)
PC
3do/Remixes
#(CAT_9_OPT_0_DESC)
Uses the music from the Original PC version.
Prefers .MOD files to .OGG files.
#(CAT_9_OPT_1_DESC)
Uses the music from the 3do version and/or the
Ur-Quan Masters Remix Project, if available.
Prefers .OGG files over .MOD.
#(CAT_10_OPTS)
Windowed
Fullscreen
#(CAT_10_OPT_0_DESC)
Display everything in a window.
(if windowing is available)
#(CAT_10_OPT_1_DESC)
Game occupies the entire screen.
(if available)
#(CAT_11_OPTS)
Slides
Movie
#(CAT_11_OPT_0_DESC)
Prefer slides to movies if both are present.
Forces the PC intro.
#(CAT_11_OPT_1_DESC)
Prefer movies to slides.
Will use 3do content if present.
#(CAT_12_OPTS)
No
Yes
#(CAT_12_OPT_0_DESC)
Do not show FPS in the console window.
#(CAT_12_OPT_1_DESC)
Show FPS in the console window.
#(CAT_13_OPTS)
Stepped
Smooth
#(CAT_13_OPT_0_DESC)
Cut between three zoom levels in combat.
Resembles PC combat.
#(CAT_13_OPT_1_DESC)
Continuously scale the combat view.
Resembles 3do combat.
#(CAT_14_OPTS)
Disabled
Enabled
#(CAT_14_OPT_0_DESC)
Sound effects are center-channel.
#(CAT_14_OPT_1_DESC)
Uses positional SFX if possible..
Currently only supported on OpenAL.
#(CAT_15_OPTS)
None
MixSDL
OpenAL
#(CAT_15_OPT_0_DESC)
Play silently.
#(CAT_15_OPT_1_DESC)
Use the default audio mixer.
#(CAT_15_OPT_2_DESC)
Use the Creative Labs OpenAL driver.
#(CAT_16_OPTS)
Low
Medium
High
#(CAT_16_OPT_0_DESC)
Low audio quality.
#(CAT_16_OPT_1_DESC)
Medium audio quality.
#(CAT_16_OPT_2_DESC)
Highest audio quality.
May not work on all architectures.
#(CAT_17_OPTS)
Static
Pulsating
#(CAT_17_OPT_0_DESC)
Slave shields maintain a static glow.
This mimics the PC version.
#(CAT_17_OPT_1_DESC)
Slave shields pulsate.
This mimics the 3do verion.
#(SLIDERS)
Music Volume
SFX Volume
Speech Volume
#(SLIDER_0_DESC)
Sets the music volume.
#(SLIDER_1_DESC)
Sets the sound effects volume.
#(SLIDER_2_DESC)
Sets the speech volume.
#(BUTTONS)
Quit Setup Menu
Return to Main Menu
Graphics Options
PC/3do Compatibility Options
Sound Options
Resources Options
Configure Controls
Advanced Options
#(BUTTON_0_DESC)
Return to the main menu.
#(BUTTON_1_DESC)
Save changes and return to main menu.
Changes will not be applied until
you quit setup entirely.
#(BUTTON_2_DESC)
Configure display options for UQM.
Graphics drivers, resolution, and scalers.
#(BUTTON_3_DESC)
Configure behavior of UQM
to more closely match the PC or 3do behavior.
#(BUTTON_4_DESC)
Configure sound and audio options for UQM.
#(BUTTON_5_DESC)
Configure UQM Addon Packs.
Currently unimplemented.
#(BUTTON_6_DESC)
Set up keyboard and joystick controls.
Currently unimplemented.
#(BUTTON_7_DESC)
Select underlying drivers or other
hardware-dependent options.
#(LABELS)
Incomplete
#(LABEL_0)
This part of the configuration
has not yet been implemented.
Expect it in a future version.
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@@ -442,6 +442,7 @@
283 284 2 slides/ending/sis_skel.ani
284 285 2 ipanims/orbenter.ani
285 286 2 lbm/setupmenu.ani
285 287 4 lbm/setupmenu.txt
286 98 4 slides/intro/intro.txt
287 99 4 slides/ending/ending.txt
288 5 3 credits/pt13.fon