Fixed the default keys to match the old default keys.

Also provided some interim pointers in the manual for how to edit the
configuration to taste.


git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@979 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2003-06-16 02:09:31 +00:00
parent 8a6ad0ddba
commit 1fd2db3614
2 changed files with 12 additions and 9 deletions
+5 -5
View File
@@ -227,11 +227,11 @@ TFB_CreateDefaultConfig (void)
VControl_AddKeyBinding (SDLK_RCTRL, (int *)&ImmediateInputState.p1_special);
VControl_AddKeyBinding (SDLK_ESCAPE, (int *)&ImmediateInputState.p1_escape);
VControl_AddKeyBinding (SDLK_w, (int *)&ImmediateInputState.p2_thrust);
VControl_AddKeyBinding (SDLK_a, (int *)&ImmediateInputState.p2_left);
VControl_AddKeyBinding (SDLK_d, (int *)&ImmediateInputState.p2_right);
VControl_AddKeyBinding (SDLK_t, (int *)&ImmediateInputState.p2_weapon);
VControl_AddKeyBinding (SDLK_y, (int *)&ImmediateInputState.p2_special);
VControl_AddKeyBinding (SDLK_e, (int *)&ImmediateInputState.p2_thrust);
VControl_AddKeyBinding (SDLK_s, (int *)&ImmediateInputState.p2_left);
VControl_AddKeyBinding (SDLK_f, (int *)&ImmediateInputState.p2_right);
VControl_AddKeyBinding (SDLK_q, (int *)&ImmediateInputState.p2_weapon);
VControl_AddKeyBinding (SDLK_a, (int *)&ImmediateInputState.p2_special);
VControl_AddKeyBinding (SDLK_KP8, (int *)&ImmediateInputState.lander_thrust);
VControl_AddKeyBinding (SDLK_UP, (int *)&ImmediateInputState.lander_thrust);