Updated documentation for 0.7 release
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3616 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
+1
-1
@@ -115,7 +115,6 @@ Getting the patches committed:
|
|||||||
- General issues
|
- General issues
|
||||||
Michael Martin (mcmartin at stanford.edu), McMartin at #sc2
|
Michael Martin (mcmartin at stanford.edu), McMartin at #sc2
|
||||||
- Threading
|
- Threading
|
||||||
- Alien communications code
|
|
||||||
- Graphics
|
- Graphics
|
||||||
- Input system
|
- Input system
|
||||||
- In-game configuration
|
- In-game configuration
|
||||||
@@ -123,6 +122,7 @@ Getting the patches committed:
|
|||||||
Alex Volkov (codepro at usa.net), fOSSiL at #sc2
|
Alex Volkov (codepro at usa.net), fOSSiL at #sc2
|
||||||
- Graphics
|
- Graphics
|
||||||
- Sound (particularly MixSDL)
|
- Sound (particularly MixSDL)
|
||||||
|
- Alien communications code
|
||||||
- General issues
|
- General issues
|
||||||
- Only submit code that can be used under the GPL. By submitting code you
|
- Only submit code that can be used under the GPL. By submitting code you
|
||||||
hold the copyright to, you agree that it can be used under the term of
|
hold the copyright to, you agree that it can be used under the term of
|
||||||
|
|||||||
+8
-8
@@ -10,7 +10,7 @@ GNU Make 3.80
|
|||||||
Debian package: make
|
Debian package: make
|
||||||
|
|
||||||
For Windows:
|
For Windows:
|
||||||
Microsoft Visual C++ 6 or 7 (or MinGW+MSYS, see INSTALL.mingw for that)
|
Microsoft Visual C++ 6 or newer (or MinGW+MSYS, see INSTALL.mingw for that)
|
||||||
Visual C++ 6.0 Processor Pack (if using VC6, to build MMX-accelerated code)
|
Visual C++ 6.0 Processor Pack (if using VC6, to build MMX-accelerated code)
|
||||||
http://msdn.microsoft.com/vstudio/downloads/tools/ppack/
|
http://msdn.microsoft.com/vstudio/downloads/tools/ppack/
|
||||||
|
|
||||||
@@ -21,7 +21,7 @@ Xcode Tools (for Mac OS X 10.3)
|
|||||||
http://developer.apple.com/tools/macosxtools.html
|
http://developer.apple.com/tools/macosxtools.html
|
||||||
|
|
||||||
Additionally, The Ur-Quan Masters requires the following libraries:
|
Additionally, The Ur-Quan Masters requires the following libraries:
|
||||||
Note that dependancies can differ between different OS's.
|
Note that dependencies can differ between different OS's.
|
||||||
|
|
||||||
OpenGL v1.2 (if HAVE_OPENGL is defined, which is the default)
|
OpenGL v1.2 (if HAVE_OPENGL is defined, which is the default)
|
||||||
Win32 users should have all by default, following is for Linux version:
|
Win32 users should have all by default, following is for Linux version:
|
||||||
@@ -45,12 +45,12 @@ SDL_image
|
|||||||
Download: http://www.libsdl.org/projects/SDL_image/release/
|
Download: http://www.libsdl.org/projects/SDL_image/release/
|
||||||
Debian packages: libsdl-image1.2 libsdl-image1.2-dev
|
Debian packages: libsdl-image1.2 libsdl-image1.2-dev
|
||||||
|
|
||||||
OpenAL (Win32 only)
|
OpenAL (optional)
|
||||||
A cross-platform spatialized audio library.
|
A cross-platform spatialized audio library.
|
||||||
Homepage: http://www.openal.org/
|
Homepage: http://www.openal.org/
|
||||||
SDK download: http://developer.creative.com/articles/article.asp?aid=45&file=OpenAL11CoreSDK.exe
|
Windows SDK download: http://connect.creativelabs.com/openal/Downloads/OpenAL11CoreSDK.zip
|
||||||
|
|
||||||
libogg and libvorbis
|
libogg and libvorbis (optional but highly recommended)
|
||||||
Audio codec to play Ogg Vorbis files, used for music and speech.
|
Audio codec to play Ogg Vorbis files, used for music and speech.
|
||||||
Homepage: http://www.xiph.org/ogg/vorbis/index.html
|
Homepage: http://www.xiph.org/ogg/vorbis/index.html
|
||||||
Download:
|
Download:
|
||||||
@@ -68,10 +68,10 @@ Tremor (alternative for libogg and libvorbis)
|
|||||||
Homepage: http://www.xiph.org/vorbis/
|
Homepage: http://www.xiph.org/vorbis/
|
||||||
Download: http://svn.xiph.org/trunk/Tremor (Subversion)
|
Download: http://svn.xiph.org/trunk/Tremor (Subversion)
|
||||||
|
|
||||||
Libmikmod
|
Libmikmod (also included with UQM source)
|
||||||
Audio codec to play .mof files, used for the original PC music.
|
Audio codec to play .mod files, used for the original PC music.
|
||||||
Homepage: http://mikmod.raphnet.net/
|
Homepage: http://mikmod.raphnet.net/
|
||||||
Download: http://sourceforge.net/project/showfiles.php?group_id=40531
|
Download: https://sourceforge.net/projects/mikmod/files/
|
||||||
|
|
||||||
Zlib v1.2
|
Zlib v1.2
|
||||||
Data compression / decompression library
|
Data compression / decompression library
|
||||||
|
|||||||
@@ -7,6 +7,9 @@ SDL: http://www.libsdl.org/download-1.2.php
|
|||||||
Only the Runtime is truly necessary, but the devel extras are nice.
|
Only the Runtime is truly necessary, but the devel extras are nice.
|
||||||
|
|
||||||
SDL_image: http://www.libsdl.org/projects/SDL_image/
|
SDL_image: http://www.libsdl.org/projects/SDL_image/
|
||||||
|
The last version of stock framework that can be used is v1.2.7.
|
||||||
|
Starting with v1.2.8, the stock framework uses ImageIO by default
|
||||||
|
to load PNG files, which strips out the PNG palettes.
|
||||||
|
|
||||||
Ogg Vorbis: http://www.xiph.org/downloads/
|
Ogg Vorbis: http://www.xiph.org/downloads/
|
||||||
Theoretically optional, but necessary if you're using the 3DO music
|
Theoretically optional, but necessary if you're using the 3DO music
|
||||||
|
|||||||
+14
-8
@@ -4,18 +4,18 @@ Instructions for building UQM in Windows with MinGW and MSYS
|
|||||||
First, download and install the latest version of MinGW and then MSYS.
|
First, download and install the latest version of MinGW and then MSYS.
|
||||||
(You can get them from <http://www.mingw.org/>).
|
(You can get them from <http://www.mingw.org/>).
|
||||||
|
|
||||||
You'll need all the libraries described in the INSTALL file in CVS.
|
You'll need all the libraries described in the INSTALL file in SVN.
|
||||||
You should get the 'mingw' development build for SDL, and follow the
|
You should get the 'mingw' development build for SDL, and follow the
|
||||||
instructions to install it into mingw. All others will be either for win32
|
instructions to install it into mingw. All others will be either for win32
|
||||||
or VC.
|
or VC.
|
||||||
|
|
||||||
These are the files you need to download:
|
These are the files you need to download:
|
||||||
|
|
||||||
http://www.libsdl.org/release/SDL-devel-1.2.8-mingw32.tar.gz
|
http://www.libsdl.org/release/SDL-devel-1.2.14-mingw32.zip
|
||||||
http://www.libsdl.org/projects/SDL_image/release/SDL_image-devel-1.2.4-VC6.zip
|
http://www.libsdl.org/projects/SDL_image/release/SDL_image-devel-1.2.10-VC.zip
|
||||||
ftp://opensource.creative.com/pub/sdk/OpenALSDK.zip
|
http://connect.creativelabs.com/openal/Downloads/OpenAL11CoreSDK.zip (optional)
|
||||||
http://www.vorbis.com/files/1.0/windows/OggVorbis-win32sdk-1.0.zip
|
http://www.vorbis.com/files/1.0.1/windows/OggVorbis-win32sdk-1.0.1.zip
|
||||||
http://www.gzip.org/zlib/zlib122-dll.zip
|
http://www.gzip.org/zlib/zlib125-dll.zip
|
||||||
|
|
||||||
|
|
||||||
You can now do either of the following:
|
You can now do either of the following:
|
||||||
@@ -28,8 +28,8 @@ You can now do either of the following:
|
|||||||
respective include and library dirs where you installed them.
|
respective include and library dirs where you installed them.
|
||||||
i.e. something like:
|
i.e. something like:
|
||||||
|
|
||||||
export C_INCLUDE_PATH=/mingw/include/SDL:/c/VClibs/SDL_image-1.2.4/include/:/c/VClibs/OpenAL\ 1.0\ SDK/Include/:/c/VClibs/oggvorbis-win32sdk-1.0/include/:c/VClibs/zlib/include/
|
export C_INCLUDE_PATH=/mingw/include/SDL:/c/VClibs/SDL_image-1.2.10/include/:/c/VClibs/OpenAL\ 1.1\ SDK/Include/:/c/VClibs/oggvorbis-win32sdk-1.0.1/include/:c/VClibs/zlib/include/
|
||||||
export LIBRARY_PATH=/c/VClibs/SDL_image-1.2.4/lib/:/c/VClibs/OpenAL\ 1.0\ SDK/libs/:/c/VClibs/oggvorbis-win32sdk-1.0/lib/:c/VClibs/zlib/lib/
|
export LIBRARY_PATH=/c/VClibs/SDL_image-1.2.10/lib/:/c/VClibs/OpenAL\ 1.1\ SDK/libs/:/c/VClibs/oggvorbis-win32sdk-1.0.1/lib/:c/VClibs/zlib/lib/
|
||||||
|
|
||||||
NOTE: If you use the 2nd method above, you need to include the path to SDL
|
NOTE: If you use the 2nd method above, you need to include the path to SDL
|
||||||
in C_INCLUDE_PATH (but not in LIBRARY_PATH)
|
in C_INCLUDE_PATH (but not in LIBRARY_PATH)
|
||||||
@@ -38,6 +38,12 @@ The Ogg Vorbis headers want a header that is not included with MinGW. To get
|
|||||||
this file, download <http://sc2.sourceforge.net/misc/_G_config.h>
|
this file, download <http://sc2.sourceforge.net/misc/_G_config.h>
|
||||||
and put it to \[MinGW]\include.
|
and put it to \[MinGW]\include.
|
||||||
|
|
||||||
|
If you want to build with OpenAL support, you need to modify the OpenAL SDK
|
||||||
|
installation somewhat:
|
||||||
|
- Create a directory "AL" in "C:\VClibs\OpenAL 1.1 SDK\include"
|
||||||
|
- Copy all the .h files from "C:\VClibs\OpenAL 1.1 SDK\include"
|
||||||
|
into the newly created "AL" directory.
|
||||||
|
|
||||||
Now you're ready to build. Start up MSYS (the installer put an icon in your
|
Now you're ready to build. Start up MSYS (the installer put an icon in your
|
||||||
Start Menu and on the desktop).
|
Start Menu and on the desktop).
|
||||||
|
|
||||||
|
|||||||
+13
-12
@@ -10,14 +10,16 @@ systems some will be slightly different.
|
|||||||
|
|
||||||
1. Install the Microsoft development environment
|
1. Install the Microsoft development environment
|
||||||
|
|
||||||
1.1. Install Microsoft Visual C++ 2005 Express Edition:
|
1.1. Install Microsoft Visual C++ 2008 Express Edition:
|
||||||
- Download the installer from http://msdn.microsoft.com/vstudio/express/visualc/
|
- Download the installer from
|
||||||
|
http://www.microsoft.com/downloads/details.aspx?familyid=94de806b-e1a1-4282-abc5-1f7347782553
|
||||||
- Run the installer, and follow the instructions. There's no need
|
- Run the installer, and follow the instructions. There's no need
|
||||||
to register your copy of MSVC++ to use it for compiling UQM.
|
to register your copy of MSVC++ to use it for compiling UQM.
|
||||||
|
|
||||||
1.2. Install the Microsoft Windows Platform SDK:
|
1.2. Install the Microsoft Windows Platform SDK:
|
||||||
- Download the installer from
|
- Download the installer from
|
||||||
http://www.microsoft.com/downloads/details.aspx?FamilyId=0BAF2B35-C656-4969-ACE8-E4C0C0716ADB
|
http://www.microsoft.com/downloads/details.aspx?FamilyId=0BAF2B35-C656-4969-ACE8-E4C0C0716ADB
|
||||||
|
or a newer version of the SDK
|
||||||
- Run the installer, and follow the instructions.
|
- Run the installer, and follow the instructions.
|
||||||
|
|
||||||
|
|
||||||
@@ -28,7 +30,7 @@ recent development version of the UQM source:
|
|||||||
- Download the installer from http://tortoisesvn.net/downloads
|
- Download the installer from http://tortoisesvn.net/downloads
|
||||||
- Run the installer, and follow the instructions
|
- Run the installer, and follow the instructions
|
||||||
|
|
||||||
2.2. Install WinZip, which we use to extract the compressed .zip files.
|
2.2. Install WinZip, if you cannot open .zip files natively:
|
||||||
- Download WinZip from http://www.winzip.com/downwzeval.htm
|
- Download WinZip from http://www.winzip.com/downwzeval.htm
|
||||||
- Run the installer, and follow the instructions
|
- Run the installer, and follow the instructions
|
||||||
|
|
||||||
@@ -42,26 +44,26 @@ packages.
|
|||||||
3.2 Install the SDL SDK:
|
3.2 Install the SDL SDK:
|
||||||
- Download SDL-devel-1.2.14-VC6.zip from
|
- Download SDL-devel-1.2.14-VC6.zip from
|
||||||
http://www.libsdl.org/download-1.2.php
|
http://www.libsdl.org/download-1.2.php
|
||||||
- Use WinZip to Extract the .zip file in "C:\Build"
|
- Unzip ("Extract" in WinZip) the file in "C:\Build"
|
||||||
A folder "SDL-1.2.14" will be created.
|
A folder "SDL-1.2.14" will be created.
|
||||||
|
|
||||||
3.3 Install the SDL_image SDK:
|
3.3 Install the SDL_image SDK:
|
||||||
- Download SDL_image-devel-1.2.10-VC.zip from
|
- Download SDL_image-devel-1.2.10-VC.zip from
|
||||||
http://www.libsdl.org/projects/SDL_image/
|
http://www.libsdl.org/projects/SDL_image/
|
||||||
- Use WinZip to Extract the .zip file in "C:\Build"
|
- Unzip ("Extract" in WinZip) the file in "C:\Build"
|
||||||
A folder "SDL_image-1.2.10" will be created.
|
A folder "SDL_image-1.2.10" will be created.
|
||||||
|
|
||||||
3.4 Install the Ogg Vorbis SDK
|
3.4 Install the Ogg Vorbis SDK
|
||||||
- Download
|
- Download
|
||||||
http://www.vorbis.com/files/1.0.1/windows/OggVorbis-win32sdk-1.0.1.zip
|
http://www.vorbis.com/files/1.0.1/windows/OggVorbis-win32sdk-1.0.1.zip
|
||||||
- Use WinZip to Extract the .zip file in "C:\Build"
|
- Unzip ("Extract" in WinZip) the file in "C:\Build"
|
||||||
A folder "oggvorbis-win32sdk-1.0.1" will be created.
|
A folder "oggvorbis-win32sdk-1.0.1" will be created.
|
||||||
|
|
||||||
3.5 Install zlib:
|
3.5 Install zlib:
|
||||||
- Download zlib123-dll.zip ("zlib compiled DLL") from
|
- Download zlib123-dll.zip ("zlib compiled DLL") from
|
||||||
http://www.gzip.org/zlib/
|
http://www.gzip.org/zlib/
|
||||||
- Create a folder "zlib-1.2.3" in "C:\Build\"
|
- Create a folder "zlib-1.2.5" in "C:\Build\"
|
||||||
- Extract "zlib123-dll.zip" in C:\Build\zlib-1.2.3\"
|
- Unzip "zlib125-dll.zip" in C:\Build\zlib-1.2.5\"
|
||||||
|
|
||||||
3.6 Install OpenAL
|
3.6 Install OpenAL
|
||||||
- Download http://connect.creativelabs.com/openal/Downloads/OpenAL11CoreSDK.zip
|
- Download http://connect.creativelabs.com/openal/Downloads/OpenAL11CoreSDK.zip
|
||||||
@@ -106,8 +108,7 @@ packages.
|
|||||||
|
|
||||||
5.1. Import the VC6 .dsp file:
|
5.1. Import the VC6 .dsp file:
|
||||||
- Open C:\Build\sc2\build\msvc6\ and double-click on "UrQuanMasters.dsp".
|
- Open C:\Build\sc2\build\msvc6\ and double-click on "UrQuanMasters.dsp".
|
||||||
Visual C++ 2005 Express Edition will start. Confirm when it asks to
|
Visual C++ will start. Confirm when it asks to convert the VC6 .dsp file.
|
||||||
convert the VC6 .dsp file.
|
|
||||||
|
|
||||||
5.2. Setup the additional include locations for the project:
|
5.2. Setup the additional include locations for the project:
|
||||||
- Still in MSVC++, right click on 'UrQuanMasters' in the Solution Explorer,
|
- Still in MSVC++, right click on 'UrQuanMasters' in the Solution Explorer,
|
||||||
@@ -123,7 +124,7 @@ packages.
|
|||||||
- "C:\Build\SDL_image-1.2.10\include"
|
- "C:\Build\SDL_image-1.2.10\include"
|
||||||
- "C:\Build\oggvorbis-win32sdk-1.0.1\include"
|
- "C:\Build\oggvorbis-win32sdk-1.0.1\include"
|
||||||
- "C:\Program Files\OpenAL 1.1 SDK\include"
|
- "C:\Program Files\OpenAL 1.1 SDK\include"
|
||||||
- "C:\Build\zlib-1.2.3\include"
|
- "C:\Build\zlib-1.2.5\include"
|
||||||
|
|
||||||
5.3. Setup the additional library locations for the project:
|
5.3. Setup the additional library locations for the project:
|
||||||
- Still in the project properties pages, in the left part of the screen,
|
- Still in the project properties pages, in the left part of the screen,
|
||||||
@@ -137,7 +138,7 @@ packages.
|
|||||||
- "C:\Build\SDL_image-1.2.10\lib"
|
- "C:\Build\SDL_image-1.2.10\lib"
|
||||||
- "C:\Build\oggvorbis-win32sdk-1.0.1\lib"
|
- "C:\Build\oggvorbis-win32sdk-1.0.1\lib"
|
||||||
- "C:\Program Files\OpenAL 1.1 SDK\libs\Win32"
|
- "C:\Program Files\OpenAL 1.1 SDK\libs\Win32"
|
||||||
- "C:\Build\zlib-1.2.3\lib"
|
- "C:\Build\zlib-1.2.5\lib"
|
||||||
|
|
||||||
5.4. Remove unnecessary dependencies
|
5.4. Remove unnecessary dependencies
|
||||||
- Still in the "Linker" part of the project properties pages, in the left
|
- Still in the "Linker" part of the project properties pages, in the left
|
||||||
|
|||||||
+7
-2
@@ -7,8 +7,13 @@ written by Toys for Bob, Inc. for the 3DO version of 'Star Control II', with
|
|||||||
their permission and encouragement.
|
their permission and encouragement.
|
||||||
|
|
||||||
If you've got this file from the source tree, you can find everything
|
If you've got this file from the source tree, you can find everything
|
||||||
you need to get started in INSTALL (INSTALL.mingw for MinGW) and
|
you need to get started in INSTALL. Additionally and depending on your
|
||||||
doc/users/unixinstall.
|
platform, please see:
|
||||||
|
INSTALL.mingw for MinGW build instructions
|
||||||
|
INSTALL.msvc for MSVC++ build instructions
|
||||||
|
INSTALL.macosx for MacOS X build instructions
|
||||||
|
INSTALL.symbian for Symbian build instructions
|
||||||
|
doc/users/unixinstall
|
||||||
|
|
||||||
The home page of the project is located at http://sc2.sourceforge.net/
|
The home page of the project is located at http://sc2.sourceforge.net/
|
||||||
You can find links to downloads, our bug database, and our forum there.
|
You can find links to downloads, our bug database, and our forum there.
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ Making a release binary:
|
|||||||
|
|
||||||
- Change build/unix_installer/template to suit your needs.
|
- Change build/unix_installer/template to suit your needs.
|
||||||
|
|
||||||
- From the top of the cvs tree, run the following command, changing
|
- From the 'sc2' dir of the svn tree, run the following command, changing
|
||||||
the arguments if necessary.
|
the arguments if necessary.
|
||||||
The first one is the name of the final executable, the second
|
The first one is the name of the final executable, the second
|
||||||
the template to use.
|
the template to use.
|
||||||
|
|||||||
@@ -1,23 +1,23 @@
|
|||||||
# Template file for building the UQM installer for unix Systems.
|
# Template file for building the UQM installer for unix Systems.
|
||||||
# By Serge van den Boom, 2003-02-23
|
# By Serge van den Boom, 2003-02-23
|
||||||
|
|
||||||
UQM_VERSION="0.2"
|
UQM_VERSION="0.7"
|
||||||
UQM_LICENSE_FILE="COPYING"
|
UQM_LICENSE_FILE="COPYING"
|
||||||
|
|
||||||
UQM_PACKAGES="content voice 3domusic"
|
UQM_PACKAGES="content voice 3domusic"
|
||||||
UQM_PACKAGE_content_NAME="content"
|
UQM_PACKAGE_content_NAME="content"
|
||||||
UQM_PACKAGE_content_TITLE="General game data"
|
UQM_PACKAGE_content_TITLE="General game data"
|
||||||
UQM_PACKAGE_content_LOCATION="share/uqm/content/"
|
UQM_PACKAGE_content_LOCATION="share/uqm/content/packages/"
|
||||||
UQM_PACKAGE_content_OPTIONAL="FALSE"
|
UQM_PACKAGE_content_OPTIONAL="FALSE"
|
||||||
UQM_PACKAGE_content_DEFAULT="TRUE"
|
UQM_PACKAGE_content_DEFAULT="TRUE"
|
||||||
UQM_PACKAGE_voice_NAME="voice"
|
UQM_PACKAGE_voice_NAME="voice"
|
||||||
UQM_PACKAGE_voice_TITLE="Spoken alien communication"
|
UQM_PACKAGE_voice_TITLE="Spoken alien communication"
|
||||||
UQM_PACKAGE_voice_LOCATION="share/uqm/content/"
|
UQM_PACKAGE_voice_LOCATION="share/uqm/content/addons/"
|
||||||
UQM_PACKAGE_voice_OPTIONAL="TRUE"
|
UQM_PACKAGE_voice_OPTIONAL="TRUE"
|
||||||
UQM_PACKAGE_voice_DEFAULT="TRUE"
|
UQM_PACKAGE_voice_DEFAULT="TRUE"
|
||||||
UQM_PACKAGE_3domusic_NAME="3domusic"
|
UQM_PACKAGE_3domusic_NAME="3domusic"
|
||||||
UQM_PACKAGE_3domusic_TITLE="Music from the 3DO version"
|
UQM_PACKAGE_3domusic_TITLE="Music from the 3DO version"
|
||||||
UQM_PACKAGE_3domusic_LOCATION="share/uqm/content/"
|
UQM_PACKAGE_3domusic_LOCATION="share/uqm/content/addons/"
|
||||||
UQM_PACKAGE_3domusic_OPTIONAL="TRUE"
|
UQM_PACKAGE_3domusic_OPTIONAL="TRUE"
|
||||||
UQM_PACKAGE_3domusic_DEFAULT="TRUE"
|
UQM_PACKAGE_3domusic_DEFAULT="TRUE"
|
||||||
|
|
||||||
|
|||||||
@@ -13,19 +13,16 @@ Preparing for the release:
|
|||||||
- doc/users/unixinstall
|
- doc/users/unixinstall
|
||||||
- Contributing
|
- Contributing
|
||||||
- AUTHORS
|
- AUTHORS
|
||||||
- INSTALL
|
- INSTALL (and platform variants)
|
||||||
- unix man pages (in the future)
|
- unix man pages (in the future)
|
||||||
|
|
||||||
|
|
||||||
Building the release:
|
Building the release:
|
||||||
- make a new tag for the cvs repository
|
|
||||||
- make a final build in release mode
|
- make a final build in release mode
|
||||||
- for the source archive:
|
- for the source archive:
|
||||||
- use a clean cvs dir.
|
- use a clean subversion checkout.
|
||||||
Just using 'cvs update' and watching the output will not be
|
Just using 'svn update' and watching the output will not be
|
||||||
enough, as some files like those beginning with '.#'will be ignored.
|
enough, as the files not in repository will be ignored.
|
||||||
Make sure it is the most recent version (check out using authenticated
|
|
||||||
cvs), but modify the CVS/Root files to refer to anonymous CVS.
|
|
||||||
- be sure to include content/version
|
- be sure to include content/version
|
||||||
- Building the content packages:
|
- Building the content packages:
|
||||||
- make sure the permissions in the .zip files are ok (0644 for data files
|
- make sure the permissions in the .zip files are ok (0644 for data files
|
||||||
@@ -50,5 +47,5 @@ Announcing the release:
|
|||||||
Moving on to the next version:
|
Moving on to the next version:
|
||||||
- update the snapshots page so that content diffs are generated to the
|
- update the snapshots page so that content diffs are generated to the
|
||||||
most recent release
|
most recent release
|
||||||
|
- update doc/devel/versions with the release revision
|
||||||
|
|
||||||
|
|||||||
@@ -35,3 +35,8 @@ Version 0.6.2: Revision 2669
|
|||||||
Version 0.6.3: Revision 2828
|
Version 0.6.3: Revision 2828
|
||||||
Version 0.6.4: Revision 2869
|
Version 0.6.4: Revision 2869
|
||||||
Version 0.6.5: Revision 3110
|
Version 0.6.5: Revision 3110
|
||||||
|
Version 0.6.6: Revision 3143
|
||||||
|
Version 0.6.7: Revision 3276
|
||||||
|
Version 0.6.8: Revision 3334
|
||||||
|
Version 0.6.9: Revision 3537
|
||||||
|
Version 0.7.0-rc1: Revision 3574
|
||||||
|
|||||||
@@ -9,12 +9,13 @@ They are listed in the file INSTALL in the top dir.
|
|||||||
2.
|
2.
|
||||||
If you haven't done so already, download the content .uqm files packages
|
If you haven't done so already, download the content .uqm files packages
|
||||||
that you want, from where you got this source package.
|
that you want, from where you got this source package.
|
||||||
You'll need uqm-0.6.0-content.uqm; uqm-0.6.0-3domusic.uqm (music from the 3DO
|
You'll need uqm-0.7.0-content.uqm; uqm-0.7.0-3domusic.uqm (music from the 3DO
|
||||||
version) and uqm-0.6.0-voice.uqm (spoken alien dialogs) are optional.
|
version) and uqm-0.7.0-voice.uqm (spoken alien dialogs) are optional.
|
||||||
|
|
||||||
Put these .uqm files in the directory content/packages/ which exists
|
Put the uqm-0.7.0-content.uqm in the directory content/packages/ which exists
|
||||||
in the top directory of the source tree (the dir with (among others)
|
in the top directory of the source tree (the dir with (among others)
|
||||||
COPYING, src/, and build.var.in).
|
COPYING, src/, and build.var.in).
|
||||||
|
Put the optional music and voice packages in the content/addons/ directory.
|
||||||
|
|
||||||
|
|
||||||
3.
|
3.
|
||||||
@@ -35,7 +36,7 @@ menu, you might need root permissions here.
|
|||||||
Done.
|
Done.
|
||||||
You can start the game now with the command 'uqm'.
|
You can start the game now with the command 'uqm'.
|
||||||
You may also delete the source (with the .uqm files you put in
|
You may also delete the source (with the .uqm files you put in
|
||||||
content/packages) if you want.
|
content/) if you want.
|
||||||
|
|
||||||
|
|
||||||
If you want to recompile with other options, you can use
|
If you want to recompile with other options, you can use
|
||||||
|
|||||||
Reference in New Issue
Block a user