2 more melee ship slots, as the PC SC2 had.
From chmmravatar. Bug #248. git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1123 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
+196
-25
@@ -55,17 +55,18 @@ enum
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EDIT_MELEE
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};
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#define MELEE_X_OFFS 4
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#define MELEE_X_OFFS 2
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#define MELEE_Y_OFFS 21
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#define MELEE_BOX_WIDTH 34
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#define MELEE_BOX_HEIGHT 34
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#define MELEE_BOX_SPACE 1
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#define MENU_X_OFFS 29
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#define NAME_AREA_HEIGHT 7
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#define MELEE_WIDTH 133
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#define MELEE_WIDTH 149
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#define MELEE_HEIGHT (48 + NAME_AREA_HEIGHT)
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#define INFO_ORIGIN_X 3
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#define INFO_ORIGIN_X 4
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#define INFO_WIDTH 58
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#define TEAM_INFO_ORIGIN_Y 3
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#define TEAM_INFO_HEIGHT (SHIP_INFO_HEIGHT + 75)
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@@ -575,7 +576,7 @@ DrawMeleeShipStrings (PMELEE_STATE pMS, BYTE NewStarShip)
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OldContext = SetContext (StatusContext);
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GetContextClipRect (&OldRect);
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r = OldRect;
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r.corner.x += ((SAFE_X << 1) - 32);
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r.corner.x += ((SAFE_X << 1) - 32) + MENU_X_OFFS;
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r.corner.y += 76;
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r.extent.height = SHIP_INFO_HEIGHT;
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SetContextClipRect (&r);
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@@ -1757,12 +1758,14 @@ InitPreBuilt (PMELEE_STATE pMS)
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pMS->PreBuiltList[0].ShipList[0][3] = MELEE_URQUAN;
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pMS->PreBuiltList[0].ShipList[0][4] = MELEE_MELNORME;
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pMS->PreBuiltList[0].ShipList[0][5] = MELEE_ORZ;
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pMS->PreBuiltList[0].ShipList[1][0] = MELEE_SPATHI;
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pMS->PreBuiltList[0].ShipList[1][1] = MELEE_SYREEN;
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pMS->PreBuiltList[0].ShipList[1][2] = MELEE_UTWIG;
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pMS->PreBuiltList[0].ShipList[0][6] = MELEE_SPATHI;
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pMS->PreBuiltList[0].ShipList[1][0] = MELEE_SYREEN;
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pMS->PreBuiltList[0].ShipList[1][1] = MELEE_UTWIG;
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pMS->PreBuiltList[0].ShipList[1][2] = (BYTE)~0;
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pMS->PreBuiltList[0].ShipList[1][3] = (BYTE)~0;
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pMS->PreBuiltList[0].ShipList[1][4] = (BYTE)~0;
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pMS->PreBuiltList[0].ShipList[1][5] = (BYTE)~0;
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pMS->PreBuiltList[0].ShipList[1][6] = (BYTE)~0;
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wstrcpy (pMS->PreBuiltList[1].TeamName, GAME_STRING (MELEE_STRING_BASE + 5));
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pMS->PreBuiltList[1].ShipList[0][0] = MELEE_ARILOU;
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@@ -1771,12 +1774,14 @@ InitPreBuilt (PMELEE_STATE pMS)
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pMS->PreBuiltList[1].ShipList[0][3] = MELEE_KOHR_AH;
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pMS->PreBuiltList[1].ShipList[0][4] = MELEE_MYCON;
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pMS->PreBuiltList[1].ShipList[0][5] = MELEE_YEHAT;
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pMS->PreBuiltList[1].ShipList[1][0] = MELEE_PKUNK;
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pMS->PreBuiltList[1].ShipList[1][1] = MELEE_SUPOX;
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pMS->PreBuiltList[1].ShipList[1][2] = MELEE_THRADDASH;
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pMS->PreBuiltList[1].ShipList[1][3] = MELEE_ZOQFOTPIK;
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pMS->PreBuiltList[1].ShipList[1][4] = MELEE_SHOFIXTI;
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pMS->PreBuiltList[1].ShipList[0][6] = MELEE_PKUNK;
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pMS->PreBuiltList[1].ShipList[1][0] = MELEE_SUPOX;
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pMS->PreBuiltList[1].ShipList[1][1] = MELEE_THRADDASH;
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pMS->PreBuiltList[1].ShipList[1][2] = MELEE_ZOQFOTPIK;
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pMS->PreBuiltList[1].ShipList[1][3] = MELEE_SHOFIXTI;
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pMS->PreBuiltList[1].ShipList[1][4] = (BYTE)~0;
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pMS->PreBuiltList[1].ShipList[1][5] = (BYTE)~0;
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pMS->PreBuiltList[1].ShipList[1][6] = (BYTE)~0;
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wstrcpy (pMS->PreBuiltList[2].TeamName, GAME_STRING (MELEE_STRING_BASE + 6));
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pMS->PreBuiltList[2].ShipList[0][0] = MELEE_ANDROSYNTH;
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@@ -1785,12 +1790,14 @@ InitPreBuilt (PMELEE_STATE pMS)
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pMS->PreBuiltList[2].ShipList[0][3] = MELEE_MELNORME;
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pMS->PreBuiltList[2].ShipList[0][4] = MELEE_EARTHLING;
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pMS->PreBuiltList[2].ShipList[0][5] = MELEE_KOHR_AH;
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pMS->PreBuiltList[2].ShipList[1][0] = MELEE_SUPOX;
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pMS->PreBuiltList[2].ShipList[1][1] = MELEE_ORZ;
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pMS->PreBuiltList[2].ShipList[1][2] = MELEE_SPATHI;
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pMS->PreBuiltList[2].ShipList[1][3] = MELEE_ILWRATH;
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pMS->PreBuiltList[2].ShipList[1][4] = MELEE_VUX;
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pMS->PreBuiltList[2].ShipList[0][6] = MELEE_SUPOX;
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pMS->PreBuiltList[2].ShipList[1][0] = MELEE_ORZ;
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pMS->PreBuiltList[2].ShipList[1][1] = MELEE_SPATHI;
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pMS->PreBuiltList[2].ShipList[1][2] = MELEE_ILWRATH;
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pMS->PreBuiltList[2].ShipList[1][3] = MELEE_VUX;
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pMS->PreBuiltList[2].ShipList[1][4] = (BYTE)~0;
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pMS->PreBuiltList[2].ShipList[1][5] = (BYTE)~0;
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pMS->PreBuiltList[2].ShipList[1][6] = (BYTE)~0;
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wstrcpy (pMS->PreBuiltList[3].TeamName, GAME_STRING (MELEE_STRING_BASE + 7));
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pMS->PreBuiltList[3].ShipList[0][0] = MELEE_CHENJESU;
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@@ -1799,12 +1806,14 @@ InitPreBuilt (PMELEE_STATE pMS)
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pMS->PreBuiltList[3].ShipList[0][3] = MELEE_CHMMR;
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pMS->PreBuiltList[3].ShipList[0][4] = MELEE_KOHR_AH;
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pMS->PreBuiltList[3].ShipList[0][5] = MELEE_KOHR_AH;
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pMS->PreBuiltList[3].ShipList[0][6] = MELEE_URQUAN;
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pMS->PreBuiltList[3].ShipList[1][0] = MELEE_URQUAN;
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pMS->PreBuiltList[3].ShipList[1][1] = MELEE_URQUAN;
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pMS->PreBuiltList[3].ShipList[1][1] = MELEE_UTWIG;
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pMS->PreBuiltList[3].ShipList[1][2] = MELEE_UTWIG;
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pMS->PreBuiltList[3].ShipList[1][3] = MELEE_UTWIG;
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pMS->PreBuiltList[3].ShipList[1][3] = (BYTE)~0;
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pMS->PreBuiltList[3].ShipList[1][4] = (BYTE)~0;
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pMS->PreBuiltList[3].ShipList[1][5] = (BYTE)~0;
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pMS->PreBuiltList[3].ShipList[1][6] = (BYTE)~0;
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wstrcpy (pMS->PreBuiltList[4].TeamName, GAME_STRING (MELEE_STRING_BASE + 8));
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pMS->PreBuiltList[4].ShipList[0][0] = MELEE_URQUAN;
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@@ -1813,12 +1822,174 @@ InitPreBuilt (PMELEE_STATE pMS)
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pMS->PreBuiltList[4].ShipList[0][3] = MELEE_SYREEN;
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pMS->PreBuiltList[4].ShipList[0][4] = MELEE_ZOQFOTPIK;
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pMS->PreBuiltList[4].ShipList[0][5] = MELEE_SHOFIXTI;
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pMS->PreBuiltList[4].ShipList[1][0] = MELEE_EARTHLING;
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pMS->PreBuiltList[4].ShipList[1][1] = MELEE_KOHR_AH;
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pMS->PreBuiltList[4].ShipList[1][2] = MELEE_MELNORME;
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pMS->PreBuiltList[4].ShipList[1][3] = MELEE_DRUUGE;
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pMS->PreBuiltList[4].ShipList[1][4] = MELEE_PKUNK;
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pMS->PreBuiltList[4].ShipList[1][5] = MELEE_ORZ;
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pMS->PreBuiltList[4].ShipList[0][6] = MELEE_EARTHLING;
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pMS->PreBuiltList[4].ShipList[1][0] = MELEE_KOHR_AH;
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pMS->PreBuiltList[4].ShipList[1][1] = MELEE_MELNORME;
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pMS->PreBuiltList[4].ShipList[1][2] = MELEE_DRUUGE;
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pMS->PreBuiltList[4].ShipList[1][3] = MELEE_PKUNK;
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pMS->PreBuiltList[4].ShipList[1][4] = MELEE_ORZ;
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pMS->PreBuiltList[4].ShipList[1][5] = (BYTE)~0;
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pMS->PreBuiltList[4].ShipList[1][6] = (BYTE)~0;
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wstrcpy (pMS->PreBuiltList[5].TeamName, "Ford's Fighters");
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pMS->PreBuiltList[5].ShipList[0][0] = MELEE_CHMMR;
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pMS->PreBuiltList[5].ShipList[0][1] = MELEE_ZOQFOTPIK;
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pMS->PreBuiltList[5].ShipList[0][2] = MELEE_MELNORME;
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pMS->PreBuiltList[5].ShipList[0][3] = MELEE_SUPOX;
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pMS->PreBuiltList[5].ShipList[0][4] = MELEE_UTWIG;
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pMS->PreBuiltList[5].ShipList[0][5] = MELEE_UMGAH;
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pMS->PreBuiltList[5].ShipList[0][6] = (BYTE)~0;
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pMS->PreBuiltList[5].ShipList[1][0] = (BYTE)~0;
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pMS->PreBuiltList[5].ShipList[1][1] = (BYTE)~0;
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pMS->PreBuiltList[5].ShipList[1][2] = (BYTE)~0;
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pMS->PreBuiltList[5].ShipList[1][3] = (BYTE)~0;
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pMS->PreBuiltList[5].ShipList[1][4] = (BYTE)~0;
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pMS->PreBuiltList[5].ShipList[1][5] = (BYTE)~0;
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pMS->PreBuiltList[5].ShipList[1][6] = (BYTE)~0;
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wstrcpy (pMS->PreBuiltList[6].TeamName, "Leyland's Lashers");
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pMS->PreBuiltList[6].ShipList[0][0] = MELEE_ANDROSYNTH;
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pMS->PreBuiltList[6].ShipList[0][1] = MELEE_EARTHLING;
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pMS->PreBuiltList[6].ShipList[0][2] = MELEE_MYCON;
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pMS->PreBuiltList[6].ShipList[0][3] = MELEE_ORZ;
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pMS->PreBuiltList[6].ShipList[0][4] = MELEE_URQUAN;
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pMS->PreBuiltList[6].ShipList[0][5] = (BYTE)~0;
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pMS->PreBuiltList[6].ShipList[0][6] = (BYTE)~0;
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pMS->PreBuiltList[6].ShipList[1][0] = (BYTE)~0;
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pMS->PreBuiltList[6].ShipList[1][1] = (BYTE)~0;
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pMS->PreBuiltList[6].ShipList[1][2] = (BYTE)~0;
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pMS->PreBuiltList[6].ShipList[1][3] = (BYTE)~0;
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pMS->PreBuiltList[6].ShipList[1][4] = (BYTE)~0;
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pMS->PreBuiltList[6].ShipList[1][5] = (BYTE)~0;
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pMS->PreBuiltList[6].ShipList[1][6] = (BYTE)~0;
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wstrcpy (pMS->PreBuiltList[7].TeamName, "The Gregorizers 200");
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pMS->PreBuiltList[7].ShipList[0][0] = MELEE_ANDROSYNTH;
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pMS->PreBuiltList[7].ShipList[0][1] = MELEE_CHMMR;
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pMS->PreBuiltList[7].ShipList[0][2] = MELEE_DRUUGE;
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pMS->PreBuiltList[7].ShipList[0][3] = MELEE_MELNORME;
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pMS->PreBuiltList[7].ShipList[0][4] = MELEE_EARTHLING;
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pMS->PreBuiltList[7].ShipList[0][5] = MELEE_KOHR_AH;
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pMS->PreBuiltList[7].ShipList[0][6] = MELEE_SUPOX;
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pMS->PreBuiltList[7].ShipList[1][0] = MELEE_ORZ;
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pMS->PreBuiltList[7].ShipList[1][1] = MELEE_PKUNK;
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pMS->PreBuiltList[7].ShipList[1][2] = MELEE_SPATHI;
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pMS->PreBuiltList[7].ShipList[1][3] = (BYTE)~0;
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pMS->PreBuiltList[7].ShipList[1][4] = (BYTE)~0;
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pMS->PreBuiltList[7].ShipList[1][5] = (BYTE)~0;
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pMS->PreBuiltList[7].ShipList[1][6] = (BYTE)~0;
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wstrcpy (pMS->PreBuiltList[8].TeamName, "300 point Armada!");
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pMS->PreBuiltList[8].ShipList[0][0] = MELEE_ANDROSYNTH;
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pMS->PreBuiltList[8].ShipList[0][1] = MELEE_CHMMR;
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pMS->PreBuiltList[8].ShipList[0][2] = MELEE_CHENJESU;
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pMS->PreBuiltList[8].ShipList[0][3] = MELEE_DRUUGE;
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pMS->PreBuiltList[8].ShipList[0][4] = MELEE_EARTHLING;
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pMS->PreBuiltList[8].ShipList[0][5] = MELEE_KOHR_AH;
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pMS->PreBuiltList[8].ShipList[0][6] = MELEE_MELNORME;
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pMS->PreBuiltList[8].ShipList[1][0] = MELEE_MYCON;
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pMS->PreBuiltList[8].ShipList[1][1] = MELEE_ORZ;
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pMS->PreBuiltList[8].ShipList[1][2] = MELEE_PKUNK;
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pMS->PreBuiltList[8].ShipList[1][3] = MELEE_SPATHI;
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pMS->PreBuiltList[8].ShipList[1][4] = MELEE_SUPOX;
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pMS->PreBuiltList[8].ShipList[1][5] = MELEE_URQUAN;
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pMS->PreBuiltList[8].ShipList[1][6] = MELEE_YEHAT;
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wstrcpy (pMS->PreBuiltList[9].TeamName, "Little Dudes with Attitudes");
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pMS->PreBuiltList[9].ShipList[0][0] = MELEE_UMGAH;
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pMS->PreBuiltList[9].ShipList[0][1] = MELEE_THRADDASH;
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pMS->PreBuiltList[9].ShipList[0][2] = MELEE_SHOFIXTI;
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pMS->PreBuiltList[9].ShipList[0][3] = MELEE_EARTHLING;
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pMS->PreBuiltList[9].ShipList[0][4] = MELEE_VUX;
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pMS->PreBuiltList[9].ShipList[0][5] = MELEE_ZOQFOTPIK;
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pMS->PreBuiltList[9].ShipList[0][6] = (BYTE)~0;
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pMS->PreBuiltList[9].ShipList[1][0] = (BYTE)~0;
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pMS->PreBuiltList[9].ShipList[1][1] = (BYTE)~0;
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pMS->PreBuiltList[9].ShipList[1][2] = (BYTE)~0;
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pMS->PreBuiltList[9].ShipList[1][3] = (BYTE)~0;
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pMS->PreBuiltList[9].ShipList[1][4] = (BYTE)~0;
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pMS->PreBuiltList[9].ShipList[1][5] = (BYTE)~0;
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pMS->PreBuiltList[9].ShipList[1][6] = (BYTE)~0;
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wstrcpy (pMS->PreBuiltList[10].TeamName, "New Alliance Ships");
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pMS->PreBuiltList[10].ShipList[0][0] = MELEE_ARILOU;
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pMS->PreBuiltList[10].ShipList[0][1] = MELEE_CHMMR;
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pMS->PreBuiltList[10].ShipList[0][2] = MELEE_EARTHLING;
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pMS->PreBuiltList[10].ShipList[0][3] = MELEE_ORZ;
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pMS->PreBuiltList[10].ShipList[0][4] = MELEE_PKUNK;
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pMS->PreBuiltList[10].ShipList[0][5] = MELEE_SHOFIXTI;
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pMS->PreBuiltList[10].ShipList[0][6] = MELEE_SUPOX;
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pMS->PreBuiltList[10].ShipList[1][0] = MELEE_SYREEN;
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pMS->PreBuiltList[10].ShipList[1][1] = MELEE_UTWIG;
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pMS->PreBuiltList[10].ShipList[1][2] = MELEE_ZOQFOTPIK;
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pMS->PreBuiltList[10].ShipList[1][3] = MELEE_YEHAT;
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pMS->PreBuiltList[10].ShipList[1][4] = MELEE_DRUUGE;
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pMS->PreBuiltList[10].ShipList[1][5] = MELEE_THRADDASH;
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pMS->PreBuiltList[10].ShipList[1][6] = MELEE_SPATHI;
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wstrcpy (pMS->PreBuiltList[11].TeamName, "Old Alliance Ships");
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pMS->PreBuiltList[11].ShipList[0][0] = MELEE_ARILOU;
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pMS->PreBuiltList[11].ShipList[0][1] = MELEE_CHENJESU;
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pMS->PreBuiltList[11].ShipList[0][2] = MELEE_EARTHLING;
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pMS->PreBuiltList[11].ShipList[0][3] = MELEE_MMRNMHRM;
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pMS->PreBuiltList[11].ShipList[0][4] = MELEE_SHOFIXTI;
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pMS->PreBuiltList[11].ShipList[0][5] = MELEE_SYREEN;
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pMS->PreBuiltList[11].ShipList[0][6] = MELEE_YEHAT;
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pMS->PreBuiltList[11].ShipList[1][0] = (BYTE)~0;
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pMS->PreBuiltList[11].ShipList[1][1] = (BYTE)~0;
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pMS->PreBuiltList[11].ShipList[1][2] = (BYTE)~0;
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pMS->PreBuiltList[11].ShipList[1][3] = (BYTE)~0;
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pMS->PreBuiltList[11].ShipList[1][4] = (BYTE)~0;
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pMS->PreBuiltList[11].ShipList[1][5] = (BYTE)~0;
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pMS->PreBuiltList[11].ShipList[1][6] = (BYTE)~0;
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wstrcpy (pMS->PreBuiltList[12].TeamName, "Old Hierarchy Ships");
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pMS->PreBuiltList[12].ShipList[0][0] = MELEE_ANDROSYNTH;
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pMS->PreBuiltList[12].ShipList[0][1] = MELEE_ILWRATH;
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pMS->PreBuiltList[12].ShipList[0][2] = MELEE_MYCON;
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pMS->PreBuiltList[12].ShipList[0][3] = MELEE_SPATHI;
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pMS->PreBuiltList[12].ShipList[0][4] = MELEE_UMGAH;
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pMS->PreBuiltList[12].ShipList[0][5] = MELEE_URQUAN;
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pMS->PreBuiltList[12].ShipList[0][6] = MELEE_VUX;
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pMS->PreBuiltList[12].ShipList[1][0] = (BYTE)~0;
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pMS->PreBuiltList[12].ShipList[1][1] = (BYTE)~0;
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pMS->PreBuiltList[12].ShipList[1][2] = (BYTE)~0;
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pMS->PreBuiltList[12].ShipList[1][3] = (BYTE)~0;
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pMS->PreBuiltList[12].ShipList[1][4] = (BYTE)~0;
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pMS->PreBuiltList[12].ShipList[1][5] = (BYTE)~0;
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pMS->PreBuiltList[12].ShipList[1][6] = (BYTE)~0;
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wstrcpy (pMS->PreBuiltList[13].TeamName, "Star Control 1");
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pMS->PreBuiltList[13].ShipList[0][0] = MELEE_ANDROSYNTH;
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pMS->PreBuiltList[13].ShipList[0][1] = MELEE_ARILOU;
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pMS->PreBuiltList[13].ShipList[0][2] = MELEE_CHENJESU;
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pMS->PreBuiltList[13].ShipList[0][3] = MELEE_EARTHLING;
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pMS->PreBuiltList[13].ShipList[0][4] = MELEE_ILWRATH;
|
||||
pMS->PreBuiltList[13].ShipList[0][5] = MELEE_MMRNMHRM;
|
||||
pMS->PreBuiltList[13].ShipList[0][6] = MELEE_MYCON;
|
||||
pMS->PreBuiltList[13].ShipList[1][0] = MELEE_SHOFIXTI;
|
||||
pMS->PreBuiltList[13].ShipList[1][1] = MELEE_SPATHI;
|
||||
pMS->PreBuiltList[13].ShipList[1][2] = MELEE_SYREEN;
|
||||
pMS->PreBuiltList[13].ShipList[1][3] = MELEE_UMGAH;
|
||||
pMS->PreBuiltList[13].ShipList[1][4] = MELEE_URQUAN;
|
||||
pMS->PreBuiltList[13].ShipList[1][5] = MELEE_VUX;
|
||||
pMS->PreBuiltList[13].ShipList[1][6] = MELEE_YEHAT;
|
||||
|
||||
wstrcpy (pMS->PreBuiltList[14].TeamName, "Star Control 2");
|
||||
pMS->PreBuiltList[14].ShipList[0][0] = MELEE_CHMMR;
|
||||
pMS->PreBuiltList[14].ShipList[0][1] = MELEE_DRUUGE;
|
||||
pMS->PreBuiltList[14].ShipList[0][2] = MELEE_KOHR_AH;
|
||||
pMS->PreBuiltList[14].ShipList[0][3] = MELEE_MELNORME;
|
||||
pMS->PreBuiltList[14].ShipList[0][4] = MELEE_ORZ;
|
||||
pMS->PreBuiltList[14].ShipList[0][5] = MELEE_PKUNK;
|
||||
pMS->PreBuiltList[14].ShipList[0][6] = MELEE_SLYLANDRO;
|
||||
pMS->PreBuiltList[14].ShipList[1][0] = MELEE_SUPOX;
|
||||
pMS->PreBuiltList[14].ShipList[1][1] = MELEE_THRADDASH;
|
||||
pMS->PreBuiltList[14].ShipList[1][2] = MELEE_UTWIG;
|
||||
pMS->PreBuiltList[14].ShipList[1][3] = MELEE_ZOQFOTPIK;
|
||||
pMS->PreBuiltList[14].ShipList[1][4] = MELEE_ZOQFOTPIK;
|
||||
pMS->PreBuiltList[14].ShipList[1][5] = MELEE_ZOQFOTPIK;
|
||||
pMS->PreBuiltList[14].ShipList[1][6] = MELEE_ZOQFOTPIK;
|
||||
}
|
||||
|
||||
void
|
||||
|
||||
@@ -53,8 +53,8 @@ enum
|
||||
};
|
||||
|
||||
#define NUM_MELEE_ROWS 2
|
||||
// #define NUM_MELEE_COLUMNS 7
|
||||
#define NUM_MELEE_COLUMNS 6
|
||||
#define NUM_MELEE_COLUMNS 7
|
||||
//#define NUM_MELEE_COLUMNS 6
|
||||
#define ICON_WIDTH 16
|
||||
#define ICON_HEIGHT 16
|
||||
|
||||
@@ -62,9 +62,9 @@ extern FRAME PickMeleeFrame;
|
||||
|
||||
#define PICK_BG_COLOR BUILD_COLOR (MAKE_RGB15 (0x00, 0x01, 0x0F), 0x1)
|
||||
|
||||
#define MAX_TEAM_CHARS 15
|
||||
#define MAX_TEAM_CHARS 30
|
||||
#define MAX_VIS_TEAMS 5
|
||||
#define NUM_PREBUILT 5
|
||||
#define NUM_PREBUILT 15
|
||||
#define NUM_PICK_COLS 5
|
||||
#define NUM_PICK_ROWS 5
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
#include "starcon.h"
|
||||
#include "melee.h"
|
||||
|
||||
#define NUM_MELEE_COLS_ORIG 6
|
||||
#define NUM_MELEE_COLS_ORIG NUM_MELEE_COLUMNS
|
||||
#define PICK_X_OFFS 57
|
||||
#define PICK_Y_OFFS 24
|
||||
#define PICK_SIDE_OFFS 100
|
||||
|
||||
Reference in New Issue
Block a user