Fixed the default keys to match the old default keys.
Also provided some interim pointers in the manual for how to edit the configuration to taste. git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@979 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -227,11 +227,11 @@ TFB_CreateDefaultConfig (void)
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VControl_AddKeyBinding (SDLK_RCTRL, (int *)&ImmediateInputState.p1_special);
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VControl_AddKeyBinding (SDLK_ESCAPE, (int *)&ImmediateInputState.p1_escape);
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VControl_AddKeyBinding (SDLK_w, (int *)&ImmediateInputState.p2_thrust);
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VControl_AddKeyBinding (SDLK_a, (int *)&ImmediateInputState.p2_left);
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VControl_AddKeyBinding (SDLK_d, (int *)&ImmediateInputState.p2_right);
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VControl_AddKeyBinding (SDLK_t, (int *)&ImmediateInputState.p2_weapon);
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VControl_AddKeyBinding (SDLK_y, (int *)&ImmediateInputState.p2_special);
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VControl_AddKeyBinding (SDLK_e, (int *)&ImmediateInputState.p2_thrust);
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VControl_AddKeyBinding (SDLK_s, (int *)&ImmediateInputState.p2_left);
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VControl_AddKeyBinding (SDLK_f, (int *)&ImmediateInputState.p2_right);
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VControl_AddKeyBinding (SDLK_q, (int *)&ImmediateInputState.p2_weapon);
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VControl_AddKeyBinding (SDLK_a, (int *)&ImmediateInputState.p2_special);
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VControl_AddKeyBinding (SDLK_KP8, (int *)&ImmediateInputState.lander_thrust);
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VControl_AddKeyBinding (SDLK_UP, (int *)&ImmediateInputState.lander_thrust);
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