Merge commit '7326ff096d0fc60086f2' into v0.8.0

This commit is contained in:
Michael Martin
2020-04-04 17:52:44 -07:00
53 changed files with 3081 additions and 1739 deletions
+2 -1
View File
@@ -4,6 +4,7 @@ uqm_CFILES="battle.c battlecontrols.c border.c build.c cleanup.c clock.c
cyborg.c demo.c displist.c dummy.c encount.c flash.c fmv.c galaxy.c
gameev.c gameinp.c gameopt.c gendef.c getchar.c globdata.c gravity.c
cons_res.c grpinfo.c hyper.c init.c intel.c intro.c ipdisp.c load.c
load_legacy.c
loadship.c master.c menu.c misc.c oscill.c outfit.c pickship.c
plandata.c process.c restart.c save.c settings.c setup.c setupmenu.c
ship.c shipstat.c shipyard.c sis.c sounds.c starbase.c starcon.c
@@ -14,7 +15,7 @@ uqm_HFILES="battlecontrols.h battle.h build.h clock.h cnctdlg.h coderes.h
corecode.h credits.h demo.h displist.h dummy.h element.h encount.h
flash.h fmv.h gameev.h gameopt.h gamestr.h gendef.h globdata.h
grpinfo.h hyper.h ifontres.h igfxres.h ikey_con.h imusicre.h init.h
intel.h ipdisp.h isndres.h istrtab.h load.h master.h menustat.h
intel.h ipdisp.h isndres.h istrtab.h master.h menustat.h
nameref.h oscill.h pickship.h process.h races.h resinst.h respkg.h
restart.h save.h settings.h setup.h setupmenu.h shipcont.h ship.h
sis.h sounds.h starbase.h starcon.h state.h status.h tactrans.h
+1 -1
View File
@@ -31,8 +31,8 @@
#include "endian_uqm.h"
#include "gamestr.h"
#include "options.h"
#include "load.h"
#include "oscill.h"
#include "save.h"
#include "settings.h"
#include "setup.h"
#include "sounds.h"
+219 -30
View File
@@ -26,7 +26,6 @@
#include "sis.h"
#include "units.h"
#include "gamestr.h"
#include "load.h"
#include "options.h"
#include "save.h"
#include "settings.h"
@@ -253,7 +252,7 @@ DrawNameString (bool nameCaptain, UNICODE *Str, COUNT CursorPos,
// disallow the change
return (FALSE);
}
PreUpdateFlashRect ();
SetContextForeGroundColor (BackGround);
@@ -264,7 +263,7 @@ DrawNameString (bool nameCaptain, UNICODE *Str, COUNT CursorPos,
text_r.corner.x += *pchar_deltas++;
if (CursorPos < lf.CharCount) /* end of line */
--text_r.corner.x;
if (state & DDSHS_BLOCKCUR)
{ // Use block cursor for keyboardless systems
if (CursorPos == lf.CharCount)
@@ -284,7 +283,7 @@ DrawNameString (bool nameCaptain, UNICODE *Str, COUNT CursorPos,
{ // Insertion point cursor
text_r.extent.width = 1;
}
text_r.corner.y = r.corner.y;
text_r.extent.height = r.extent.height;
SetContextForeGroundColor (BLACK_COLOR);
@@ -292,7 +291,7 @@ DrawNameString (bool nameCaptain, UNICODE *Str, COUNT CursorPos,
SetContextForeGroundColor (ForeGround);
font_DrawText (&lf);
PostUpdateFlashRect ();
}
@@ -347,15 +346,190 @@ NameCaptainOrShip (bool nameCaptain)
utf8StringCopy (Setting, tes.MaxSize, buf);
else
utf8StringCopy (buf, sizeof (buf), Setting);
SetFlashRect (SFR_MENU_3DO);
DrawNameString (nameCaptain, buf, 0, DDSHS_NORMAL);
if (namingCB)
namingCB ();
}
static BOOLEAN
DrawSaveNameString (UNICODE *Str, COUNT CursorPos, COUNT state, COUNT gameIndex)
{
RECT r;
TEXT lf;
Color BackGround, ForeGround;
FONT Font;
UNICODE fullStr[256], dateStr[80];
DateToString (dateStr, sizeof dateStr, GLOBAL(GameClock.month_index),
GLOBAL(GameClock.day_index), GLOBAL(GameClock.year_index));
strncat (dateStr, ": ", sizeof(dateStr) - strlen(dateStr) -1);
snprintf (fullStr, sizeof fullStr, "%s%s", dateStr, Str);
SetContextForeGroundColor (BUILD_COLOR (MAKE_RGB15 (0x1B, 0x00, 0x1B), 0x33));
r.extent.width = 15;
if (MAX_SAVED_GAMES > 99)
r.extent.width += 5;
r.extent.height = 11;
r.corner.x = 8;
r.corner.y = (160 + ((gameIndex % SAVES_PER_PAGE) * 13));
DrawRectangle (&r);
r.extent.width = (204 - SAFE_X);
r.corner.x = (30 + SAFE_X);
DrawRectangle (&r);
Font = TinyFont;
lf.baseline.x = r.corner.x + 3;
lf.baseline.y = r.corner.y + 8;
BackGround = BUILD_COLOR (MAKE_RGB15 (0x1B, 0x00, 0x1B), 0x33);
ForeGround = BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01);
lf.align = ALIGN_LEFT;
SetContextFont (Font);
lf.pStr = fullStr;
lf.CharCount = (COUNT)~0;
if (!(state & DDSHS_EDIT))
{
TEXT t;
SetContextForeGroundColor (BLACK_COLOR);
DrawFilledRectangle (&r);
t.baseline.x = r.corner.x + 3;
t.baseline.y = r.corner.y + 8;
t.align = ALIGN_LEFT;
t.pStr = Str;
t.CharCount = (COUNT)~0;
SetContextForeGroundColor (CAPTAIN_NAME_TEXT_COLOR);
font_DrawText (&lf);
}
else
{ // editing state
COUNT i, FullCursorPos;
RECT text_r;
BYTE char_deltas[256];
BYTE *pchar_deltas;
TextRect (&lf, &text_r, char_deltas);
if ((text_r.extent.width + 2) >= r.extent.width)
{ // the text does not fit the input box size and so
// will not fit when displayed later
// disallow the change
return (FALSE);
}
PreUpdateFlashRect ();
SetContextForeGroundColor (BackGround);
DrawFilledRectangle (&r);
pchar_deltas = char_deltas;
FullCursorPos = CursorPos + strlen(dateStr) - 1;
for (i = FullCursorPos; i > 0; --i)
text_r.corner.x += *pchar_deltas++;
if (FullCursorPos < lf.CharCount) /* end of line */
--text_r.corner.x;
if (state & DDSHS_BLOCKCUR)
{ // Use block cursor for keyboardless systems
if (FullCursorPos == lf.CharCount)
{ // cursor at end-line -- use insertion point
text_r.extent.width = 1;
}
else if (FullCursorPos + 1 == lf.CharCount)
{ // extra pixel for last char margin
text_r.extent.width = (SIZE)*pchar_deltas + 2;
}
else
{ // normal mid-line char
text_r.extent.width = (SIZE)*pchar_deltas + 1;
}
}
else
{ // Insertion point cursor
text_r.extent.width = 1;
}
text_r.corner.y = r.corner.y;
text_r.extent.height = r.extent.height;
SetContextForeGroundColor (BLACK_COLOR);
DrawFilledRectangle (&text_r);
SetContextForeGroundColor (ForeGround);
font_DrawText (&lf);
PostUpdateFlashRect ();
}
return (TRUE);
}
static BOOLEAN
OnSaveNameChange (TEXTENTRY_STATE *pTES)
{
COUNT hl = DDSHS_EDIT;
COUNT *gameIndex = pTES->CbParam;
if (pTES->JoystickMode)
hl |= DDSHS_BLOCKCUR;
return DrawSaveNameString (pTES->BaseStr, pTES->CursorPos, hl, *gameIndex);
}
static BOOLEAN
NameSaveGame (COUNT gameIndex, UNICODE *buf)
{
TEXTENTRY_STATE tes;
COUNT CursPos = strlen(buf);
COUNT *gIndex = HMalloc (sizeof (COUNT));
RECT r;
*gIndex = gameIndex;
DrawSaveNameString (buf, CursPos, DDSHS_EDIT, gameIndex);
tes.MaxSize = SAVE_NAME_SIZE;
// text entry setup
tes.Initialized = FALSE;
tes.BaseStr = buf;
tes.CursorPos = CursPos;
tes.CbParam = gIndex;
tes.ChangeCallback = OnSaveNameChange;
tes.FrameCallback = 0;
r.extent.width = (204 - SAFE_X);
r.extent.height = 11;
r.corner.x = (30 + SAFE_X);
r.corner.y = (160 + ((gameIndex % SAVES_PER_PAGE) * 13));
SetFlashRect (&r);
if (!DoTextEntry (&tes))
buf[0] = 0;
SetFlashRect(NULL);
DrawSaveNameString (buf, CursPos, DDSHS_NORMAL, gameIndex);
if (namingCB)
namingCB ();
SetMenuSounds (MENU_SOUND_ARROWS, MENU_SOUND_SELECT);
HFree (gIndex);
SetFlashRect (NULL);
if (tes.Success)
return (TRUE);
else
return (FALSE);
}
void
@@ -611,7 +785,7 @@ DrawSavegameSummary (PICK_GAME_STATE *pickState, COUNT gameIndex)
UninitQueue (&GLOBAL (built_ship_q));
SetContextClipRect (&OldRect);
SetContext (SpaceContext);
// draw devices
s.origin.y = 13;
@@ -680,7 +854,7 @@ DrawSavegameSummary (PICK_GAME_STATE *pickState, COUNT gameIndex)
SetContextForeGroundColor (
BUILD_COLOR (MAKE_RGB15 (0x10, 0x00, 0x10), 0x01));
font_DrawText (&t);
// print the location
t.baseline.x = 6;
t.baseline.y = 139 + 6;
@@ -697,7 +871,7 @@ DrawSavegameSummary (PICK_GAME_STATE *pickState, COUNT gameIndex)
{
BYTE QuasiState;
STAR_DESC *SDPtr;
QuasiState = GET_GAME_STATE (ARILOU_SPACE_SIDE);
SET_GAME_STATE (ARILOU_SPACE_SIDE, 0);
SDPtr = FindStar (NULL, &starPt, 1, 1);
@@ -770,11 +944,11 @@ DrawGameSelection (PICK_GAME_STATE *pickState, COUNT selSlot)
COUNT curSlot;
UNICODE buf[256];
UNICODE buf2[80];
BatchGraphics ();
SetContextFont (TinyFont);
// Erase the selection menu
r.extent.width = 240;
r.extent.height = 65;
@@ -825,9 +999,7 @@ DrawGameSelection (PICK_GAME_STATE *pickState, COUNT selSlot)
{
DateToString (buf2, sizeof buf2, desc->month_index,
desc->day_index, desc->year_index);
snprintf (buf, sizeof buf, "%s %s",
GAME_STRING (SAVEGAME_STRING_BASE + 4), buf2);
// "Saved Game - Date:"
snprintf (buf, sizeof buf, "%s: %s", buf2, desc->SaveName[0] ? desc->SaveName : GAME_STRING (SAVEGAME_STRING_BASE + 4));
}
font_DrawText (&t);
}
@@ -928,7 +1100,7 @@ DoPickGame (MENU_STATE *pMS)
SetContext (SpaceContext);
RedrawPickDisplay (pickState, pMS->CurState);
}
SleepThreadUntil (TimeIn + ONE_SECOND / 30);
}
@@ -936,22 +1108,38 @@ DoPickGame (MENU_STATE *pMS)
}
static BOOLEAN
SaveLoadGame (PICK_GAME_STATE *pickState, COUNT gameIndex)
SaveLoadGame (PICK_GAME_STATE *pickState, COUNT gameIndex, BOOLEAN *canceled_by_user)
{
SUMMARY_DESC *desc = pickState->summary + gameIndex;
UNICODE nameBuf[256];
STAMP saveStamp;
BOOLEAN success;
saveStamp.frame = NULL;
// TODO: fix ConfirmSaveLoad() interface so it does not rely on
// MsgStamp != NULL parameter.
ConfirmSaveLoad (pickState->saving ? &saveStamp : NULL);
if (pickState->saving)
success = SaveGame (gameIndex, desc);
{
// Initialize the save name with whatever name is there already
// SAVE_NAME_SIZE is less than 256, so this is safe.
strncpy(nameBuf, desc->SaveName, SAVE_NAME_SIZE);
nameBuf[SAVE_NAME_SIZE] = 0;
if (NameSaveGame (gameIndex, nameBuf))
{
PlayMenuSound (MENU_SOUND_SUCCESS);
ConfirmSaveLoad (pickState->saving ? &saveStamp : NULL);
success = SaveGame (gameIndex, desc, nameBuf);
}
else
{
success = FALSE;
*canceled_by_user = TRUE;
}
}
else
{
ConfirmSaveLoad (pickState->saving ? &saveStamp : NULL);
success = LoadGame (gameIndex, NULL);
}
// TODO: the same should be done for both save and load if we also
// display a load problem message
@@ -1005,12 +1193,12 @@ PickGame (BOOLEAN saving, BOOLEAN fromMainMenu)
// draw the current savegame and fade in
SetTransitionSource (NULL);
BatchGraphics ();
SetContextBackGroundColor (BLACK_COLOR);
ClearDrawable ();
RedrawPickDisplay (&pickState, MenuState.CurState);
DrawSaveLoad (&pickState);
if (fromMainMenu)
{
UnbatchGraphics ();
@@ -1028,10 +1216,12 @@ PickGame (BOOLEAN saving, BOOLEAN fromMainMenu)
SetMenuSounds (MENU_SOUND_ARROWS | MENU_SOUND_PAGEUP | MENU_SOUND_PAGEDOWN,
0);
MenuState.InputFunc = DoPickGame;
// Save/load retry loop
while (1)
{
BOOLEAN canceled_by_user = FALSE;
pickState.success = FALSE;
DoInput (&MenuState, TRUE);
if (!pickState.success)
@@ -1039,11 +1229,11 @@ PickGame (BOOLEAN saving, BOOLEAN fromMainMenu)
lastUsedSlot = MenuState.CurState;
if (SaveLoadGame (&pickState, MenuState.CurState))
if (SaveLoadGame (&pickState, MenuState.CurState, &canceled_by_user))
break; // all good
// something broke
if (saving)
if (saving && !canceled_by_user)
SaveProblem ();
// TODO: Shouldn't we have a Problem() equivalent for Load too?
@@ -1058,7 +1248,7 @@ PickGame (BOOLEAN saving, BOOLEAN fromMainMenu)
{ // Load succeeded, signal up the chain
GLOBAL (CurrentActivity) |= CHECK_LOAD;
}
if (!(GLOBAL (CurrentActivity) & CHECK_ABORT) &&
(saving || (!pickState.success && !fromMainMenu)))
{ // Restore previous screen
@@ -1145,7 +1335,7 @@ GameOptions (void)
DrawMenuStateStrings (PM_SAVE_GAME, MenuState.CurState);
SetFlashRect (SFR_MENU_3DO);
SetMenuSounds (MENU_SOUND_ARROWS, MENU_SOUND_SELECT);
MenuState.InputFunc = DoGameOptions;
DoInput (&MenuState, TRUE);
@@ -1154,4 +1344,3 @@ GameOptions (void)
return !(GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD));
}
+29 -13
View File
@@ -48,31 +48,31 @@ GLOBDATA GlobData;
BYTE
getGameState (int startBit, int endBit)
getGameState (BYTE *state, int startBit, int endBit)
{
return (BYTE) (((startBit >> 3) == (endBit >> 3)
? (GLOBAL (GameState[startBit >> 3]) >> (startBit & 7))
: ((GLOBAL (GameState[startBit >> 3]) >> (startBit & 7))
| (GLOBAL (GameState[endBit >> 3])
? (state[startBit >> 3] >> (startBit & 7))
: ((state[startBit >> 3] >> (startBit & 7))
| (state[endBit >> 3]
<< (endBit - startBit - (endBit & 7)))))
& ((1 << (endBit - startBit + 1)) - 1));
}
void
setGameState (int startBit, int endBit, BYTE val
setGameState (BYTE *state, int startBit, int endBit, BYTE val
#ifdef STATE_DEBUG
, const char *name
#endif
)
{
GLOBAL (GameState[startBit >> 3]) =
(GLOBAL (GameState[startBit >> 3])
state[startBit >> 3] =
(state[startBit >> 3]
& (BYTE) ~(((1 << (endBit - startBit + 1)) - 1) << (startBit & 7)))
| (BYTE)((val) << (startBit & 7));
if ((startBit >> 3) < (endBit >> 3)) {
GLOBAL (GameState[endBit >> 3]) =
(GLOBAL (GameState[endBit >> 3])
state[endBit >> 3] =
(state[endBit >> 3]
& (BYTE)~((1 << ((endBit & 7) + 1)) - 1))
| (BYTE)((val) >> (endBit - startBit - (endBit & 7)));
}
@@ -82,21 +82,21 @@ setGameState (int startBit, int endBit, BYTE val
}
DWORD
getGameState32 (int startBit)
getGameState32 (BYTE *state, int startBit)
{
DWORD v;
int shift;
for (v = 0, shift = 0; shift < 32; shift += 8, startBit += 8)
{
v |= getGameState (startBit, startBit + 7) << shift;
v |= getGameState (state, startBit, startBit + 7) << shift;
}
return v;
}
void
setGameState32 (int startBit, DWORD val
setGameState32 (BYTE *state, int startBit, DWORD val
#ifdef STATE_DEBUG
, const char *name
#endif
@@ -107,7 +107,7 @@ setGameState32 (int startBit, DWORD val
for (i = 0; i < 4; ++i, v >>= 8, startBit += 8)
{
setGameState (startBit, startBit + 7, v & 0xff
setGameState (state, startBit, startBit + 7, v & 0xff
#ifdef STATE_DEBUG
, "(ignored)"
#endif
@@ -119,6 +119,22 @@ setGameState32 (int startBit, DWORD val
#endif
}
void
copyGameState (BYTE *dest, DWORD target, BYTE *src, DWORD begin, DWORD end)
{
while (begin < end)
{
BYTE b;
DWORD delta = 7;
if (begin + delta > end)
delta = end - begin;
b = getGameState (src, begin, begin + delta);
setGameState (dest, target, target + delta, b);
begin += 8;
target += 8;
}
}
static void
CreateRadar (void)
{
+118 -91
View File
@@ -255,61 +255,6 @@ START_GAME_STATE
ADD_GAME_STATE (LANDER_SHIELDS, 4)
ADD_GAME_STATE (SHOFIXTI_GRPOFFS0, 8)
ADD_GAME_STATE (SHOFIXTI_GRPOFFS1, 8)
ADD_GAME_STATE (SHOFIXTI_GRPOFFS2, 8)
ADD_GAME_STATE (SHOFIXTI_GRPOFFS3, 8)
ADD_GAME_STATE (ZOQFOT_GRPOFFS0, 8)
ADD_GAME_STATE (ZOQFOT_GRPOFFS1, 8)
ADD_GAME_STATE (ZOQFOT_GRPOFFS2, 8)
ADD_GAME_STATE (ZOQFOT_GRPOFFS3, 8)
ADD_GAME_STATE (MELNORME0_GRPOFFS0, 8)
ADD_GAME_STATE (MELNORME0_GRPOFFS1, 8)
ADD_GAME_STATE (MELNORME0_GRPOFFS2, 8)
ADD_GAME_STATE (MELNORME0_GRPOFFS3, 8)
ADD_GAME_STATE (MELNORME1_GRPOFFS0, 8)
ADD_GAME_STATE (MELNORME1_GRPOFFS1, 8)
ADD_GAME_STATE (MELNORME1_GRPOFFS2, 8)
ADD_GAME_STATE (MELNORME1_GRPOFFS3, 8)
ADD_GAME_STATE (MELNORME2_GRPOFFS0, 8)
ADD_GAME_STATE (MELNORME2_GRPOFFS1, 8)
ADD_GAME_STATE (MELNORME2_GRPOFFS2, 8)
ADD_GAME_STATE (MELNORME2_GRPOFFS3, 8)
ADD_GAME_STATE (MELNORME3_GRPOFFS0, 8)
ADD_GAME_STATE (MELNORME3_GRPOFFS1, 8)
ADD_GAME_STATE (MELNORME3_GRPOFFS2, 8)
ADD_GAME_STATE (MELNORME3_GRPOFFS3, 8)
ADD_GAME_STATE (MELNORME4_GRPOFFS0, 8)
ADD_GAME_STATE (MELNORME4_GRPOFFS1, 8)
ADD_GAME_STATE (MELNORME4_GRPOFFS2, 8)
ADD_GAME_STATE (MELNORME4_GRPOFFS3, 8)
ADD_GAME_STATE (MELNORME5_GRPOFFS0, 8)
ADD_GAME_STATE (MELNORME5_GRPOFFS1, 8)
ADD_GAME_STATE (MELNORME5_GRPOFFS2, 8)
ADD_GAME_STATE (MELNORME5_GRPOFFS3, 8)
ADD_GAME_STATE (MELNORME6_GRPOFFS0, 8)
ADD_GAME_STATE (MELNORME6_GRPOFFS1, 8)
ADD_GAME_STATE (MELNORME6_GRPOFFS2, 8)
ADD_GAME_STATE (MELNORME6_GRPOFFS3, 8)
ADD_GAME_STATE (MELNORME7_GRPOFFS0, 8)
ADD_GAME_STATE (MELNORME7_GRPOFFS1, 8)
ADD_GAME_STATE (MELNORME7_GRPOFFS2, 8)
ADD_GAME_STATE (MELNORME7_GRPOFFS3, 8)
ADD_GAME_STATE (MELNORME8_GRPOFFS0, 8)
ADD_GAME_STATE (MELNORME8_GRPOFFS1, 8)
ADD_GAME_STATE (MELNORME8_GRPOFFS2, 8)
ADD_GAME_STATE (MELNORME8_GRPOFFS3, 8)
ADD_GAME_STATE (MET_MELNORME, 1)
ADD_GAME_STATE (MELNORME_RESCUE_REFUSED, 1)
ADD_GAME_STATE (MELNORME_RESCUE_COUNT, 3)
@@ -329,10 +274,6 @@ START_GAME_STATE
ADD_GAME_STATE (MELNORME_PISSED_COUNT, 2)
ADD_GAME_STATE (MELNORME_HATE_COUNT, 2)
ADD_GAME_STATE (URQUAN_PROBE_GRPOFFS0, 8)
ADD_GAME_STATE (URQUAN_PROBE_GRPOFFS1, 8)
ADD_GAME_STATE (URQUAN_PROBE_GRPOFFS2, 8)
ADD_GAME_STATE (URQUAN_PROBE_GRPOFFS3, 8)
ADD_GAME_STATE (PROBE_MESSAGE_DELIVERED, 1)
ADD_GAME_STATE (PROBE_ILWRATH_ENCOUNTER, 1)
@@ -647,11 +588,6 @@ START_GAME_STATE
ADD_GAME_STATE (URQUAN_PROTECTING_SAMATRA, 1)
ADD_GAME_STATE (COLONY_GRPOFFS0, 8)
ADD_GAME_STATE (COLONY_GRPOFFS1, 8)
ADD_GAME_STATE (COLONY_GRPOFFS2, 8)
ADD_GAME_STATE (COLONY_GRPOFFS3, 8)
#define THRADDASH_BODY_THRESHOLD 25
ADD_GAME_STATE (THRADDASH_BODY_COUNT, 5)
@@ -671,11 +607,6 @@ START_GAME_STATE
ADD_GAME_STATE (ILWRATH_WORSHIP, 2)
ADD_GAME_STATE (ILWRATH_FIGHT_THRADDASH, 1)
ADD_GAME_STATE (SAMATRA_GRPOFFS0, 8)
ADD_GAME_STATE (SAMATRA_GRPOFFS1, 8)
ADD_GAME_STATE (SAMATRA_GRPOFFS2, 8)
ADD_GAME_STATE (SAMATRA_GRPOFFS3, 8)
ADD_GAME_STATE (READY_TO_CONFUSE_URQUAN, 1)
ADD_GAME_STATE (URQUAN_HYPNO_VISITS, 1)
ADD_GAME_STATE (MENTIONED_PET_COMPULSION, 1)
@@ -877,6 +808,79 @@ START_GAME_STATE
ADD_GAME_STATE (ORZ_STACK0, 1)
ADD_GAME_STATE (ORZ_STACK1, 1)
/* These state bits are actually offsets into defgrp.dat. They really
* shouldn't be part of the serialized Game State array! --MCM */
ADD_GAME_STATE (SHOFIXTI_GRPOFFS0, 8)
ADD_GAME_STATE (SHOFIXTI_GRPOFFS1, 8)
ADD_GAME_STATE (SHOFIXTI_GRPOFFS2, 8)
ADD_GAME_STATE (SHOFIXTI_GRPOFFS3, 8)
ADD_GAME_STATE (ZOQFOT_GRPOFFS0, 8)
ADD_GAME_STATE (ZOQFOT_GRPOFFS1, 8)
ADD_GAME_STATE (ZOQFOT_GRPOFFS2, 8)
ADD_GAME_STATE (ZOQFOT_GRPOFFS3, 8)
ADD_GAME_STATE (MELNORME0_GRPOFFS0, 8)
ADD_GAME_STATE (MELNORME0_GRPOFFS1, 8)
ADD_GAME_STATE (MELNORME0_GRPOFFS2, 8)
ADD_GAME_STATE (MELNORME0_GRPOFFS3, 8)
ADD_GAME_STATE (MELNORME1_GRPOFFS0, 8)
ADD_GAME_STATE (MELNORME1_GRPOFFS1, 8)
ADD_GAME_STATE (MELNORME1_GRPOFFS2, 8)
ADD_GAME_STATE (MELNORME1_GRPOFFS3, 8)
ADD_GAME_STATE (MELNORME2_GRPOFFS0, 8)
ADD_GAME_STATE (MELNORME2_GRPOFFS1, 8)
ADD_GAME_STATE (MELNORME2_GRPOFFS2, 8)
ADD_GAME_STATE (MELNORME2_GRPOFFS3, 8)
ADD_GAME_STATE (MELNORME3_GRPOFFS0, 8)
ADD_GAME_STATE (MELNORME3_GRPOFFS1, 8)
ADD_GAME_STATE (MELNORME3_GRPOFFS2, 8)
ADD_GAME_STATE (MELNORME3_GRPOFFS3, 8)
ADD_GAME_STATE (MELNORME4_GRPOFFS0, 8)
ADD_GAME_STATE (MELNORME4_GRPOFFS1, 8)
ADD_GAME_STATE (MELNORME4_GRPOFFS2, 8)
ADD_GAME_STATE (MELNORME4_GRPOFFS3, 8)
ADD_GAME_STATE (MELNORME5_GRPOFFS0, 8)
ADD_GAME_STATE (MELNORME5_GRPOFFS1, 8)
ADD_GAME_STATE (MELNORME5_GRPOFFS2, 8)
ADD_GAME_STATE (MELNORME5_GRPOFFS3, 8)
ADD_GAME_STATE (MELNORME6_GRPOFFS0, 8)
ADD_GAME_STATE (MELNORME6_GRPOFFS1, 8)
ADD_GAME_STATE (MELNORME6_GRPOFFS2, 8)
ADD_GAME_STATE (MELNORME6_GRPOFFS3, 8)
ADD_GAME_STATE (MELNORME7_GRPOFFS0, 8)
ADD_GAME_STATE (MELNORME7_GRPOFFS1, 8)
ADD_GAME_STATE (MELNORME7_GRPOFFS2, 8)
ADD_GAME_STATE (MELNORME7_GRPOFFS3, 8)
ADD_GAME_STATE (MELNORME8_GRPOFFS0, 8)
ADD_GAME_STATE (MELNORME8_GRPOFFS1, 8)
ADD_GAME_STATE (MELNORME8_GRPOFFS2, 8)
ADD_GAME_STATE (MELNORME8_GRPOFFS3, 8)
ADD_GAME_STATE (URQUAN_PROBE_GRPOFFS0, 8)
ADD_GAME_STATE (URQUAN_PROBE_GRPOFFS1, 8)
ADD_GAME_STATE (URQUAN_PROBE_GRPOFFS2, 8)
ADD_GAME_STATE (URQUAN_PROBE_GRPOFFS3, 8)
ADD_GAME_STATE (COLONY_GRPOFFS0, 8)
ADD_GAME_STATE (COLONY_GRPOFFS1, 8)
ADD_GAME_STATE (COLONY_GRPOFFS2, 8)
ADD_GAME_STATE (COLONY_GRPOFFS3, 8)
ADD_GAME_STATE (SAMATRA_GRPOFFS0, 8)
ADD_GAME_STATE (SAMATRA_GRPOFFS1, 8)
ADD_GAME_STATE (SAMATRA_GRPOFFS2, 8)
ADD_GAME_STATE (SAMATRA_GRPOFFS3, 8)
END_GAME_STATE
// Values for GAME_STATE.glob_flags:
@@ -970,38 +974,61 @@ extern GLOBDATA GlobData;
#define MAX_ENCOUNTERS 16
#define MAX_BATTLE_GROUPS 32
/* DEFGRP enumeration. These identify scripted TrueSpace encounters
* more consistently than offsets into the DEFGRPINFO_FILE state
* file. */
enum {
DEFGRP_NONE,
DEFGRP_SHOFIXTI,
DEFGRP_ZOQFOT,
DEFGRP_MELNORME0,
DEFGRP_MELNORME1,
DEFGRP_MELNORME2,
DEFGRP_MELNORME3,
DEFGRP_MELNORME4,
DEFGRP_MELNORME5,
DEFGRP_MELNORME6,
DEFGRP_MELNORME7,
DEFGRP_MELNORME8,
DEFGRP_URQUAN_PROBE,
DEFGRP_COLONY,
DEFGRP_SAMATRA,
NUM_DEFGRPS
};
//#define STATE_DEBUG
extern BYTE getGameState (int startBit, int endBit);
extern void setGameState (int startBit, int endBit, BYTE val
extern BYTE getGameState (BYTE *state, int startBit, int endBit);
extern void setGameState (BYTE *state, int startBit, int endBit, BYTE val
#ifdef STATE_DEBUG
, const char *name
#endif
);
extern void copyGameState (BYTE *dest, DWORD target, BYTE *src, DWORD begin, DWORD end);
#define GET_GAME_STATE(SName) getGameState (GLOBAL(GameState), (SName), (END_##SName))
#ifdef STATE_DEBUG
# define SET_GAME_STATE(SName, val) \
setGameState (GLOBAL(GameState), (SName), (END_##SName), (val), #SName)
#else
# define SET_GAME_STATE(SName, val) \
setGameState (GLOBAL(GameState), (SName), (END_##SName), (val))
#endif
extern DWORD getGameState32 (BYTE *state, int startBit);
extern void setGameState32 (BYTE *state, int startBit, DWORD val
#ifdef STATE_DEBUG
, const char *name
#endif
);
#define GET_GAME_STATE(SName) getGameState ((SName), (END_##SName))
#ifdef STATE_DEBUG
# define SET_GAME_STATE(SName, val) \
setGameState ((SName), (END_##SName), (val), #SName)
#else
# define SET_GAME_STATE(SName, val) \
setGameState ((SName), (END_##SName), (val))
#endif
extern DWORD getGameState32 (int startBit);
extern void setGameState32 (int startBit, DWORD val
#ifdef STATE_DEBUG
, const char *name
#endif
);
#define GET_GAME_STATE_32(SName) getGameState32 ((SName))
#define GET_GAME_STATE_32(SName) getGameState32 (GLOBAL(GameState), (SName))
#ifdef STATE_DEBUG
# define SET_GAME_STATE_32(SName, val) \
setGameState32 ((SName), (val), #SName)
setGameState32 (GLOBAL(GameState), (SName), (val), #SName)
#else
# define SET_GAME_STATE_32(SName, val) \
setGameState32 ((SName), (val))
setGameState32 (GLOBAL(GameState), (SName), (val))
#endif
+7 -42
View File
@@ -23,7 +23,7 @@
#include "globdata.h"
#include "intel.h"
#include "state.h"
#include "grpinfo.h"
#include "grpintrn.h"
#include "libs/mathlib.h"
#include "libs/log.h"
@@ -35,42 +35,7 @@
static BYTE LastEncGroup;
// Last encountered group, saved into state files
//#define DEBUG_GROUPS
// A group header describes battle groups present in a star system. There is
// at most 1 group header per system.
// 'Random' group info file (RANDGRPINFO_FILE) always contains only one
// group header record, which describes the last-visited star system,
// (which may be the current system). Thus the randomly generated groups
// are valid for 7 days (set in PutGroupInfo) after the player leaves
// the system, or until the player enters another star system.
typedef struct
{
BYTE NumGroups;
BYTE day_index, month_index;
COUNT star_index, year_index;
// day_index, month_index, year_index specify when
// random groups expire (if you were to leave the system
// by going to HSpace and stay there till such time)
// star_index is the index of a star this group header
// applies to; ~0 means uninited
DWORD GroupOffset[NUM_SAVED_BATTLE_GROUPS + 1];
// Absolute offsets of group definitions in a state file
// Group 0 is a list of groups present in solarsys
// (RANDGRPINFO_FILE only)
// Groups 1..max are definitions of actual battle groups
// containing ship makeup and status
// Each group has the following format:
// 1 byte, RaceType (LastEncGroup in Group 0)
// 1 byte, NumShips (NumGroups in Group 0)
// Ships follow:
// 1 byte, RaceType
// 16 bytes, part of SHIP_FRAGMENT struct
} GROUP_HEADER;
static void
void
ReadGroupHeader (GAME_STATE_FILE *fp, GROUP_HEADER *pGH)
{
sread_8 (fp, &pGH->NumGroups);
@@ -82,7 +47,7 @@ ReadGroupHeader (GAME_STATE_FILE *fp, GROUP_HEADER *pGH)
sread_a32 (fp, pGH->GroupOffset, NUM_SAVED_BATTLE_GROUPS + 1);
}
static void
void
WriteGroupHeader (GAME_STATE_FILE *fp, const GROUP_HEADER *pGH)
{
swrite_8 (fp, pGH->NumGroups);
@@ -94,7 +59,7 @@ WriteGroupHeader (GAME_STATE_FILE *fp, const GROUP_HEADER *pGH)
swrite_a32 (fp, pGH->GroupOffset, NUM_SAVED_BATTLE_GROUPS + 1);
}
static void
void
ReadShipFragment (GAME_STATE_FILE *fp, SHIP_FRAGMENT *FragPtr)
{
BYTE tmpb;
@@ -116,7 +81,7 @@ ReadShipFragment (GAME_STATE_FILE *fp, SHIP_FRAGMENT *FragPtr)
sread_16 (fp, NULL); /* unused; was loc.y */
}
static void
void
WriteShipFragment (GAME_STATE_FILE *fp, const SHIP_FRAGMENT *FragPtr)
{
swrite_16 (fp, 0); /* unused: was which_side */
@@ -134,7 +99,7 @@ WriteShipFragment (GAME_STATE_FILE *fp, const SHIP_FRAGMENT *FragPtr)
swrite_16 (fp, 0); /* unused; was loc.y */
}
static void
void
ReadIpGroup (GAME_STATE_FILE *fp, IP_GROUP *GroupPtr)
{
BYTE tmpb;
@@ -157,7 +122,7 @@ ReadIpGroup (GAME_STATE_FILE *fp, IP_GROUP *GroupPtr)
sread_16s(fp, &GroupPtr->loc.y);
}
static void
void
WriteIpGroup (GAME_STATE_FILE *fp, const IP_GROUP *GroupPtr)
{
swrite_16 (fp, 0); /* unused; was which_side */
+56
View File
@@ -0,0 +1,56 @@
#ifndef _GRPINTRN_H
#define _GRPINTRN_H
// For IPGROUP
#include "grpinfo.h"
// For SHIP_FRAGMENT
#include "races.h"
// For GAME_STATE_FILE
#include "state.h"
//#define DEBUG_GROUPS
// A group header describes battle groups present in a star system. There is
// at most 1 group header per system.
// 'Random' group info file (RANDGRPINFO_FILE) always contains only one
// group header record, which describes the last-visited star system,
// (which may be the current system). Thus the randomly generated groups
// are valid for 7 days (set in PutGroupInfo) after the player leaves
// the system, or until the player enters another star system.
typedef struct
{
BYTE NumGroups;
BYTE day_index, month_index;
COUNT star_index, year_index;
// day_index, month_index, year_index specify when
// random groups expire (if you were to leave the system
// by going to HSpace and stay there till such time)
// star_index is the index of a star this group header
// applies to; ~0 means uninited
DWORD GroupOffset[NUM_SAVED_BATTLE_GROUPS + 1];
// Absolute offsets of group definitions in a state file
// Group 0 is a list of groups present in solarsys
// (RANDGRPINFO_FILE only)
// Groups 1..max are definitions of actual battle groups
// containing ship makeup and status
// Each group has the following format:
// 1 byte, RaceType (LastEncGroup in Group 0)
// 1 byte, NumShips (NumGroups in Group 0)
// Ships follow:
// 1 byte, RaceType
// 16 bytes, part of SHIP_FRAGMENT struct
// (part of IP_GROUP struct in Group 0)
} GROUP_HEADER;
void ReadGroupHeader (GAME_STATE_FILE *fp, GROUP_HEADER *pGH);
void WriteGroupHeader (GAME_STATE_FILE *fp, const GROUP_HEADER *pGH);
void ReadShipFragment (GAME_STATE_FILE *fp, SHIP_FRAGMENT *FragPtr);
void WriteShipFragment (GAME_STATE_FILE *fp, const SHIP_FRAGMENT *FragPtr);
void ReadIpGroup (GAME_STATE_FILE *fp, IP_GROUP *GroupPtr);
void WriteIpGroup (GAME_STATE_FILE *fp, const IP_GROUP *GroupPtr);
#endif
+475 -471
View File
File diff suppressed because it is too large Load Diff
-38
View File
@@ -1,38 +0,0 @@
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef UQM_LOAD_H_
#define UQM_LOAD_H_
#include "sis.h"
// for SUMMARY_DESC
#include "libs/compiler.h"
#include "globdata.h"
#if defined(__cplusplus)
extern "C" {
#endif
extern ACTIVITY NextActivity;
extern BOOLEAN LoadGame (COUNT which_game, SUMMARY_DESC *summary_desc);
#if defined(__cplusplus)
}
#endif
#endif /* UQM_LOAD_H_ */
+821
View File
@@ -0,0 +1,821 @@
//Copyright Paul Reiche, Fred Ford. 1992-2002
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <assert.h>
#include "build.h"
#include "libs/declib.h"
#include "encount.h"
#include "starmap.h"
#include "libs/file.h"
#include "globdata.h"
#include "options.h"
#include "save.h"
#include "setup.h"
#include "state.h"
#include "grpinfo.h"
#include "libs/tasklib.h"
#include "libs/log.h"
#include "libs/misc.h"
//#define DEBUG_LOAD
// XXX: these should handle endian conversions later
static inline COUNT
cread_8 (DECODE_REF fh, BYTE *v)
{
BYTE t;
if (!v) /* read value ignored */
v = &t;
return cread (v, 1, 1, fh);
}
static inline COUNT
cread_16 (DECODE_REF fh, UWORD *v)
{
UWORD t;
if (!v) /* read value ignored */
v = &t;
return cread (v, 2, 1, fh);
}
static inline COUNT
cread_16s (DECODE_REF fh, SWORD *v)
{
UWORD t;
COUNT ret;
// value was converted to unsigned when saved
ret = cread_16 (fh, &t);
// unsigned to signed conversion
if (v)
*v = t;
return ret;
}
static inline COUNT
cread_32 (DECODE_REF fh, DWORD *v)
{
DWORD t;
if (!v) /* read value ignored */
v = &t;
return cread (v, 4, 1, fh);
}
static inline COUNT
cread_32s (DECODE_REF fh, SDWORD *v)
{
DWORD t;
COUNT ret;
// value was converted to unsigned when saved
ret = cread_32 (fh, &t);
// unsigned to signed conversion
if (v)
*v = t;
return ret;
}
static inline COUNT
cread_ptr (DECODE_REF fh)
{
DWORD t;
return cread_32 (fh, &t); /* ptrs are useless in saves */
}
static inline COUNT
cread_a8 (DECODE_REF fh, BYTE *ar, COUNT count)
{
assert (ar != NULL);
return cread (ar, 1, count, fh) == count;
}
static inline size_t
read_8 (void *fp, BYTE *v)
{
BYTE t;
if (!v) /* read value ignored */
v = &t;
return ReadResFile (v, 1, 1, fp);
}
static inline size_t
read_16 (void *fp, UWORD *v)
{
UWORD t;
if (!v) /* read value ignored */
v = &t;
return ReadResFile (v, 2, 1, fp);
}
static inline size_t
read_32 (void *fp, DWORD *v)
{
DWORD t;
if (!v) /* read value ignored */
v = &t;
return ReadResFile (v, 4, 1, fp);
}
static inline size_t
read_32s (void *fp, SDWORD *v)
{
DWORD t;
COUNT ret;
// value was converted to unsigned when saved
ret = read_32 (fp, &t);
// unsigned to signed conversion
if (v)
*v = t;
return ret;
}
static inline size_t
read_ptr (void *fp)
{
DWORD t;
return read_32 (fp, &t); /* ptrs are useless in saves */
}
static inline size_t
read_a8 (void *fp, BYTE *ar, COUNT count)
{
assert (ar != NULL);
return ReadResFile (ar, 1, count, fp) == count;
}
static inline size_t
read_str (void *fp, char *str, COUNT count)
{
// no type conversion needed for strings
return read_a8 (fp, (BYTE *)str, count);
}
static inline size_t
read_a16 (void *fp, UWORD *ar, COUNT count)
{
assert (ar != NULL);
for ( ; count > 0; --count, ++ar)
{
if (read_16 (fp, ar) != 1)
return 0;
}
return 1;
}
typedef struct struct_GAMESTATE_TRANSPOSE {
int start, end, target;
} GAMESTATE_TRANSPOSE;
#define LEGACY_GAMESTATE_SIZE 155
/* The *_GRPOFFS* states are no longer intermingled with the rest of
* the state. We need to shuffle all the rest of the state data
* down. */
static GAMESTATE_TRANSPOSE transpose[] = {
{ 0, 51, 0 },
{ 404, 450, 52 },
{ 483, 878, 99 },
{ 911, 930, 495 },
{ 963, 1237, 515 },
{ -1, -1, -1 } };
static DWORD old_defgrp_offsets[] = { 0, 52, 84, 116, 148, 180, 212, 244,
276, 308, 340, 372, 451, 879, 931 };
static DWORD new_defgrp_offsets[] = {
0,
SHOFIXTI_GRPOFFS0,
ZOQFOT_GRPOFFS0,
MELNORME0_GRPOFFS0,
MELNORME1_GRPOFFS0,
MELNORME2_GRPOFFS0,
MELNORME3_GRPOFFS0,
MELNORME4_GRPOFFS0,
MELNORME5_GRPOFFS0,
MELNORME6_GRPOFFS0,
MELNORME7_GRPOFFS0,
MELNORME8_GRPOFFS0,
URQUAN_PROBE_GRPOFFS0,
COLONY_GRPOFFS0,
SAMATRA_GRPOFFS0
};
static void
InterpretLegacyGameState (BYTE *result, BYTE *legacy)
{
int i;
DWORD grpoffs[NUM_DEFGRPS];
GAMESTATE_TRANSPOSE *t = &transpose[0];
grpoffs[0] = 0;
for (i = 1; i < NUM_DEFGRPS; ++i)
{
grpoffs[i] = getGameState32 (legacy, old_defgrp_offsets[i]);
}
while (t->start >= 0)
{
copyGameState (result, t->target, legacy, t->start, t->end);
++t;
}
for (i = 1; i < NUM_DEFGRPS; ++i)
{
setGameState32 (result, new_defgrp_offsets[i], grpoffs[i]);
}
}
static void
LoadEmptyQueue (DECODE_REF fh)
{
COUNT num_links;
cread_16 (fh, &num_links);
if (num_links)
{
log_add (log_Error, "LoadEmptyQueue(): BUG: the queue is not empty!");
#ifdef DEBUG
explode ();
#endif
}
}
static void
LoadShipQueue (DECODE_REF fh, QUEUE *pQueue)
{
COUNT num_links;
cread_16 (fh, &num_links);
while (num_links--)
{
HSHIPFRAG hStarShip;
SHIP_FRAGMENT *FragPtr;
COUNT Index;
BYTE tmpb;
cread_16 (fh, &Index);
hStarShip = CloneShipFragment (Index, pQueue, 0);
FragPtr = LockShipFrag (pQueue, hStarShip);
// Read SHIP_FRAGMENT elements
cread_16 (fh, NULL); /* unused: was which_side */
cread_8 (fh, &FragPtr->captains_name_index);
cread_8 (fh, NULL); /* padding */
cread_16 (fh, NULL); /* unused: was ship_flags */
cread_8 (fh, &FragPtr->race_id);
cread_8 (fh, &FragPtr->index);
// XXX: reading crew as BYTE to maintain savegame compatibility
cread_8 (fh, &tmpb);
FragPtr->crew_level = tmpb;
cread_8 (fh, &tmpb);
FragPtr->max_crew = tmpb;
cread_8 (fh, &FragPtr->energy_level);
cread_8 (fh, &FragPtr->max_energy);
cread_16 (fh, NULL); /* unused; was loc.x */
cread_16 (fh, NULL); /* unused; was loc.y */
UnlockShipFrag (pQueue, hStarShip);
}
}
static void
LoadRaceQueue (DECODE_REF fh, QUEUE *pQueue)
{
COUNT num_links;
cread_16 (fh, &num_links);
while (num_links--)
{
HFLEETINFO hStarShip;
FLEET_INFO *FleetPtr;
COUNT Index;
BYTE tmpb;
cread_16 (fh, &Index);
hStarShip = GetStarShipFromIndex (pQueue, Index);
FleetPtr = LockFleetInfo (pQueue, hStarShip);
// Read FLEET_INFO elements
cread_16 (fh, &FleetPtr->allied_state);
cread_8 (fh, &FleetPtr->days_left);
cread_8 (fh, &FleetPtr->growth_fract);
cread_8 (fh, &tmpb);
FleetPtr->crew_level = tmpb;
cread_8 (fh, &tmpb);
FleetPtr->max_crew = tmpb;
cread_8 (fh, &FleetPtr->growth);
cread_8 (fh, &FleetPtr->max_energy);
cread_16s(fh, &FleetPtr->loc.x);
cread_16s(fh, &FleetPtr->loc.y);
cread_16 (fh, &FleetPtr->actual_strength);
cread_16 (fh, &FleetPtr->known_strength);
cread_16s(fh, &FleetPtr->known_loc.x);
cread_16s(fh, &FleetPtr->known_loc.y);
cread_8 (fh, &FleetPtr->growth_err_term);
cread_8 (fh, &FleetPtr->func_index);
cread_16s(fh, &FleetPtr->dest_loc.x);
cread_16s(fh, &FleetPtr->dest_loc.y);
cread_16 (fh, NULL); /* alignment padding */
UnlockFleetInfo (pQueue, hStarShip);
}
}
static void
LoadGroupQueue (DECODE_REF fh, QUEUE *pQueue)
{
COUNT num_links;
cread_16 (fh, &num_links);
while (num_links--)
{
HIPGROUP hGroup;
IP_GROUP *GroupPtr;
BYTE tmpb;
cread_16 (fh, NULL); /* unused; was race_id */
hGroup = BuildGroup (pQueue, 0);
GroupPtr = LockIpGroup (pQueue, hGroup);
cread_16 (fh, NULL); /* unused; was which_side */
cread_8 (fh, NULL); /* unused; was captains_name_index */
cread_8 (fh, NULL); /* padding; for savegame compat */
cread_16 (fh, &GroupPtr->group_counter);
cread_8 (fh, &GroupPtr->race_id);
cread_8 (fh, &tmpb); /* was var2 */
GroupPtr->sys_loc = LONIBBLE (tmpb);
GroupPtr->task = HINIBBLE (tmpb);
cread_8 (fh, &GroupPtr->in_system); /* was crew_level */
cread_8 (fh, NULL); /* unused; was max_crew */
cread_8 (fh, &tmpb); /* was energy_level */
GroupPtr->dest_loc = LONIBBLE (tmpb);
GroupPtr->orbit_pos = HINIBBLE (tmpb);
cread_8 (fh, &GroupPtr->group_id); /* was max_energy */
cread_16s(fh, &GroupPtr->loc.x);
cread_16s(fh, &GroupPtr->loc.y);
UnlockIpGroup (pQueue, hGroup);
}
}
static void
LoadEncounter (ENCOUNTER *EncounterPtr, DECODE_REF fh)
{
COUNT i;
BYTE tmpb;
cread_ptr (fh); /* useless ptr; HENCOUNTER pred */
EncounterPtr->pred = 0;
cread_ptr (fh); /* useless ptr; HENCOUNTER succ */
EncounterPtr->succ = 0;
cread_ptr (fh); /* useless ptr; HELEMENT hElement */
EncounterPtr->hElement = 0;
cread_16s (fh, &EncounterPtr->transition_state);
cread_16s (fh, &EncounterPtr->origin.x);
cread_16s (fh, &EncounterPtr->origin.y);
cread_16 (fh, &EncounterPtr->radius);
// former STAR_DESC fields
cread_16s (fh, &EncounterPtr->loc_pt.x);
cread_16s (fh, &EncounterPtr->loc_pt.y);
cread_8 (fh, &EncounterPtr->race_id);
cread_8 (fh, &tmpb);
EncounterPtr->num_ships = tmpb & ENCOUNTER_SHIPS_MASK;
EncounterPtr->flags = tmpb & ENCOUNTER_FLAGS_MASK;
cread_16 (fh, NULL); /* alignment padding */
// Load each entry in the BRIEF_SHIP_INFO array
for (i = 0; i < MAX_HYPER_SHIPS; i++)
{
BRIEF_SHIP_INFO *ShipInfo = &EncounterPtr->ShipList[i];
cread_16 (fh, NULL); /* useless; was SHIP_INFO.ship_flags */
cread_8 (fh, &ShipInfo->race_id);
cread_8 (fh, NULL); /* useless; was SHIP_INFO.var2 */
// XXX: reading crew as BYTE to maintain savegame compatibility
cread_8 (fh, &tmpb);
ShipInfo->crew_level = tmpb;
cread_8 (fh, &tmpb);
ShipInfo->max_crew = tmpb;
cread_8 (fh, NULL); /* useless; was SHIP_INFO.energy_level */
cread_8 (fh, &ShipInfo->max_energy);
cread_16 (fh, NULL); /* useless; was SHIP_INFO.loc.x */
cread_16 (fh, NULL); /* useless; was SHIP_INFO.loc.y */
cread_32 (fh, NULL); /* useless val; STRING race_strings */
cread_ptr (fh); /* useless ptr; FRAME icons */
cread_ptr (fh); /* useless ptr; FRAME melee_icon */
}
// Load the stuff after the BRIEF_SHIP_INFO array
cread_32s (fh, &EncounterPtr->log_x);
cread_32s (fh, &EncounterPtr->log_y);
}
static void
LoadEvent (EVENT *EventPtr, DECODE_REF fh)
{
cread_ptr (fh); /* useless ptr; HEVENT pred */
EventPtr->pred = 0;
cread_ptr (fh); /* useless ptr; HEVENT succ */
EventPtr->succ = 0;
cread_8 (fh, &EventPtr->day_index);
cread_8 (fh, &EventPtr->month_index);
cread_16 (fh, &EventPtr->year_index);
cread_8 (fh, &EventPtr->func_index);
cread_8 (fh, NULL); /* padding */
cread_16 (fh, NULL); /* padding */
}
static void
DummyLoadQueue (QUEUE *QueuePtr, DECODE_REF fh)
{
/* QUEUE should never actually be loaded since it contains
* purely internal representation and the lists
* involved are actually loaded separately */
(void)QueuePtr; /* silence compiler */
/* QUEUE format with QUEUE_TABLE defined -- UQM default */
cread_ptr (fh); /* HLINK head */
cread_ptr (fh); /* HLINK tail */
cread_ptr (fh); /* BYTE* pq_tab */
cread_ptr (fh); /* HLINK free_list */
cread_16 (fh, NULL); /* MEM_HANDLE hq_tab */
cread_16 (fh, NULL); /* COUNT object_size */
cread_8 (fh, NULL); /* BYTE num_objects */
cread_8 (fh, NULL); /* padding */
cread_16 (fh, NULL); /* padding */
}
static void
LoadClockState (CLOCK_STATE *ClockPtr, DECODE_REF fh)
{
cread_8 (fh, &ClockPtr->day_index);
cread_8 (fh, &ClockPtr->month_index);
cread_16 (fh, &ClockPtr->year_index);
cread_16s (fh, &ClockPtr->tick_count);
cread_16s (fh, &ClockPtr->day_in_ticks);
cread_ptr (fh); /* not loading ptr; Semaphore clock_sem */
cread_ptr (fh); /* not loading ptr; Task clock_task */
cread_32 (fh, NULL); /* not loading; DWORD TimeCounter */
DummyLoadQueue (&ClockPtr->event_q, fh);
}
static void
LoadGameState (GAME_STATE *GSPtr, DECODE_REF fh)
{
BYTE dummy8, oldstate[LEGACY_GAMESTATE_SIZE];
cread_8 (fh, &dummy8); /* obsolete */
cread_8 (fh, &GSPtr->glob_flags);
cread_8 (fh, &GSPtr->CrewCost);
cread_8 (fh, &GSPtr->FuelCost);
cread_a8 (fh, GSPtr->ModuleCost, NUM_MODULES);
cread_a8 (fh, GSPtr->ElementWorth, NUM_ELEMENT_CATEGORIES);
cread_ptr (fh); /* not loading ptr; PRIMITIVE *DisplayArray */
cread_16 (fh, &GSPtr->CurrentActivity);
cread_16 (fh, NULL); /* CLOCK_STATE alignment padding */
LoadClockState (&GSPtr->GameClock, fh);
cread_16s (fh, &GSPtr->autopilot.x);
cread_16s (fh, &GSPtr->autopilot.y);
cread_16s (fh, &GSPtr->ip_location.x);
cread_16s (fh, &GSPtr->ip_location.y);
/* STAMP ShipStamp */
cread_16s (fh, &GSPtr->ShipStamp.origin.x);
cread_16s (fh, &GSPtr->ShipStamp.origin.y);
cread_16 (fh, &GSPtr->ShipFacing);
cread_8 (fh, &GSPtr->ip_planet);
cread_8 (fh, &GSPtr->in_orbit);
/* VELOCITY_DESC velocity */
cread_16 (fh, &GSPtr->velocity.TravelAngle);
cread_16s (fh, &GSPtr->velocity.vector.width);
cread_16s (fh, &GSPtr->velocity.vector.height);
cread_16s (fh, &GSPtr->velocity.fract.width);
cread_16s (fh, &GSPtr->velocity.fract.height);
cread_16s (fh, &GSPtr->velocity.error.width);
cread_16s (fh, &GSPtr->velocity.error.height);
cread_16s (fh, &GSPtr->velocity.incr.width);
cread_16s (fh, &GSPtr->velocity.incr.height);
cread_16 (fh, NULL); /* VELOCITY_DESC padding */
cread_32 (fh, &GSPtr->BattleGroupRef);
DummyLoadQueue (&GSPtr->avail_race_q, fh);
DummyLoadQueue (&GSPtr->npc_built_ship_q, fh);
// Not loading ip_group_q, was not there originally
DummyLoadQueue (&GSPtr->encounter_q, fh);
DummyLoadQueue (&GSPtr->built_ship_q, fh);
cread_a8 (fh, oldstate, LEGACY_GAMESTATE_SIZE);
InterpretLegacyGameState (GSPtr->GameState, oldstate);
cread_8 (fh, NULL); /* GAME_STATE alignment padding */
}
static BOOLEAN
LoadSisState (SIS_STATE *SSPtr, void *fp)
{
if (
read_32s (fp, &SSPtr->log_x) != 1 ||
read_32s (fp, &SSPtr->log_y) != 1 ||
read_32 (fp, &SSPtr->ResUnits) != 1 ||
read_32 (fp, &SSPtr->FuelOnBoard) != 1 ||
read_16 (fp, &SSPtr->CrewEnlisted) != 1 ||
read_16 (fp, &SSPtr->TotalElementMass) != 1 ||
read_16 (fp, &SSPtr->TotalBioMass) != 1 ||
read_a8 (fp, SSPtr->ModuleSlots, NUM_MODULE_SLOTS) != 1 ||
read_a8 (fp, SSPtr->DriveSlots, NUM_DRIVE_SLOTS) != 1 ||
read_a8 (fp, SSPtr->JetSlots, NUM_JET_SLOTS) != 1 ||
read_8 (fp, &SSPtr->NumLanders) != 1 ||
read_a16 (fp, SSPtr->ElementAmounts, NUM_ELEMENT_CATEGORIES) != 1 ||
read_str (fp, SSPtr->ShipName, SIS_NAME_SIZE) != 1 ||
read_str (fp, SSPtr->CommanderName, SIS_NAME_SIZE) != 1 ||
read_str (fp, SSPtr->PlanetName, SIS_NAME_SIZE) != 1 ||
read_16 (fp, NULL) != 1 /* padding */
)
return FALSE;
else
return TRUE;
}
static BOOLEAN
LoadSummary (SUMMARY_DESC *SummPtr, void *fp)
{
if (!LoadSisState (&SummPtr->SS, fp))
return FALSE;
if (
read_8 (fp, &SummPtr->Activity) != 1 ||
read_8 (fp, &SummPtr->Flags) != 1 ||
read_8 (fp, &SummPtr->day_index) != 1 ||
read_8 (fp, &SummPtr->month_index) != 1 ||
read_16 (fp, &SummPtr->year_index) != 1 ||
read_8 (fp, &SummPtr->MCreditLo) != 1 ||
read_8 (fp, &SummPtr->MCreditHi) != 1 ||
read_8 (fp, &SummPtr->NumShips) != 1 ||
read_8 (fp, &SummPtr->NumDevices) != 1 ||
read_a8 (fp, SummPtr->ShipList, MAX_BUILT_SHIPS) != 1 ||
read_a8 (fp, SummPtr->DeviceList, MAX_EXCLUSIVE_DEVICES) != 1 ||
read_16 (fp, NULL) != 1 /* padding */
)
return FALSE;
else
return TRUE;
}
static void
LoadStarDesc (STAR_DESC *SDPtr, DECODE_REF fh)
{
cread_16s(fh, &SDPtr->star_pt.x);
cread_16s(fh, &SDPtr->star_pt.y);
cread_8 (fh, &SDPtr->Type);
cread_8 (fh, &SDPtr->Index);
cread_8 (fh, &SDPtr->Prefix);
cread_8 (fh, &SDPtr->Postfix);
}
BOOLEAN
LoadLegacyGame (COUNT which_game, SUMMARY_DESC *SummPtr)
{
uio_Stream *in_fp;
char file[PATH_MAX];
char buf[256];
SUMMARY_DESC loc_sd;
GAME_STATE_FILE *fp;
DECODE_REF fh;
COUNT num_links;
STAR_DESC SD;
ACTIVITY Activity;
sprintf (file, "starcon2.%02u", which_game);
in_fp = res_OpenResFile (saveDir, file, "rb");
if (!in_fp)
return FALSE;
loc_sd.SaveName[0] = '\0';
if (!LoadSummary (&loc_sd, in_fp))
{
log_add (log_Error, "Warning: Savegame is corrupt");
res_CloseResFile (in_fp);
return FALSE;
}
if (!SummPtr)
{
SummPtr = &loc_sd;
}
else
{ // only need summary for displaying to user
memcpy (SummPtr, &loc_sd, sizeof (*SummPtr));
res_CloseResFile (in_fp);
return TRUE;
}
// Crude check for big-endian/little-endian incompatibilities.
// year_index is suitable as it's a multi-byte value within
// a specific recognisable range.
if (SummPtr->year_index < START_YEAR ||
SummPtr->year_index >= START_YEAR +
YEARS_TO_KOHRAH_VICTORY + 1 /* Utwig intervention */ +
1 /* time to destroy all races, plenty */ +
25 /* for cheaters */)
{
log_add (log_Error, "Warning: Savegame corrupt or from "
"an incompatible platform.");
res_CloseResFile (in_fp);
return FALSE;
}
GlobData.SIS_state = SummPtr->SS;
if ((fh = copen (in_fp, FILE_STREAM, STREAM_READ)) == 0)
{
res_CloseResFile (in_fp);
return FALSE;
}
ReinitQueue (&GLOBAL (GameClock.event_q));
ReinitQueue (&GLOBAL (encounter_q));
ReinitQueue (&GLOBAL (ip_group_q));
ReinitQueue (&GLOBAL (npc_built_ship_q));
ReinitQueue (&GLOBAL (built_ship_q));
memset (&GLOBAL (GameState[0]), 0, sizeof (GLOBAL (GameState)));
Activity = GLOBAL (CurrentActivity);
LoadGameState (&GlobData.Game_state, fh);
NextActivity = GLOBAL (CurrentActivity);
GLOBAL (CurrentActivity) = Activity;
LoadRaceQueue (fh, &GLOBAL (avail_race_q));
// START_INTERPLANETARY is only set when saving from Homeworld
// encounter screen. When the game is loaded, the
// GenerateOrbitalFunction for the current star system will
// create the encounter anew and populate the npc queue.
if (!(NextActivity & START_INTERPLANETARY))
{
if (NextActivity & START_ENCOUNTER)
LoadShipQueue (fh, &GLOBAL (npc_built_ship_q));
else if (LOBYTE (NextActivity) == IN_INTERPLANETARY)
// XXX: Technically, this queue does not need to be
// saved/loaded at all. IP groups will be reloaded
// from group state files. But the original code did,
// and so will we until we can prove we do not need to.
LoadGroupQueue (fh, &GLOBAL (ip_group_q));
else
// XXX: The empty queue read is only needed to maintain
// the savegame compatibility
LoadEmptyQueue (fh);
}
LoadShipQueue (fh, &GLOBAL (built_ship_q));
// Load the game events (compressed)
cread_16 (fh, &num_links);
{
#ifdef DEBUG_LOAD
log_add (log_Debug, "EVENTS:");
#endif /* DEBUG_LOAD */
while (num_links--)
{
HEVENT hEvent;
EVENT *EventPtr;
hEvent = AllocEvent ();
LockEvent (hEvent, &EventPtr);
LoadEvent (EventPtr, fh);
#ifdef DEBUG_LOAD
log_add (log_Debug, "\t%u/%u/%u -- %u",
EventPtr->month_index,
EventPtr->day_index,
EventPtr->year_index,
EventPtr->func_index);
#endif /* DEBUG_LOAD */
UnlockEvent (hEvent);
PutEvent (hEvent);
}
}
// Load the encounters (black globes in HS/QS (compressed))
cread_16 (fh, &num_links);
{
while (num_links--)
{
HENCOUNTER hEncounter;
ENCOUNTER *EncounterPtr;
hEncounter = AllocEncounter ();
LockEncounter (hEncounter, &EncounterPtr);
LoadEncounter (EncounterPtr, fh);
UnlockEncounter (hEncounter);
PutEncounter (hEncounter);
}
}
// Copy the star info file from the compressed stream
fp = OpenStateFile (STARINFO_FILE, "wb");
if (fp)
{
DWORD flen;
cread_32 (fh, &flen);
while (flen)
{
COUNT num_bytes;
num_bytes = flen >= sizeof (buf) ? sizeof (buf) : (COUNT)flen;
cread (buf, num_bytes, 1, fh);
WriteStateFile (buf, num_bytes, 1, fp);
flen -= num_bytes;
}
CloseStateFile (fp);
}
// Copy the defined groupinfo file from the compressed stream
fp = OpenStateFile (DEFGRPINFO_FILE, "wb");
if (fp)
{
DWORD flen;
cread_32 (fh, &flen);
while (flen)
{
COUNT num_bytes;
num_bytes = flen >= sizeof (buf) ? sizeof (buf) : (COUNT)flen;
cread (buf, num_bytes, 1, fh);
WriteStateFile (buf, num_bytes, 1, fp);
flen -= num_bytes;
}
CloseStateFile (fp);
}
// Copy the random groupinfo file from the compressed stream
fp = OpenStateFile (RANDGRPINFO_FILE, "wb");
if (fp)
{
DWORD flen;
cread_32 (fh, &flen);
while (flen)
{
COUNT num_bytes;
num_bytes = flen >= sizeof (buf) ? sizeof (buf) : (COUNT)flen;
cread (buf, num_bytes, 1, fh);
WriteStateFile (buf, num_bytes, 1, fp);
flen -= num_bytes;
}
CloseStateFile (fp);
}
LoadStarDesc (&SD, fh);
cclose (fh);
res_CloseResFile (in_fp);
EncounterGroup = 0;
EncounterRace = -1;
ReinitQueue (&race_q[0]);
ReinitQueue (&race_q[1]);
CurStarDescPtr = FindStar (NULL, &SD.star_pt, 0, 0);
if (!(NextActivity & START_ENCOUNTER)
&& LOBYTE (NextActivity) == IN_INTERPLANETARY)
NextActivity |= START_INTERPLANETARY;
return TRUE;
}
+1 -1
View File
@@ -23,9 +23,9 @@
#include "../encount.h"
#include "../gamestr.h"
#include "../controls.h"
#include "../save.h"
#include "../settings.h"
#include "../shipcont.h"
#include "../load.h"
#include "../setup.h"
#include "../state.h"
#include "../sis.h"
+1 -1
View File
@@ -30,13 +30,13 @@
#include "../nameref.h"
#include "../resinst.h"
#include "../settings.h"
#include "../load.h"
#include "../util.h"
#include "../process.h"
#include "../setup.h"
#include "../sounds.h"
#include "../state.h"
#include "../sis.h"
#include "../save.h"
#include "options.h"
#include "libs/graphics/gfx_common.h"
#include "libs/graphics/drawable.h"
+1 -1
View File
@@ -37,11 +37,11 @@
#include "../ipdisp.h"
#include "../grpinfo.h"
#include "../process.h"
#include "../load.h"
#include "../setup.h"
#include "../sounds.h"
#include "../state.h"
#include "../uqmdebug.h"
#include "../save.h"
#include "options.h"
#include "libs/graphics/gfx_common.h"
#include "libs/mathlib.h"
+1 -1
View File
@@ -30,8 +30,8 @@
#include "supermelee/melee.h"
#include "resinst.h"
#include "nameref.h"
#include "save.h"
#include "settings.h"
#include "load.h"
#include "setup.h"
#include "sounds.h"
#include "setupmenu.h"
+466 -489
View File
File diff suppressed because it is too large Load Diff
+46 -3
View File
@@ -17,16 +17,59 @@
#ifndef UQM_SAVE_H_
#define UQM_SAVE_H_
#include "sis.h"
// for SUMMARY_DESC
#include "sis.h" // SUMMARY_DESC includes SIS_STATE in it
#include "globdata.h"
#include "libs/compiler.h"
#if defined(__cplusplus)
extern "C" {
#endif
// XXX: Theoretically, a player can have 17 devices on board without
// cheating. We only provide
// room for 16 below, which is not really a problem since this
// is only used for displaying savegame summaries. There is also
// room for only 16 devices on screen.
#define MAX_EXCLUSIVE_DEVICES 16
#define SAVE_NAME_SIZE 64
// The savefile tag numbers.
#define SAVEFILE_TAG 0x01534d55 // "UMS\x01": UQM Save version 1
#define SUMMARY_TAG 0x6d6d7553 // "Summ": Summary. Must be first!
#define GLOBAL_STATE_TAG 0x74536c47 // "GlSt": Global State. Must be 2nd!
#define GAME_STATE_TAG 0x74536d47 // "GmSt": Game State Bits. Must be 3rd!
#define EVENTS_TAG 0x73747645 // "Evts": Events
#define ENCOUNTERS_TAG 0x74636e45 // "Enct": Encounters
#define RACE_Q_TAG 0x51636152 // "RacQ": avail_race_q
#define IP_GRP_Q_TAG 0x51704749 // "IGpQ": ip_group_q
#define NPC_SHIP_Q_TAG 0x5163704e // "NpcQ": npc_built_ship_q
#define SHIP_Q_TAG 0x51706853 // "ShpQ": built_ship_q
#define STAR_TAG 0x72617453 // "Star": STAR_DESC
#define SCAN_TAG 0x6e616353 // "Scan": Scan Masks (stuff picked up)
#define BATTLE_GROUP_TAG 0x70477442 // "BtGp": Battle Group definition
#define GROUP_LIST_TAG 0x73707247 // "Grps": Group List
typedef struct
{
SIS_STATE SS;
BYTE Activity;
BYTE Flags;
BYTE day_index, month_index;
COUNT year_index;
BYTE MCreditLo, MCreditHi;
BYTE NumShips, NumDevices;
BYTE ShipList[MAX_BUILT_SHIPS];
BYTE DeviceList[MAX_EXCLUSIVE_DEVICES];
UNICODE SaveName[SAVE_NAME_SIZE];
} SUMMARY_DESC;
extern ACTIVITY NextActivity;
extern BOOLEAN LoadGame (COUNT which_game, SUMMARY_DESC *summary_desc);
extern BOOLEAN LoadLegacyGame (COUNT which_game, SUMMARY_DESC *summary_desc);
extern void SaveProblem (void);
extern BOOLEAN SaveGame (COUNT which_game, SUMMARY_DESC *summary_desc);
extern BOOLEAN SaveGame (COUNT which_game, SUMMARY_DESC *summary_desc, const char *name);
#if defined(__cplusplus)
}
+22 -25
View File
@@ -22,22 +22,38 @@
#include "libs/mathlib.h"
// Core characteristics
#define MAX_CREW 20
#define MAX_ENERGY 24
#define ENERGY_REGENERATION 1
#define WEAPON_ENERGY_COST 3
#define SPECIAL_ENERGY_COST 2
#define ENERGY_WAIT 8
#define MAX_THRUST 24
#define THRUST_INCREMENT 3
#define TURN_WAIT 4
#define THRUST_WAIT 0
#define WEAPON_WAIT 0
#define SPECIAL_WAIT 0
#define SHIP_MASS 6
// Bubbles
#define WEAPON_ENERGY_COST 3
#define WEAPON_WAIT 0
#define ANDROSYNTH_OFFSET 14
#define MISSILE_OFFSET 3
#define MISSILE_SPEED DISPLAY_TO_WORLD (8)
#define MISSILE_LIFE 200
#define MISSILE_HITS 3
#define MISSILE_DAMAGE 2
#define TRACK_WAIT 2
// Blazer
#define SPECIAL_ENERGY_COST 2
#define BLAZER_DEGENERATION (-1)
#define SPECIAL_WAIT 0
#define BLAZER_OFFSET 10
#define BLAZER_THRUST 60
#define BLAZER_TURN_WAIT 1
#define BLAZER_DAMAGE 3
#define BLAZER_MASS 1
static RACE_DESC androsynth_desc =
{
{ /* SHIP_INFO */
@@ -149,15 +165,10 @@ SetCustomShipData (RACE_DESC *pRaceDesc, const CustomShipData_t *data)
}
}
#define BLAZER_DAMAGE 3
#define BLAZER_MASS 1
static void
blazer_collision (ELEMENT *ElementPtr0, POINT *pPt0,
ELEMENT *ElementPtr1, POINT *pPt1)
{
#define BLAZER_OFFSET 10
BYTE old_offs;
COUNT old_crew_level;
COUNT old_life;
@@ -177,8 +188,6 @@ blazer_collision (ELEMENT *ElementPtr0, POINT *pPt0,
collision (ElementPtr0, pPt0, ElementPtr1, pPt1);
}
#define MISSILE_SPEED DISPLAY_TO_WORLD (8)
static void
bubble_preprocess (ELEMENT *ElementPtr)
{
@@ -214,23 +223,15 @@ bubble_preprocess (ELEMENT *ElementPtr)
facing -= (COUNT)TFB_Random () & (ANGLE_TO_FACING (HALF_CIRCLE) - 1);
SetVelocityVector (&ElementPtr->velocity,
MISSILE_SPEED, facing);
#define TRACK_WAIT 2
turn_wait = TRACK_WAIT;
}
ElementPtr->turn_wait = MAKE_BYTE (turn_wait, thrust_wait);
}
#define MISSILE_DAMAGE 2
#define MISSILE_LIFE 200
static COUNT
initialize_bubble (ELEMENT *ShipPtr, HELEMENT BubbleArray[])
{
#define ANDROSYNTH_OFFSET 14
#define MISSILE_OFFSET 3
#define MISSILE_HITS 3
STARSHIP *StarShipPtr;
MISSILE_BLOCK MissileBlock;
@@ -364,8 +365,6 @@ androsynth_intelligence (ELEMENT *ShipPtr, EVALUATE_DESC *ObjectsOfConcern,
}
}
#define BLAZER_TURN_WAIT 1
static void
androsynth_postprocess (ELEMENT *ElementPtr)
{
@@ -375,7 +374,6 @@ androsynth_postprocess (ELEMENT *ElementPtr)
/* take care of blazer effect */
if (ElementPtr->next.image.farray == StarShipPtr->RaceDescPtr->ship_data.special)
{
#define BLAZER_DEGENERATION (-1)
if ((StarShipPtr->cur_status_flags & SPECIAL)
|| StarShipPtr->RaceDescPtr->ship_info.energy_level == 0)
{
@@ -484,7 +482,6 @@ androsynth_preprocess (ELEMENT *ElementPtr)
--ElementPtr->thrust_wait;
else
{
#define BLAZER_THRUST 60
COUNT facing;
facing = StarShipPtr->ShipFacing;
+11 -8
View File
@@ -22,24 +22,28 @@
#include "libs/mathlib.h"
// Core characteristics
#define MAX_CREW 6
#define MAX_ENERGY 20
#define ENERGY_REGENERATION 1
#define WEAPON_ENERGY_COST 2
#define SPECIAL_ENERGY_COST 3
#define ENERGY_WAIT 6
#define MAX_THRUST /* DISPLAY_TO_WORLD (10) */ 40
#define THRUST_INCREMENT MAX_THRUST
#define TURN_WAIT 0
#define THRUST_WAIT 0
#define WEAPON_WAIT 1
#define SPECIAL_WAIT 2
#define TURN_WAIT 0
#define SHIP_MASS 1
// Tracking Laser
#define WEAPON_ENERGY_COST 2
#define WEAPON_WAIT 1
#define ARILOU_OFFSET 9
#define LASER_RANGE DISPLAY_TO_WORLD (100 + ARILOU_OFFSET)
// Teleporter
#define SPECIAL_ENERGY_COST 3
#define SPECIAL_WAIT 2
#define HYPER_LIFE 5
static RACE_DESC arilou_desc =
{
{ /* SHIP_INFO */
@@ -209,7 +213,6 @@ arilou_preprocess (ELEMENT *ElementPtr)
&& DeltaEnergy (ElementPtr, -SPECIAL_ENERGY_COST))
{
/* Special key is pressed; start teleport */
#define HYPER_LIFE 5
ZeroVelocityComponents (&ElementPtr->velocity);
StarShipPtr->cur_status_flags &=
~(SHIP_AT_MAX_SPEED | LEFT | RIGHT | THRUST | WEAPON);
+33 -31
View File
@@ -22,25 +22,48 @@
#include "uqm/globdata.h"
// Core characteristics
#define MAX_CREW MAX_CREW_SIZE
#define MAX_ENERGY MAX_ENERGY_SIZE
#define ENERGY_REGENERATION 1
#define WEAPON_ENERGY_COST 6
#define SPECIAL_ENERGY_COST (MAX_ENERGY_SIZE / 2)
#define ENERGY_WAIT 4
#define MAX_THRUST 30
#define THRUST_INCREMENT 6
#define TURN_WAIT 4
#define THRUST_WAIT 6
#define WEAPON_WAIT 6
#define SPECIAL_WAIT 9
#define SHIP_MASS 10
// Buzzsaw
#define WEAPON_ENERGY_COST 6
#define WEAPON_WAIT 6
#define MISSILE_OFFSET 9
#define KOHR_AH_OFFSET 28
#define MISSILE_SPEED 64
#define MISSILE_LIFE 64 /* actually, it's as long as you
* hold the button down.
*/
#define MISSILE_LIFE 64
/* actually, it's as long as you hold the button down.*/
#define MISSILE_HITS 10
#define MISSILE_DAMAGE 4
#define SAW_RATE 0
#define MAX_SAWS 8
#define ACTIVATE_RANGE 224
/* Originally SPACE_WIDTH - the distance within which
* stationary sawblades will home */
#define TRACK_WAIT 4
#define FRAGMENT_SPEED MISSILE_SPEED
#define FRAGMENT_LIFE 10
#define FRAGMENT_RANGE (FRAGMENT_LIFE * FRAGMENT_SPEED)
// F.R.I.E.D.
#define SPECIAL_ENERGY_COST (MAX_ENERGY_SIZE / 2)
#define SPECIAL_WAIT 9
#define GAS_OFFSET 2
#define GAS_SPEED 16
#define GAS_RATE 2 /* Controls animation of the gas cloud decay - the decay
* animation advances one frame every GAS_RATE frames. */
#define GAS_HITS 100
#define GAS_DAMAGE 3
#define GAS_ALT_DAMAGE 50
#define NUM_GAS_CLOUDS 16
static RACE_DESC black_urquan_desc =
{
@@ -113,9 +136,6 @@ static RACE_DESC black_urquan_desc =
0, /* CodeRef */
};
#define SAW_RATE 0
#define MAX_SAWS 8
static void
spin_preprocess (ELEMENT *ElementPtr)
{
@@ -154,8 +174,6 @@ spin_preprocess (ELEMENT *ElementPtr)
UnlockElement (StarShipPtr->hShip);
}
#define TRACK_WAIT 4
static void
buzztrack_preprocess (ELEMENT *ElementPtr)
{
@@ -172,7 +190,6 @@ buzztrack_preprocess (ELEMENT *ElementPtr)
}
else
{
#define ACTIVATE_RANGE 224 /* Originally SPACE_WIDTH */
SIZE delta_x, delta_y;
ELEMENT *eptr;
@@ -311,10 +328,6 @@ buzzsaw_postprocess (ELEMENT *ElementPtr)
static COUNT
initialize_buzzsaw (ELEMENT *ShipPtr, HELEMENT SawArray[])
{
#define MISSILE_HITS 10
#define MISSILE_DAMAGE 4
#define MISSILE_OFFSET 9
#define KOHR_AH_OFFSET 28
STARSHIP *StarShipPtr;
MISSILE_BLOCK MissileBlock;
@@ -379,9 +392,6 @@ black_urquan_intelligence (ELEMENT *ShipPtr, EVALUATE_DESC *ObjectsOfConcern,
lpEvalDesc = &ObjectsOfConcern[ENEMY_SHIP_INDEX];
if (lpEvalDesc->ObjectPtr)
{
#define FRAGMENT_LIFE 10
#define FRAGMENT_SPEED MISSILE_SPEED
#define FRAGMENT_RANGE (FRAGMENT_LIFE * FRAGMENT_SPEED)
HELEMENT h, hNext;
ELEMENT *BuzzSawPtr;
@@ -433,8 +443,6 @@ black_urquan_intelligence (ELEMENT *ShipPtr, EVALUATE_DESC *ObjectsOfConcern,
}
}
#define GAS_RATE 2
static void
gas_cloud_preprocess (ELEMENT *ElementPtr)
{
@@ -450,8 +458,6 @@ gas_cloud_preprocess (ELEMENT *ElementPtr)
}
}
#define GAS_DAMAGE 3
static void
gas_cloud_collision (ELEMENT *ElementPtr0, POINT *pPt0,
ELEMENT *ElementPtr1, POINT *pPt1)
@@ -459,7 +465,7 @@ gas_cloud_collision (ELEMENT *ElementPtr0, POINT *pPt0,
if (ElementPtr1->state_flags & PLAYER_SHIP)
ElementPtr0->mass_points = GAS_DAMAGE;
else
ElementPtr0->mass_points = 50;
ElementPtr0->mass_points = GAS_ALT_DAMAGE;
weapon_collision (ElementPtr0, pPt0, ElementPtr1, pPt1);
}
@@ -467,10 +473,6 @@ gas_cloud_collision (ELEMENT *ElementPtr0, POINT *pPt0,
static void
spawn_gas_cloud (ELEMENT *ElementPtr)
{
#define GAS_SPEED 16
#define GAS_HITS 100
#define GAS_OFFSET 2
#define NUM_GAS_CLOUDS 16
SIZE dx, dy;
STARSHIP *StarShipPtr;
MISSILE_BLOCK MissileBlock;
+35 -32
View File
@@ -23,27 +23,48 @@
#include "uqm/globdata.h"
#include "libs/mathlib.h"
// Core characteristics
#define MAX_CREW 36
#define MAX_ENERGY 30
#define ENERGY_REGENERATION 1
#define WEAPON_ENERGY_COST 5
#define SPECIAL_ENERGY_COST MAX_ENERGY
#define ENERGY_WAIT 4
#define MAX_THRUST /* DISPLAY_TO_WORLD (7) */ 27
#define THRUST_INCREMENT /* DISPLAY_TO_WORLD (2) */ 3
#define TURN_WAIT 6
#define THRUST_WAIT 4
#define WEAPON_WAIT 0
#define SPECIAL_WAIT 0
#define MAX_DOGGIES 4
#define TURN_WAIT 6
#define SHIP_MASS 10
// Photon Shard
#define WEAPON_ENERGY_COST 5
#define WEAPON_WAIT 0
#define CHENJESU_OFFSET 16
#define MISSILE_OFFSET 0
#define MISSILE_SPEED DISPLAY_TO_WORLD (16)
#define MISSILE_LIFE 90 /* actually, it's as long as you
* hold the button down.
*/
#define MISSILE_LIFE 90
/* actually, it's as long as you hold the button down. */
#define MISSILE_HITS 10
#define MISSILE_DAMAGE 6
#define NUM_SPARKLES 8
// Shrapnel
#define FRAGMENT_OFFSET 2
#define NUM_FRAGMENTS 8
#define FRAGMENT_LIFE 10
#define FRAGMENT_SPEED MISSILE_SPEED
#define FRAGMENT_RANGE (FRAGMENT_LIFE * FRAGMENT_SPEED)
/* This bit is for the cyborg only. */
#define FRAGMENT_HITS 1
#define FRAGMENT_DAMAGE 2
// DOGI
#define SPECIAL_ENERGY_COST MAX_ENERGY
#define SPECIAL_WAIT 0
#define DOGGY_OFFSET 18
#define DOGGY_SPEED DISPLAY_TO_WORLD (8)
#define ENERGY_DRAIN 10
#define MAX_DOGGIES 4
#define DOGGY_HITS 3
#define DOGGY_MASS 4
static RACE_DESC chenjesu_desc =
{
@@ -116,17 +137,9 @@ static RACE_DESC chenjesu_desc =
0, /* CodeRef */
};
#define FRAGMENT_LIFE 10
#define FRAGMENT_SPEED MISSILE_SPEED
#define FRAGMENT_RANGE (FRAGMENT_LIFE * FRAGMENT_SPEED)
static void
crystal_postprocess (ELEMENT *ElementPtr)
{
#define FRAGMENT_HITS 1
#define FRAGMENT_DAMAGE 2
#define FRAGMENT_OFFSET 2
#define NUM_FRAGMENTS 8
STARSHIP *StarShipPtr;
MISSILE_BLOCK MissileBlock;
@@ -212,7 +225,6 @@ crystal_collision (ELEMENT *ElementPtr0, POINT *pPt0,
{
ELEMENT *BlastElementPtr;
#define NUM_SPARKLES 8
LockElement (hBlastElement, &BlastElementPtr);
BlastElementPtr->current.location = ElementPtr1->current.location;
@@ -231,9 +243,6 @@ crystal_collision (ELEMENT *ElementPtr0, POINT *pPt0,
}
}
#define DOGGY_OFFSET 18
#define DOGGY_SPEED DISPLAY_TO_WORLD (8)
static void
doggy_preprocess (ELEMENT *ElementPtr)
{
@@ -314,7 +323,6 @@ static void
doggy_collision (ELEMENT *ElementPtr0, POINT *pPt0,
ELEMENT *ElementPtr1, POINT *pPt1)
{
#define ENERGY_DRAIN 10
collision (ElementPtr0, pPt0, ElementPtr1, pPt1);
if ((ElementPtr1->state_flags & PLAYER_SHIP)
&& !elementsOfSamePlayer (ElementPtr0, ElementPtr1))
@@ -335,8 +343,6 @@ doggy_collision (ELEMENT *ElementPtr0, POINT *pPt0,
ElementPtr0->thrust_wait += COLLISION_THRUST_WAIT << 1;
}
#define CHENJESU_OFFSET 16
static void
spawn_doggy (ELEMENT *ElementPtr)
{
@@ -352,8 +358,8 @@ spawn_doggy (ELEMENT *ElementPtr)
PutElement (hDoggyElement);
LockElement (hDoggyElement, &DoggyElementPtr);
DoggyElementPtr->hit_points = 3;
DoggyElementPtr->mass_points = 4;
DoggyElementPtr->hit_points = DOGGY_HITS;
DoggyElementPtr->mass_points = DOGGY_MASS;
DoggyElementPtr->thrust_wait = 0;
DoggyElementPtr->playerNr = ElementPtr->playerNr;
DoggyElementPtr->state_flags = APPEARING;
@@ -499,9 +505,6 @@ chenjesu_intelligence (ELEMENT *ShipPtr, EVALUATE_DESC *ObjectsOfConcern,
static COUNT
initialize_crystal (ELEMENT *ShipPtr, HELEMENT CrystalArray[])
{
#define MISSILE_HITS 10
#define MISSILE_DAMAGE 6
#define MISSILE_OFFSET 0
STARSHIP *StarShipPtr;
MISSILE_BLOCK MissileBlock;
+22 -17
View File
@@ -24,23 +24,36 @@
#include "uqm/globdata.h"
#include "libs/mathlib.h"
// Core characteristics
#define MAX_CREW MAX_CREW_SIZE
#define MAX_ENERGY MAX_ENERGY_SIZE
#define ENERGY_REGENERATION 1
#define WEAPON_ENERGY_COST 2
#define SPECIAL_ENERGY_COST 1
#define ENERGY_WAIT 1
#define MAX_THRUST 35
#define THRUST_INCREMENT 7
#define TURN_WAIT 3
#define THRUST_WAIT 5
#define WEAPON_WAIT 0
#define SPECIAL_WAIT 0
#define TURN_WAIT 3
#define SHIP_MASS 10
// Laser
#define WEAPON_ENERGY_COST 2
#define WEAPON_WAIT 0
#define CHMMR_OFFSET 18
#define LASER_RANGE DISPLAY_TO_WORLD (150)
#define NUM_CYCLES 4
// Tractor Beam
#define SPECIAL_ENERGY_COST 1
#define SPECIAL_WAIT 0
#define NUM_SHADOWS 5
// Satellites
#define NUM_SATELLITES 3
#define SATELLITE_OFFSET DISPLAY_TO_WORLD (64)
#define SATELLITE_HITPOINTS 10
#define SATELLITE_MASS 10
#define DEFENSE_RANGE (UWORD)64
#define DEFENSE_WAIT 2
static RACE_DESC chmmr_desc =
{
@@ -202,7 +215,6 @@ laser_death (ELEMENT *ElementPtr)
static COUNT
initialize_megawatt_laser (ELEMENT *ShipPtr, HELEMENT LaserArray[])
{
#define NUM_CYCLES 4
RECT r;
STARSHIP *StarShipPtr;
LASER_BLOCK LaserBlock;
@@ -337,8 +349,6 @@ chmmr_postprocess (ELEMENT *ElementPtr)
facing = 0;
if (TrackShip (ElementPtr, &facing) >= 0)
{
#define NUM_SHADOWS 5
ELEMENT *ShipElementPtr;
LockElement (ElementPtr->hTarget, &ShipElementPtr);
@@ -444,8 +454,6 @@ chmmr_postprocess (ELEMENT *ElementPtr)
StarShipPtr->special_counter = 0;
}
#define SATELLITE_OFFSET DISPLAY_TO_WORLD (64)
static void
satellite_preprocess (ELEMENT *ElementPtr)
{
@@ -502,8 +510,6 @@ satellite_preprocess (ELEMENT *ElementPtr)
static void
spawn_point_defense (ELEMENT *ElementPtr)
{
#define DEFENSE_RANGE (UWORD)64
#define DEFENSE_WAIT 2
BYTE weakest;
UWORD best_dist;
STARSHIP *StarShipPtr;
@@ -674,7 +680,6 @@ satellite_death (ELEMENT *ElementPtr)
static void
spawn_satellites (ELEMENT *ElementPtr)
{
#define NUM_SATELLITES 3
COUNT i;
STARSHIP *StarShipPtr;
@@ -697,8 +702,8 @@ spawn_satellites (ELEMENT *ElementPtr)
SattPtr->state_flags = IGNORE_SIMILAR | APPEARING
| FINITE_LIFE;
SattPtr->life_span = NORMAL_LIFE + 1;
SattPtr->hit_points = 10;
SattPtr->mass_points = 10;
SattPtr->hit_points = SATELLITE_HITPOINTS;
SattPtr->mass_points = SATELLITE_MASS;
angle = (i * FULL_CIRCLE + (NUM_SATELLITES >> 1))
/ NUM_SATELLITES;
+16 -13
View File
@@ -20,23 +20,33 @@
#include "druuge.h"
#include "resinst.h"
// Core characteristics
#define MAX_CREW 14
#define MAX_ENERGY 32
#define ENERGY_REGENERATION 1
#define WEAPON_ENERGY_COST 4
#define SPECIAL_ENERGY_COST 16
#define ENERGY_WAIT 50
#define MAX_THRUST 20
#define THRUST_INCREMENT 2
#define TURN_WAIT 4
#define THRUST_WAIT 1
#define WEAPON_WAIT 10
#define SPECIAL_WAIT 30
#define TURN_WAIT 4
#define SHIP_MASS 5
// Mass Driver
#define WEAPON_ENERGY_COST 4
#define WEAPON_WAIT 10
#define DRUUGE_OFFSET 24
#define MISSILE_OFFSET 6
#define MISSILE_SPEED DISPLAY_TO_WORLD (30)
#define MISSILE_LIFE 20
#define MISSILE_RANGE (MISSILE_SPEED * MISSILE_LIFE)
#define MISSILE_HITS 4
#define MISSILE_DAMAGE 6
#define RECOIL_VELOCITY WORLD_TO_VELOCITY (DISPLAY_TO_WORLD (6))
#define MAX_RECOIL_VELOCITY (RECOIL_VELOCITY * 4)
// Furnace
#define SPECIAL_ENERGY_COST 16
#define SPECIAL_WAIT 30
static RACE_DESC druuge_desc =
{
@@ -109,9 +119,6 @@ static RACE_DESC druuge_desc =
0, /* CodeRef */
};
#define RECOIL_VELOCITY WORLD_TO_VELOCITY (DISPLAY_TO_WORLD (6))
#define MAX_RECOIL_VELOCITY (RECOIL_VELOCITY * 4)
static void
cannon_collision (ELEMENT *ElementPtr0, POINT *pPt0,
ELEMENT *ElementPtr1, POINT *pPt1)
@@ -153,10 +160,6 @@ cannon_collision (ELEMENT *ElementPtr0, POINT *pPt0,
static COUNT
initialize_cannon (ELEMENT *ShipPtr, HELEMENT CannonArray[])
{
#define DRUUGE_OFFSET 24
#define MISSILE_OFFSET 6
#define MISSILE_HITS 4
#define MISSILE_DAMAGE 6
STARSHIP *StarShipPtr;
MISSILE_BLOCK MissileBlock;
+20 -18
View File
@@ -23,24 +23,36 @@
#include "uqm/colors.h"
#include "uqm/globdata.h"
// Core characteristics
#define MAX_CREW 18
#define MAX_ENERGY 18
#define ENERGY_REGENERATION 1
#define WEAPON_ENERGY_COST 9
#define SPECIAL_ENERGY_COST 4
#define ENERGY_WAIT 8
#define MAX_THRUST /* DISPLAY_TO_WORLD (6) */ 24
#define THRUST_INCREMENT /* DISPLAY_TO_WORLD (2) */ 3
#define TURN_WAIT 1
#define THRUST_WAIT 4
#define WEAPON_WAIT 10
#define SPECIAL_WAIT 9
#define TURN_WAIT 1
#define SHIP_MASS 6
#define MISSILE_LIFE 60
// Nuke
#define WEAPON_ENERGY_COST 9
#define WEAPON_WAIT 10
#define HUMAN_OFFSET 42
#define NUKE_OFFSET 8
#define MIN_MISSILE_SPEED DISPLAY_TO_WORLD (10)
#define MAX_MISSILE_SPEED DISPLAY_TO_WORLD (20)
#define MISSILE_SPEED (MAX_THRUST >= MIN_MISSILE_SPEED ? \
MAX_THRUST : MIN_MISSILE_SPEED)
#define THRUST_SCALE DISPLAY_TO_WORLD (1)
#define MISSILE_LIFE 60
#define MISSILE_HITS 1
#define MISSILE_DAMAGE 4
#define TRACK_WAIT 3
// Point-Defense Laser
#define SPECIAL_ENERGY_COST 4
#define SPECIAL_WAIT 9
#define LASER_RANGE (UWORD)100
static RACE_DESC human_desc =
{
@@ -113,10 +125,6 @@ static RACE_DESC human_desc =
0, /* CodeRef */
};
#define MISSILE_SPEED (MAX_THRUST >= MIN_MISSILE_SPEED ? \
MAX_THRUST : MIN_MISSILE_SPEED)
#define TRACK_WAIT 3
static void
nuke_preprocess (ELEMENT *ElementPtr)
{
@@ -141,7 +149,6 @@ nuke_preprocess (ELEMENT *ElementPtr)
{
SIZE speed;
#define THRUST_SCALE DISPLAY_TO_WORLD (1)
if ((speed = MISSILE_SPEED +
((MISSILE_LIFE - ElementPtr->life_span) *
THRUST_SCALE)) > MAX_MISSILE_SPEED)
@@ -196,7 +203,6 @@ spawn_point_defense (ELEMENT *ElementPtr)
if (ObjectPtr != ShipPtr && CollidingElement (ObjectPtr) &&
!OBJECT_CLOAKED (ObjectPtr))
{
#define LASER_RANGE (UWORD)100
SIZE delta_x, delta_y;
delta_x = ObjectPtr->next.location.x -
@@ -265,10 +271,6 @@ spawn_point_defense (ELEMENT *ElementPtr)
static COUNT
initialize_nuke (ELEMENT *ShipPtr, HELEMENT NukeArray[])
{
#define HUMAN_OFFSET 42
#define MISSILE_DAMAGE 4
#define MISSILE_HITS 1
#define NUKE_OFFSET 8
STARSHIP *StarShipPtr;
MISSILE_BLOCK MissileBlock;
+18 -12
View File
@@ -24,21 +24,33 @@
#include "uqm/globdata.h"
// Core characteristics
#define MAX_CREW 22
#define MAX_ENERGY 16
#define ENERGY_REGENERATION 4
#define WEAPON_ENERGY_COST 1
#define SPECIAL_ENERGY_COST 3
#define ENERGY_WAIT 4
#define MAX_THRUST 25
#define THRUST_INCREMENT 5
#define TURN_WAIT 2
#define THRUST_WAIT 0
#define WEAPON_WAIT 0
#define SPECIAL_WAIT 13
#define TURN_WAIT 2
#define SHIP_MASS 7
#define LOOK_AHEAD 4
/* Controls how much the auto-turn will attempt to "lead"
* its target. */
// Hellfire Spout
#define WEAPON_ENERGY_COST 1
#define WEAPON_WAIT 0
#define MISSILE_LIFE 8
#define ILWRATH_OFFSET 29
#define MISSILE_SPEED MAX_THRUST
#define MISSILE_HITS 1
#define MISSILE_DAMAGE 1
#define MISSILE_OFFSET 0
// Cloaking Device
#define SPECIAL_ENERGY_COST 3
#define SPECIAL_WAIT 13
static RACE_DESC ilwrath_desc =
{
@@ -178,11 +190,6 @@ ilwrath_intelligence (ELEMENT *ShipPtr, EVALUATE_DESC *ObjectsOfConcern,
static COUNT
initialize_flame (ELEMENT *ShipPtr, HELEMENT FlameArray[])
{
#define ILWRATH_OFFSET 29
#define MISSILE_SPEED MAX_THRUST
#define MISSILE_HITS 1
#define MISSILE_DAMAGE 1
#define MISSILE_OFFSET 0
STARSHIP *StarShipPtr;
MISSILE_BLOCK MissileBlock;
@@ -278,7 +285,6 @@ ilwrath_preprocess (ELEMENT *ElementPtr)
facing = StarShipPtr->ShipFacing;
if (TrackShip (ElementPtr, &facing) >= 0)
{
#define LOOK_AHEAD 4
ELEMENT *eptr;
SIZE dx0, dy0, dx1, dy1;
VELOCITY_DESC v;
+51 -45
View File
@@ -27,25 +27,58 @@
#include "libs/mathlib.h"
#include "libs/timelib.h"
#define num_generators characteristics.max_thrust
// Core characteristics
#define MAX_CREW 1
#define MAX_ENERGY MAX_ENERGY_SIZE
#define ENERGY_REGENERATION 1
#define WEAPON_ENERGY_COST 2
#define SPECIAL_ENERGY_COST 3
#define ENERGY_WAIT 6
#define MAX_THRUST 0
#define THRUST_INCREMENT 0
#define TURN_WAIT 0
#define THRUST_WAIT 0
#define WEAPON_WAIT ((ONE_SECOND / BATTLE_FRAME_RATE) * 10)
#define SPECIAL_WAIT ((ONE_SECOND / BATTLE_FRAME_RATE) * 3)
#define SHIP_MASS (MAX_SHIP_MASS * 10)
#define SAMATRA_OFFSET 9
#define MISSILE_SPEED DISPLAY_TO_WORLD (8)
#define TURRET_WAIT 0 /* Controls animation of the Sa-Matra's central
* 'furnace', a new frame is displayed once every
* TURRET_WAIT frames. */
// Yellow comet
#define WEAPON_WAIT ((ONE_SECOND / BATTLE_FRAME_RATE) * 10)
#define COMET_DAMAGE 2
#define COMET_OFFSET 0
#define COMET_HITS 12
#define COMET_SPEED DISPLAY_TO_WORLD (12)
#define COMET_LIFE 2
#define COMET_TURN_WAIT 3
#define MAX_COMETS 3
#define WEAPON_ENERGY_COST 2
/* Used for samatra_desc.weapon_energy_cost, but the value isn't
* actually used. */
// Green sentinel
#define SPECIAL_WAIT ((ONE_SECOND / BATTLE_FRAME_RATE) * 3)
#define SENTINEL_SPEED DISPLAY_TO_WORLD (8)
#define SENTINEL_LIFE 2
#define SENTINEL_OFFSET 0
#define SENTINEL_HITS 10
#define SENTINEL_DAMAGE 1
#define TRACK_WAIT 1
#define ANIMATION_WAIT 1
#define RECOIL_VELOCITY WORLD_TO_VELOCITY (DISPLAY_TO_WORLD (10))
#define MAX_RECOIL_VELOCITY (RECOIL_VELOCITY * 4)
#define MAX_SENTINELS 4
#define SPECIAL_ENERGY_COST 3
/* Used for samatra_desc.special_energy_cost, but the value isn't
* actually used. */
// Blue force field
#define GATE_DAMAGE 1
#define GATE_HITS 100
// Red generators
#define GENERATOR_HITS 15
#define MAX_GENERATORS 8
static RACE_DESC samatra_desc =
{
@@ -153,8 +186,6 @@ comet_preprocess (ELEMENT *ElementPtr)
ElementPtr->state_flags |= CHANGING;
}
#define COMET_DAMAGE 2
static void
comet_collision (ELEMENT *ElementPtr0, POINT *pPt0,
ELEMENT *ElementPtr1, POINT *pPt1)
@@ -199,10 +230,6 @@ comet_collision (ELEMENT *ElementPtr0, POINT *pPt0,
static HELEMENT
spawn_comet (ELEMENT *ElementPtr)
{
#define COMET_OFFSET 0
#define COMET_HITS 12
#define COMET_SPEED DISPLAY_TO_WORLD (12)
#define COMET_LIFE 2
MISSILE_BLOCK MissileBlock;
HELEMENT hComet;
STARSHIP *StarShipPtr;
@@ -258,12 +285,11 @@ spawn_comet (ELEMENT *ElementPtr)
--CometPtr->turn_wait;
else
{
#define COMET_WAIT 3
facing = NORMALIZE_FACING (facing);
if (TrackShip (CometPtr, &facing) > 0)
SetVelocityVector (&CometPtr->velocity,
COMET_SPEED, facing);
CometPtr->turn_wait = COMET_WAIT;
CometPtr->turn_wait = COMET_TURN_WAIT;
}
}
UnlockElement (hComet);
@@ -279,7 +305,6 @@ turret_preprocess (ELEMENT *ElementPtr)
--ElementPtr->turn_wait;
else
{
#define TURRET_WAIT 0
ElementPtr->next.image.frame =
SetAbsFrameIndex (ElementPtr->current.image.frame,
(GetFrameIndex (ElementPtr->current.image.frame) % 10) + 1);
@@ -289,9 +314,6 @@ turret_preprocess (ELEMENT *ElementPtr)
}
}
#define GATE_DAMAGE 1
#define GATE_HITS 100
static void
gate_collision (ELEMENT *ElementPtr0, POINT *pPt0,
ELEMENT *ElementPtr1, POINT *pPt1)
@@ -413,8 +435,6 @@ generator_death (ELEMENT *ElementPtr)
}
}
#define GENERATOR_HITS 15
static void
generator_preprocess (ELEMENT *ElementPtr)
{
@@ -443,8 +463,6 @@ generator_collision (ELEMENT *ElementPtr0, POINT *pPt0,
(void) pPt1; /* Satisfying compiler (unused parameter) */
}
#define TRACK_WAIT 1
static void
sentinel_preprocess (ELEMENT *ElementPtr)
{
@@ -458,7 +476,6 @@ sentinel_preprocess (ELEMENT *ElementPtr)
--ElementPtr->thrust_wait;
else
{
#define ANIMATION_WAIT 1
ElementPtr->next.image.frame =
SetAbsFrameIndex (ElementPtr->current.image.frame,
(GetFrameIndex (ElementPtr->current.image.frame) + 1) % 6);
@@ -483,7 +500,7 @@ sentinel_preprocess (ELEMENT *ElementPtr)
ElementPtr->state_flags &= ~NONSOLID;
facing = (COUNT)TFB_Random ();
SetVelocityVector (&ElementPtr->velocity,
MISSILE_SPEED, facing);
SENTINEL_SPEED, facing);
}
facing = NORMALIZE_FACING (facing);
if (ElementPtr->hTarget == 0)
@@ -577,16 +594,13 @@ sentinel_preprocess (ELEMENT *ElementPtr)
}
SetVelocityVector (&ElementPtr->velocity,
MISSILE_SPEED, facing);
SENTINEL_SPEED, facing);
}
ElementPtr->turn_wait = TRACK_WAIT;
}
}
#define RECOIL_VELOCITY WORLD_TO_VELOCITY (DISPLAY_TO_WORLD (10))
#define MAX_RECOIL_VELOCITY (RECOIL_VELOCITY * 4)
static void
sentinel_collision (ELEMENT *ElementPtr0, POINT *pPt0,
ELEMENT *ElementPtr1, POINT *pPt1)
@@ -604,8 +618,8 @@ sentinel_collision (ELEMENT *ElementPtr0, POINT *pPt0,
angle = ARCTAN (pPt0->x - pPt1->x, pPt0->y - pPt1->y);
SetVelocityComponents (&ElementPtr0->velocity,
COSINE (angle, WORLD_TO_VELOCITY (MISSILE_SPEED)),
SINE (angle, WORLD_TO_VELOCITY (MISSILE_SPEED)));
COSINE (angle, WORLD_TO_VELOCITY (SENTINEL_SPEED)),
SINE (angle, WORLD_TO_VELOCITY (SENTINEL_SPEED)));
ElementPtr0->turn_wait = TRACK_WAIT;
ElementPtr0->state_flags |= COLLISION | DEFY_PHYSICS;
}
@@ -688,9 +702,6 @@ samatra_intelligence (ELEMENT *ShipPtr, EVALUATE_DESC *ObjectsOfConcern,
ship_intelligence (ShipPtr, ObjectsOfConcern, ConcernCounter);
}
#define MAX_COMETS 3
#define MAX_SENTINELS 4
static void
samatra_postprocess (ELEMENT *ElementPtr)
{
@@ -709,10 +720,6 @@ samatra_postprocess (ELEMENT *ElementPtr)
if (StarShipPtr->special_counter == 0
&& StarShipPtr->RaceDescPtr->characteristics.special_wait < MAX_SENTINELS)
{
#define MISSILE_LIFE 2
#define MISSILE_OFFSET 0
#define MISSILE_HITS 10
#define MISSILE_DAMAGE 1
MISSILE_BLOCK MissileBlock;
HELEMENT hSentinel;
@@ -724,12 +731,12 @@ samatra_postprocess (ELEMENT *ElementPtr)
MissileBlock.sender = ElementPtr->playerNr;
MissileBlock.flags = 0;
MissileBlock.pixoffs = 0;
MissileBlock.speed = MISSILE_SPEED;
MissileBlock.hit_points = MISSILE_HITS;
MissileBlock.damage = MISSILE_DAMAGE;
MissileBlock.life = MISSILE_LIFE;
MissileBlock.speed = SENTINEL_SPEED;
MissileBlock.hit_points = SENTINEL_HITS;
MissileBlock.damage = SENTINEL_DAMAGE;
MissileBlock.life = SENTINEL_LIFE;
MissileBlock.preprocess_func = sentinel_preprocess;
MissileBlock.blast_offs = MISSILE_OFFSET;
MissileBlock.blast_offs = SENTINEL_OFFSET;
hSentinel = initialize_missile (&MissileBlock);
if (hSentinel)
@@ -765,7 +772,6 @@ samatra_preprocess (ELEMENT *ElementPtr)
}
else
{
#define MAX_GENERATORS 8
POINT offs[] =
{
{-127-9, -53+18},
+22 -21
View File
@@ -23,23 +23,38 @@
#include "uqm/globdata.h"
#include "libs/mathlib.h"
// Core characteristics
#define MAX_CREW 20
#define MAX_ENERGY MAX_ENERGY_SIZE
#define ENERGY_REGENERATION 1
#define WEAPON_ENERGY_COST 5
#define SPECIAL_ENERGY_COST 20
#define ENERGY_WAIT 4
#define MAX_THRUST 36
#define THRUST_INCREMENT 6
#define TURN_WAIT 4
#define THRUST_WAIT 4
#define WEAPON_WAIT 1
#define SPECIAL_WAIT 20
#define TURN_WAIT 4
#define SHIP_MASS 7
// Blaster Pulse
#define WEAPON_ENERGY_COST 5
#define WEAPON_WAIT 1
#define MELNORME_OFFSET 24
#define LEVEL_COUNTER 72
#define MAX_PUMP 4
#define PUMPUP_SPEED DISPLAY_TO_WORLD (45)
#define PUMPUP_LIFE 10
#define PUMPUP_DAMAGE 2
#define MIN_PUMPITUDE_ANIMS 3
#define NUM_PUMP_ANIMS 5
#define REVERSE_DIR (BYTE)(1 << 7)
// Confusion Pulse
#define SPECIAL_ENERGY_COST 20
#define SPECIAL_WAIT 20
#define CMISSILE_SPEED DISPLAY_TO_WORLD (30)
#define CMISSILE_LIFE 20
#define CMISSILE_HITS 200
#define CMISSILE_DAMAGE 0
#define CMISSILE_OFFSET 4
static RACE_DESC melnorme_desc =
{
@@ -112,9 +127,6 @@ static RACE_DESC melnorme_desc =
0, /* CodeRef */
};
#define NUM_PUMP_ANIMS 5
#define REVERSE_DIR (BYTE)(1 << 7)
static void
pump_up_preprocess (ELEMENT *ElementPtr)
{
@@ -146,11 +158,6 @@ pump_up_preprocess (ELEMENT *ElementPtr)
static COUNT initialize_pump_up (ELEMENT *ShipPtr, HELEMENT PumpUpArray[]);
#define MELNORME_OFFSET 24
#define LEVEL_COUNTER 72
#define MAX_PUMP 4
#define PUMPUP_DAMAGE 2
static void
pump_up_postprocess (ELEMENT *ElementPtr)
{
@@ -282,7 +289,6 @@ pump_up_collision (ELEMENT *ElementPtr0, POINT *pPt0,
{
ELEMENT *BlastElementPtr;
#define MIN_PUMPITUDE_ANIMS 3
LockElement (hBlastElement, &BlastElementPtr);
BlastElementPtr->life_span =
@@ -474,11 +480,6 @@ confusion_collision (ELEMENT *ElementPtr0, POINT *pPt0,
static COUNT
initialize_confusion (ELEMENT *ShipPtr, HELEMENT ConfusionArray[])
{
#define CMISSILE_SPEED DISPLAY_TO_WORLD (30)
#define CMISSILE_HITS 200
#define CMISSILE_DAMAGE 0
#define CMISSILE_LIFE 20
#define CMISSILE_OFFSET 4
STARSHIP *StarShipPtr;
MISSILE_BLOCK ConfusionBlock;
+27 -21
View File
@@ -20,35 +20,51 @@
#include "mmrnmhrm.h"
#include "resinst.h"
// Core characteristics
#define MAX_CREW 20
#define MAX_ENERGY 10
#define SHIP_MASS 3
// X-Wing characteristics
#define ENERGY_REGENERATION 2
#define WEAPON_ENERGY_COST 1
#define SPECIAL_ENERGY_COST MAX_ENERGY
#define ENERGY_WAIT 6
#define MAX_THRUST 20
#define THRUST_INCREMENT 5
#define TURN_WAIT 2
#define THRUST_WAIT 1
#define WEAPON_WAIT 0
#define SPECIAL_WAIT 0
#define TURN_WAIT 2
// Y-Wing characteristics
#define YWING_ENERGY_REGENERATION 1
#define YWING_WEAPON_ENERGY_COST 1
#define YWING_SPECIAL_ENERGY_COST MAX_ENERGY
#define YWING_ENERGY_WAIT 6
#define YWING_MAX_THRUST 50
#define YWING_THRUST_INCREMENT 10
#define YWING_TURN_WAIT 14
#define YWING_THRUST_WAIT 0
#define YWING_WEAPON_WAIT 20
#define YWING_SPECIAL_WAIT 0
#define YWING_TURN_WAIT 14
#define SHIP_MASS 3
// X-Wing Lasers
#define MMRNMHRM_OFFSET 16
#define WEAPON_ENERGY_COST 1
#define WEAPON_WAIT 0
#define CENTER_OFFS DISPLAY_TO_WORLD (4)
#define WING_OFFS DISPLAY_TO_WORLD (10)
#define LASER_RANGE DISPLAY_TO_WORLD (125 + MMRNMHRM_OFFSET)
// Y-Wing Missiles
#define YWING_WEAPON_ENERGY_COST 1
#define YWING_WEAPON_WAIT 20
#define LAUNCH_OFFS DISPLAY_TO_WORLD (4)
#define MISSILE_OFFSET 0
#define MISSILE_SPEED DISPLAY_TO_WORLD (20)
#define MISSILE_LIFE 40
#define MISSILE_HITS 1
#define MISSILE_DAMAGE 1
#define TRACK_WAIT 5
// Transform
#define SPECIAL_ENERGY_COST MAX_ENERGY
#define SPECIAL_WAIT 0
#define YWING_SPECIAL_WAIT 0
static RACE_DESC mmrnmhrm_desc =
{
@@ -121,9 +137,6 @@ static RACE_DESC mmrnmhrm_desc =
0, /* CodeRef */
};
#define MISSILE_SPEED DISPLAY_TO_WORLD (20)
#define TRACK_WAIT 5
// Private per-instance ship data
typedef CHARACTERISTIC_STUFF MMRNMHRM_DATA;
@@ -288,7 +301,6 @@ twin_laser_collision (ELEMENT *ElementPtr0, POINT *pPt0,
static COUNT
initialize_dual_weapons (ELEMENT *ShipPtr, HELEMENT WeaponArray[])
{
#define CENTER_OFFS DISPLAY_TO_WORLD (4)
COORD cx, cy;
COUNT facing, angle;
SIZE offs_x, offs_y;
@@ -302,7 +314,6 @@ initialize_dual_weapons (ELEMENT *ShipPtr, HELEMENT WeaponArray[])
if (ShipPtr->next.image.farray == StarShipPtr->RaceDescPtr->ship_data.ship)
{
#define WING_OFFS DISPLAY_TO_WORLD (10)
COORD ex, ey;
LASER_BLOCK LaserBlock;
ELEMENT *LaserPtr;
@@ -342,11 +353,6 @@ initialize_dual_weapons (ELEMENT *ShipPtr, HELEMENT WeaponArray[])
}
else
{
#define MISSILE_HITS 1
#define MISSILE_DAMAGE 1
#define MISSILE_OFFSET 0
#define MISSILE_LIFE 40
#define LAUNCH_OFFS DISPLAY_TO_WORLD (4)
MISSILE_BLOCK TorpBlock;
ELEMENT *TorpPtr;
+14 -13
View File
@@ -20,26 +20,34 @@
#include "mycon.h"
#include "resinst.h"
// Core characteristics
#define MAX_CREW 20
#define MAX_ENERGY 40
#define ENERGY_REGENERATION 1
#define WEAPON_ENERGY_COST 20
#define SPECIAL_ENERGY_COST MAX_ENERGY
#define ENERGY_WAIT 4
#define MAX_THRUST /* DISPLAY_TO_WORLD (7) */ 27
#define THRUST_INCREMENT /* DISPLAY_TO_WORLD (2) */ 9
#define TURN_WAIT 6
#define THRUST_WAIT 6
#define WEAPON_WAIT 5
#define SPECIAL_WAIT 0
#define TURN_WAIT 6
#define SHIP_MASS 7
// Plasmoid
#define WEAPON_ENERGY_COST 20
#define WEAPON_WAIT 5
#define MYCON_OFFSET 24
#define MISSILE_OFFSET 0
#define NUM_PLASMAS 11
#define NUM_GLOBALLS 8
#define PLASMA_DURATION 13
#define MISSILE_LIFE (NUM_PLASMAS * PLASMA_DURATION)
#define MISSILE_SPEED DISPLAY_TO_WORLD (8)
#define MISSILE_DAMAGE 10
#define TRACK_WAIT 1
// Regenerate
#define SPECIAL_ENERGY_COST MAX_ENERGY
#define SPECIAL_WAIT 0
#define REGENERATION_AMOUNT 4
static RACE_DESC mycon_desc =
{
@@ -112,10 +120,6 @@ static RACE_DESC mycon_desc =
0, /* CodeRef */
};
#define MISSILE_DAMAGE 10
#define TRACK_WAIT 1
static void
plasma_preprocess (ELEMENT *ElementPtr)
{
@@ -297,8 +301,6 @@ mycon_intelligence (ELEMENT *ShipPtr, EVALUATE_DESC *ObjectsOfConcern,
static COUNT
initialize_plasma (ELEMENT *ShipPtr, HELEMENT PlasmaArray[])
{
#define MYCON_OFFSET 24
#define MISSILE_OFFSET 0
STARSHIP *StarShipPtr;
MISSILE_BLOCK MissileBlock;
@@ -343,7 +345,6 @@ mycon_postprocess (ELEMENT *ElementPtr)
&& ElementPtr->crew_level != StarShipPtr->RaceDescPtr->ship_info.max_crew
&& DeltaEnergy (ElementPtr, -SPECIAL_ENERGY_COST))
{
#define REGENERATION_AMOUNT 4
SIZE add_crew;
ProcessSound (SetAbsSoundIndex (
+31 -24
View File
@@ -24,24 +24,42 @@
#include "uqm/globdata.h"
#include "libs/mathlib.h"
// Core characteristics
#define MAX_CREW 16
#define MAX_ENERGY 20
#define ENERGY_REGENERATION 1
#define WEAPON_ENERGY_COST (MAX_ENERGY / 3)
#define SPECIAL_ENERGY_COST 0
#define ENERGY_WAIT 6
#define MAX_THRUST 35
#define THRUST_INCREMENT 5
#define TURN_WAIT 1
#define THRUST_WAIT 0
#define WEAPON_WAIT 4
#define SPECIAL_WAIT 12
#define TURN_WAIT 1
#define SHIP_MASS 4
// Howitzer
#define WEAPON_ENERGY_COST (MAX_ENERGY / 3)
#define WEAPON_WAIT 4
#define ORZ_OFFSET 9
#define MISSILE_SPEED DISPLAY_TO_WORLD (30)
#define MISSILE_LIFE 12
#define MISSILE_HITS 2
#define MISSILE_DAMAGE 3
#define MISSILE_OFFSET 1
// Marine
#define SPECIAL_ENERGY_COST 0
#define SPECIAL_WAIT 12
#define MARINE_MAX_THRUST 32
#define MARINE_THRUST_INCREMENT 8
#define MARINE_HIT_POINTS 3
#define MARINE_MASS_POINTS 1
#define MAX_MARINES 8
#define MARINE_WAIT 12
#define ION_LIFE 1
#define START_ION_COLOR BUILD_COLOR (MAKE_RGB15 (0x1F, 0x15, 0x00), 0x7A)
// Rotating Turret
#define TURRET_OFFSET 14
#define TURRET_WAIT 3
static RACE_DESC orz_desc =
{
@@ -122,15 +140,9 @@ howitzer_collision (ELEMENT *ElementPtr0, POINT *pPt0,
weapon_collision (ElementPtr0, pPt0, ElementPtr1, pPt1);
}
#define TURRET_OFFSET 14
#define TURRET_WAIT 3
static COUNT
initialize_turret_missile (ELEMENT *ShipPtr, HELEMENT MissileArray[])
{
#define MISSILE_HITS 2
#define MISSILE_DAMAGE 3
#define MISSILE_OFFSET 1
ELEMENT *TurretPtr;
STARSHIP *StarShipPtr;
MISSILE_BLOCK MissileBlock;
@@ -180,8 +192,6 @@ initialize_turret_missile (ELEMENT *ShipPtr, HELEMENT MissileArray[])
return (1);
}
#define MAX_MARINES 8
static BYTE
count_marines (STARSHIP *StarShipPtr, BOOLEAN FindSpot)
{
@@ -310,8 +320,6 @@ orz_intelligence (ELEMENT *ShipPtr, EVALUATE_DESC *ObjectsOfConcern,
UnlockElement (GetSuccElement (ShipPtr));
}
#define START_ION_COLOR BUILD_COLOR (MAKE_RGB15 (0x1F, 0x15, 0x00), 0x7A)
static void
ion_preprocess (ELEMENT *ElementPtr)
{
@@ -352,8 +360,6 @@ ion_preprocess (ELEMENT *ElementPtr)
static void marine_preprocess (ELEMENT *ElementPtr);
#define MARINE_WAIT 12
void
intruder_preprocess (ELEMENT *ElementPtr)
{
@@ -475,7 +481,6 @@ spawn_marine_ion_trail (ELEMENT *ElementPtr, STARSHIP *StarShipPtr,
hIonElement = AllocElement ();
if (hIonElement)
{
#define ION_LIFE 1
COUNT angle;
ELEMENT *IonElementPtr;
@@ -698,8 +703,10 @@ marine_preprocess (ELEMENT *ElementPtr)
// XXX: thrust_wait is abused to store marine speed and
// gravity well flags
StarShipPtr->cur_status_flags = ElementPtr->thrust_wait << 6;
StarShipPtr->RaceDescPtr->characteristics.thrust_increment = 8;
StarShipPtr->RaceDescPtr->characteristics.max_thrust = 32;
StarShipPtr->RaceDescPtr->characteristics.thrust_increment =
MARINE_THRUST_INCREMENT;
StarShipPtr->RaceDescPtr->characteristics.max_thrust =
MARINE_MAX_THRUST;
thrust_status = inertial_thrust (ElementPtr);
@@ -965,8 +972,8 @@ turret_postprocess (ELEMENT *ElementPtr)
SpaceMarinePtr->state_flags = IGNORE_SIMILAR | APPEARING
| CREW_OBJECT;
SpaceMarinePtr->life_span = NORMAL_LIFE;
SpaceMarinePtr->hit_points = 3;
SpaceMarinePtr->mass_points = 1;
SpaceMarinePtr->hit_points = MARINE_HIT_POINTS;
SpaceMarinePtr->mass_points = MARINE_MASS_POINTS;
facing = FACING_TO_ANGLE (StarShipPtr->ShipFacing);
SpaceMarinePtr->current.location.x =
+20 -17
View File
@@ -24,23 +24,36 @@
#include "uqm/tactrans.h"
#include "libs/mathlib.h"
// Core characteristics
#define MAX_CREW 8
#define MAX_ENERGY 12
#define ENERGY_REGENERATION 0
#define WEAPON_ENERGY_COST 1
#define SPECIAL_ENERGY_COST 2
#define ENERGY_WAIT 0
#define MAX_THRUST 64
#define THRUST_INCREMENT 16
#define TURN_WAIT 0
#define THRUST_WAIT 0
#define WEAPON_WAIT 0
#define SPECIAL_WAIT 16
#define TURN_WAIT 0
#define SHIP_MASS 1
// Triple Miniguns
#define WEAPON_ENERGY_COST 1
#define WEAPON_WAIT 0
#define PKUNK_OFFSET 15
#define MISSILE_OFFSET 1
#define MISSILE_SPEED DISPLAY_TO_WORLD (24)
#define MISSILE_LIFE 5
#define MISSILE_HITS 1
#define MISSILE_DAMAGE 1
// Taunt
#define SPECIAL_ENERGY_COST 2
#define SPECIAL_WAIT 16
// Respawn
#define PHOENIX_LIFE 12
#define START_PHOENIX_COLOR BUILD_COLOR (MAKE_RGB15 (0x1F, 0x15, 0x00), 0x7A)
#define TRANSITION_LIFE 1
#define TRANSITION_SPEED DISPLAY_TO_WORLD (20)
static RACE_DESC pkunk_desc =
{
@@ -173,10 +186,6 @@ animate (ELEMENT *ElementPtr)
static COUNT
initialize_bug_missile (ELEMENT *ShipPtr, HELEMENT MissileArray[])
{
#define PKUNK_OFFSET 15
#define MISSILE_HITS 1
#define MISSILE_DAMAGE 1
#define MISSILE_OFFSET 1
COUNT i;
STARSHIP *StarShipPtr;
MISSILE_BLOCK MissileBlock;
@@ -363,9 +372,6 @@ intercept_pkunk_death (ELEMENT *ElementPtr)
UnlockElement (StarShipPtr->hShip);
}
#define START_PHOENIX_COLOR BUILD_COLOR (MAKE_RGB15 (0x1F, 0x15, 0x00), 0x7A)
#define TRANSITION_LIFE 1
static void
spawn_phoenix_trail (ELEMENT *ElementPtr)
{
@@ -399,8 +405,6 @@ spawn_phoenix_trail (ELEMENT *ElementPtr)
} // else, the element disappears.
}
#define PHOENIX_LIFE 12
static void
phoenix_transition (ELEMENT *ElementPtr)
{
@@ -417,7 +421,6 @@ phoenix_transition (ELEMENT *ElementPtr)
}
else if ((hShipImage = AllocElement ()))
{
#define TRANSITION_SPEED DISPLAY_TO_WORLD (20)
COUNT angle;
PutElement (hShipImage);
+20 -11
View File
@@ -24,12 +24,10 @@
#include "uqm/tactrans.h"
#include "libs/mathlib.h"
// Core characteristics
#define MAX_CREW 6
#define MAX_ENERGY 4
#define ENERGY_REGENERATION 1
#define WEAPON_ENERGY_COST 1
#define SPECIAL_ENERGY_COST 0
#define ENERGY_WAIT 9
#define MAX_THRUST 35
#define THRUST_INCREMENT 5
@@ -37,10 +35,24 @@
#define THRUST_WAIT 0
#define WEAPON_WAIT 3
#define SPECIAL_WAIT 0
#define SHIP_MASS 1
// Dart Gun
#define WEAPON_ENERGY_COST 1
#define SHOFIXTI_OFFSET 15
#define MISSILE_OFFSET 1
#define MISSILE_SPEED DISPLAY_TO_WORLD (24)
#define MISSILE_LIFE 10
#define MISSILE_HITS 1
#define MISSILE_DAMAGE 1
// Glory Device
#define SPECIAL_ENERGY_COST 0
#define DESTRUCT_RANGE 180
#define MAX_DESTRUCTION (DESTRUCT_RANGE / 10)
// Full game: Tanaka/Katana's damaged ships
#define NUM_LIMPETS 3
static RACE_DESC shofixti_desc =
{
@@ -116,10 +128,7 @@ static RACE_DESC shofixti_desc =
static COUNT
initialize_standard_missile (ELEMENT *ShipPtr, HELEMENT MissileArray[])
{
#define SHOFIXTI_OFFSET 15
#define MISSILE_HITS 1
#define MISSILE_DAMAGE 1
#define MISSILE_OFFSET 1
STARSHIP *StarShipPtr;
MISSILE_BLOCK MissileBlock;
@@ -266,7 +275,6 @@ self_destruct_kill_objects (ELEMENT *ElementPtr)
continue;
}
#define DESTRUCT_RANGE 180
delta_x = ObjPtr->next.location.x - ElementPtr->next.location.x;
if (delta_x < 0)
delta_x = -delta_x;
@@ -279,7 +287,6 @@ self_destruct_kill_objects (ELEMENT *ElementPtr)
if (delta_x <= DESTRUCT_RANGE && delta_y <= DESTRUCT_RANGE
&& dist <= DESTRUCT_RANGE * DESTRUCT_RANGE)
{
#define MAX_DESTRUCTION (DESTRUCT_RANGE / 10)
int destruction = 1 + MAX_DESTRUCTION *
(DESTRUCT_RANGE - square_root (dist)) / DESTRUCT_RANGE;
@@ -462,7 +469,6 @@ init_shofixti (void)
&& !GET_GAME_STATE (SHOFIXTI_RECRUITED))
{
// Tanaka/Katana flies in a damaged ship.
#define NUM_LIMPETS 3
COUNT i;
new_shofixti_desc.ship_data.ship_rsc[0] = OLDSHOF_BIG_MASK_PMAP_ANIM;
@@ -484,7 +490,10 @@ init_shofixti (void)
--new_shofixti_desc.characteristics.turn_wait;
if (++new_shofixti_desc.characteristics.thrust_wait == 0)
--new_shofixti_desc.characteristics.thrust_wait;
/* This should be the same as MIN_THRUST_INCREMENT in vux.c */
#define MIN_THRUST_INCREMENT DISPLAY_TO_WORLD (1)
if (new_shofixti_desc.characteristics.thrust_increment <=
MIN_THRUST_INCREMENT)
{
+68 -29
View File
@@ -26,27 +26,73 @@
#include "uqm/hyper.h"
#include "libs/mathlib.h"
#define MAX_TRACKING 3
#define MAX_DEFENSE 8
/* Core characteristics.
* All of these are changed at init time by some module, except for
* MAX_ENERGY, THRUST_INCREMENT, and SHIP_MASS. */
#define MAX_CREW MAX_CREW_SIZE
/* This value gets thrown out - actual max crew is determined by the
* number of crew pods. The minimum value is 1 (just the Captain). */
#define MAX_ENERGY MAX_ENERGY_SIZE
#define ENERGY_REGENERATION 1
#define WEAPON_ENERGY_COST 1
#define SPECIAL_ENERGY_COST 0
#define ENERGY_WAIT 10
#define MAX_THRUST 10
#define THRUST_INCREMENT 4
#define TURN_WAIT 17
#define THRUST_WAIT 6
#define WEAPON_WAIT 6
#define SPECIAL_WAIT 9
/* Shiva furnaces increase this by 1 each. */
#define SHIVA_ENERGY_REGEN_INC 1
#define ENERGY_WAIT 10
/* Dynamos decrease this by 2 each, to a minimum of 4. */
#define MIN_ENERGY_WAIT 4
#define DYNAMO_UNIT_ENERGY_WAIT_DEC 2
#define MAX_THRUST 10
/* Thrusters increase this and decrease THRUST_WAIT based on
* THRUST_INCREMENT, see InitDriveSlots near the bottom of this file
* for details. */
#define THRUST_INCREMENT 4
#define THRUST_WAIT 6
#define TURN_WAIT 17
/* Turning jets decrease by 2 each */
#define SHIP_MASS MAX_SHIP_MASS
/* Primary weapon - energy cost and damage change at init time based on
* the number and type of weapon modules installed. */
#define BLASTER_DAMAGE 2
/* This is the damage value for the basic ion bolt guns. Fusion
* blasters and hellbore cannons end up doing (BLASTER_DAMAGE * 2)
* and (BLASTER_DAMAGE * 3) damage, respectively, but this depends
* on enum values. */
#define BLASTER_HITS 2 /* Hitpoints for ion bolt guns, see BLASTER_DAMAGE */
#define WEAPON_ENERGY_COST 1
/* This value gets thrown out and reset in an ugly manner based on
* the enum that is used for module IDs. Bigger gun = higher value.
*/
#define WEAPON_WAIT 6
#define BLASTER_SPEED DISPLAY_TO_WORLD (24)
#define BLASTER_LIFE 12
/* This value is greatly increased, based in part on the enum used
* for module IDs (bigger gun == longer life). See the first half of
* InitWeaponSlots */
#define MAX_TRACKING 3
#define TRACKER_ENERGY_COST 3
#define BLASTER_OFFSET 8
#define SIS_VERT_OFFSET 28
/* Used for foward, spread, and rear slots */
#define SIS_HORZ_OFFSET 20
/* Used for side slot */
/* Secondary weapon */
#define SPECIAL_ENERGY_COST 0
/* Increased by 1 for each point defense module */
#define ANTIMISSILE_ENERGY_INC 1
#define SPECIAL_WAIT 9
#define LASER_RANGE (UWORD)100
#define MAX_DEFENSE 8
static RACE_DESC sis_desc =
{
@@ -404,7 +450,6 @@ spawn_point_defense (ELEMENT *ElementPtr)
if (ObjectPtr != ShipPtr && CollidingElement (ObjectPtr) &&
!OBJECT_CLOAKED (ObjectPtr))
{
#define LASER_RANGE (UWORD)100
SIZE delta_x, delta_y;
delta_x = ObjectPtr->next.location.x -
@@ -507,8 +552,6 @@ sis_battle_postprocess (ELEMENT *ElementPtr)
}
}
#define BLASTER_DAMAGE 2
static void
blaster_collision (ELEMENT *ElementPtr0, POINT *pPt0,
ELEMENT *ElementPtr1, POINT *pPt1)
@@ -588,10 +631,6 @@ blaster_preprocess (ELEMENT *ElementPtr)
static COUNT
initialize_blasters (ELEMENT *ShipPtr, HELEMENT BlasterArray[])
{
#define SIS_VERT_OFFSET 28
#define SIS_HORZ_OFFSET 20
#define BLASTER_HITS 2
#define BLASTER_OFFSET 8
BYTE nt;
COUNT i;
STARSHIP *StarShipPtr;
@@ -707,10 +746,6 @@ sis_intelligence (ELEMENT *ShipPtr, EVALUATE_DESC *ObjectsOfConcern,
static void
InitWeaponSlots (RACE_DESC *RaceDescPtr, const BYTE *ModuleSlots)
{
#define SIS_VERT_OFFSET 28
#define SIS_HORZ_OFFSET 20
#define BLASTER_HITS 2
#define BLASTER_OFFSET 8
COUNT i;
SIS_DATA *SisData = GetCustomShipData (RaceDescPtr);
MISSILE_BLOCK *lpMB = SisData->MissileBlock;
@@ -810,22 +845,26 @@ InitModuleSlots (RACE_DESC *RaceDescPtr, const BYTE *ModuleSlots)
++num_trackers;
break;
case ANTIMISSILE_DEFENSE:
++RaceDescPtr->characteristics.special_energy_cost;
RaceDescPtr->characteristics.special_energy_cost +=
ANTIMISSILE_ENERGY_INC;
break;
case SHIVA_FURNACE:
++RaceDescPtr->characteristics.energy_regeneration;
RaceDescPtr->characteristics.energy_regeneration +=
SHIVA_ENERGY_REGEN_INC;
break;
case DYNAMO_UNIT:
RaceDescPtr->characteristics.energy_wait -= 2;
if (RaceDescPtr->characteristics.energy_wait < 4)
RaceDescPtr->characteristics.energy_wait = 4;
RaceDescPtr->characteristics.energy_wait -=
DYNAMO_UNIT_ENERGY_WAIT_DEC;
if (RaceDescPtr->characteristics.energy_wait < MIN_ENERGY_WAIT)
RaceDescPtr->characteristics.energy_wait = MIN_ENERGY_WAIT;
break;
}
}
if (num_trackers > MAX_TRACKING)
num_trackers = MAX_TRACKING;
RaceDescPtr->characteristics.weapon_energy_cost += num_trackers * 3;
RaceDescPtr->characteristics.weapon_energy_cost +=
num_trackers * TRACKER_ENERGY_COST;
SisData->num_trackers = num_trackers;
if (RaceDescPtr->characteristics.special_energy_cost)
{
+16 -11
View File
@@ -23,22 +23,30 @@
#include "uqm/globdata.h"
#include "libs/mathlib.h"
// Core characteristics
#define MAX_CREW 12
#define MAX_ENERGY 20
#define ENERGY_REGENERATION 0
#define WEAPON_ENERGY_COST 2
#define SPECIAL_ENERGY_COST 0
#define ENERGY_WAIT 10
#define MAX_THRUST 60
#define THRUST_INCREMENT MAX_THRUST
#define TURN_WAIT 0
#define THRUST_WAIT 0
#define WEAPON_WAIT 17
#define SPECIAL_WAIT 20
#define TURN_WAIT 0
#define SHIP_MASS 1
// Lightning weapon
#define WEAPON_ENERGY_COST 2
#define WEAPON_WAIT 17
#define SLYLANDRO_OFFSET 9
#define LASER_LENGTH 32
/* Total length of lighting bolts. Actual range is usually less than
* this, since the lightning rarely is straight. */
// Harvester
#define SPECIAL_ENERGY_COST 0
#define SPECIAL_WAIT 20
#define HARVEST_RANGE (208 * 3 / 8)
/* Was originally (SPACE_HEIGHT * 3 / 8) */
static RACE_DESC slylandro_desc =
{
@@ -238,9 +246,8 @@ initialize_lightning (ELEMENT *ElementPtr, HELEMENT LaserArray[])
angle += LOWORD (rand_val) & (QUADRANT - 1);
else
angle -= LOWORD (rand_val) & (QUADRANT - 1);
#define LASER_RANGE 32
delta = WORLD_TO_VELOCITY (
DISPLAY_TO_WORLD ((HIWORD (rand_val) & (LASER_RANGE - 1)) + 4)
DISPLAY_TO_WORLD ((HIWORD (rand_val) & (LASER_LENGTH - 1)) + 4)
);
SetVelocityComponents (&LaserPtr->velocity,
COSINE (angle, delta), SINE (angle, delta));
@@ -313,8 +320,6 @@ harvest_space_junk (ELEMENT *ElementPtr)
&& !GRAVITY_MASS (ObjPtr->mass_points)
&& CollisionPossible (ObjPtr, ElementPtr))
{
//HARVEST_RANGE was originally (SPACE_HEIGHT * 3 / 8)
#define HARVEST_RANGE (208 * 3 / 8)
SIZE dx, dy;
if ((dx = ObjPtr->next.location.x
+22 -18
View File
@@ -20,23 +20,39 @@
#include "spathi.h"
#include "resinst.h"
// Core characteristics
#define MAX_CREW 30
#define MAX_ENERGY 10
#define ENERGY_REGENERATION 1
#define WEAPON_ENERGY_COST 2
#define SPECIAL_ENERGY_COST 3
#define ENERGY_WAIT 10
#define MAX_THRUST 48
#define THRUST_INCREMENT 12
#define TURN_WAIT 1
#define THRUST_WAIT 1
#define WEAPON_WAIT 0
#define SPECIAL_WAIT 7
#define TURN_WAIT 1
#define SHIP_MASS 5
// Forward gun
#define WEAPON_ENERGY_COST 2
#define WEAPON_WAIT 0
#define SPATHI_FORWARD_OFFSET 16
#define MISSILE_SPEED DISPLAY_TO_WORLD (30)
#define MISSILE_LIFE 10
#define MISSILE_HITS 1
#define MISSILE_DAMAGE 1
#define MISSILE_OFFSET 1
#define MISSILE_RANGE (MISSILE_SPEED * MISSILE_LIFE)
/* This is for the cyborg only. */
// B.U.T.T.
#define SPECIAL_ENERGY_COST 3
#define SPECIAL_WAIT 7
#define SPATHI_REAR_OFFSET 20
#define DISCRIMINATOR_SPEED DISPLAY_TO_WORLD (8)
#define DISCRIMINATOR_LIFE 30
#define DISCRIMINATOR_HITS 1
#define DISCRIMINATOR_DAMAGE 2
#define DISCRIMINATOR_OFFSET 4
#define TRACK_WAIT 1
static RACE_DESC spathi_desc =
{
@@ -109,9 +125,6 @@ static RACE_DESC spathi_desc =
0, /* CodeRef */
};
#define DISCRIMINATOR_SPEED DISPLAY_TO_WORLD (8)
#define TRACK_WAIT 1
static void
butt_missile_preprocess (ELEMENT *ElementPtr)
{
@@ -140,11 +153,6 @@ butt_missile_preprocess (ELEMENT *ElementPtr)
static void
spawn_butt_missile (ELEMENT *ShipPtr)
{
#define SPATHI_REAR_OFFSET 20
#define DISCRIMINATOR_LIFE 30
#define DISCRIMINATOR_HITS 1
#define DISCRIMINATOR_DAMAGE 2
#define DISCRIMINATOR_OFFSET 4
HELEMENT ButtMissile;
STARSHIP *StarShipPtr;
MISSILE_BLOCK ButtMissileBlock;
@@ -239,10 +247,6 @@ spathi_intelligence (ELEMENT *ShipPtr, EVALUATE_DESC *ObjectsOfConcern,
static COUNT
initialize_standard_missile (ELEMENT *ShipPtr, HELEMENT MissileArray[])
{
#define SPATHI_FORWARD_OFFSET 16
#define MISSILE_HITS 1
#define MISSILE_DAMAGE 1
#define MISSILE_OFFSET 1
STARSHIP *StarShipPtr;
MISSILE_BLOCK MissileBlock;
+16 -11
View File
@@ -22,23 +22,32 @@
#include "libs/mathlib.h"
// Core characteristics
#define MAX_CREW 12
#define MAX_ENERGY 16
#define ENERGY_REGENERATION 1
#define WEAPON_ENERGY_COST 1
#define SPECIAL_ENERGY_COST 1
#define ENERGY_WAIT 4
#define MAX_THRUST 40
#define THRUST_INCREMENT 8
#define TURN_WAIT 1
#define THRUST_WAIT 0
#define WEAPON_WAIT 2
#define SPECIAL_WAIT 0
#define TURN_WAIT 1
#define SHIP_MASS 4
// Gob launcher
#define WEAPON_ENERGY_COST 1
#define WEAPON_WAIT 2
#define SUPOX_OFFSET 23
#define MISSILE_OFFSET 2
#define MISSILE_SPEED DISPLAY_TO_WORLD (30)
#define MISSILE_LIFE 10
#define MISSILE_HITS 1
#define MISSILE_DAMAGE 1
// Lateral/reverse thrust
#define SPECIAL_ENERGY_COST 1
/* Unused - uncomment below to enable. */
#define SPECIAL_WAIT 0
/* Unused except to initialize supox_desc.special_wait */
static RACE_DESC supox_desc =
{
@@ -179,10 +188,6 @@ supox_intelligence (ELEMENT *ShipPtr, EVALUATE_DESC *ObjectsOfConcern,
static COUNT
initialize_horn (ELEMENT *ShipPtr, HELEMENT HornArray[])
{
#define MISSILE_HITS 1
#define MISSILE_DAMAGE 1
#define MISSILE_OFFSET 2
#define SUPOX_OFFSET 23
STARSHIP *StarShipPtr;
MISSILE_BLOCK MissileBlock;
+16 -13
View File
@@ -22,24 +22,33 @@
#include "libs/mathlib.h"
// Core characteristics
#define SYREEN_MAX_CREW_SIZE MAX_CREW_SIZE
#define MAX_CREW 12
#define MAX_ENERGY 16
#define ENERGY_REGENERATION 1
#define WEAPON_ENERGY_COST 1
#define SPECIAL_ENERGY_COST 5
#define ENERGY_WAIT 6
#define MAX_THRUST /* DISPLAY_TO_WORLD (8) */ 36
#define THRUST_INCREMENT /* DISPLAY_TO_WORLD (2) */ 9
#define TURN_WAIT 1
#define THRUST_WAIT 1
#define WEAPON_WAIT 8
#define SPECIAL_WAIT 20
#define TURN_WAIT 1
#define SHIP_MASS 2
// Particle Beam Stiletto
#define WEAPON_ENERGY_COST 1
#define WEAPON_WAIT 8
#define SYREEN_OFFSET 30
#define MISSILE_SPEED DISPLAY_TO_WORLD (30)
#define MISSILE_LIFE 10
#define MISSILE_HITS 1
#define MISSILE_DAMAGE 2
#define MISSILE_OFFSET 3
// Syreen song
#define SPECIAL_ENERGY_COST 5
#define SPECIAL_WAIT 20
#define ABANDONER_RANGE 208 /* originally SPACE_HEIGHT */
#define MAX_ABANDONERS 8
static RACE_DESC syreen_desc =
{
@@ -115,10 +124,6 @@ static RACE_DESC syreen_desc =
static COUNT
initialize_dagger (ELEMENT *ShipPtr, HELEMENT DaggerArray[])
{
#define SYREEN_OFFSET 30
#define MISSILE_HITS 1
#define MISSILE_DAMAGE 2
#define MISSILE_OFFSET 3
STARSHIP *StarShipPtr;
MISSILE_BLOCK MissileBlock;
@@ -194,13 +199,11 @@ spawn_crew (ELEMENT *ElementPtr)
dx = WORLD_TO_DISPLAY (dx);
dy = WORLD_TO_DISPLAY (dy);
#define ABANDONER_RANGE 208 /* originally SPACE_HEIGHT */
if (dx <= ABANDONER_RANGE && dy <= ABANDONER_RANGE
&& (d_squared = (DWORD)((UWORD)dx * (UWORD)dx)
+ (DWORD)((UWORD)dy * (UWORD)dy)) <=
(DWORD)((UWORD)ABANDONER_RANGE * (UWORD)ABANDONER_RANGE))
{
#define MAX_ABANDONERS 8
COUNT crew_loss;
crew_loss = ((MAX_ABANDONERS
+36 -24
View File
@@ -22,24 +22,42 @@
#include "uqm/globdata.h"
// Core characteristics
#define MAX_CREW 8
#define MAX_ENERGY 24
#define ENERGY_REGENERATION 1
#define WEAPON_ENERGY_COST 2
#define SPECIAL_ENERGY_COST 1
#define ENERGY_WAIT 6
#define MAX_THRUST 28
#define THRUST_INCREMENT 7
#define TURN_WAIT 1
#define THRUST_WAIT 0
#define WEAPON_WAIT 12
#define SPECIAL_WAIT 0
#define TURN_WAIT 1
#define SHIP_MASS 7
#define THRADDASH_OFFSET 9
// Ion Blasters
#define WEAPON_ENERGY_COST 2
#define WEAPON_WAIT 12
#define MISSILE_SPEED DISPLAY_TO_WORLD (30)
#define MISSILE_LIFE 15
#define MISSILE_OFFSET 3
#define THRADDASH_OFFSET 9
#define MISSILE_HITS 2
#define MISSILE_DAMAGE 1
// Afterburner
#define SPECIAL_ENERGY_COST 1
#define SPECIAL_WAIT 0
#define SPECIAL_THRUST_INCREMENT 12
#define SPECIAL_MAX_THRUST 72
#define NAPALM_LIFE 48
#define NAPALM_OFFSET 0
#define NAPALM_HITS 1
#define NAPALM_DAMAGE 2
#define NAPALM_DECAY_RATE 5
/* Controls the speed of the afterburner "decay" animation; it will
* decay one step (one animation frame) per NAPALM_DECAY_RATE
* frames. */
#define NUM_NAPALM_FADES 6
static RACE_DESC thraddash_desc =
{
@@ -202,8 +220,6 @@ thraddash_intelligence (ELEMENT *ShipPtr, EVALUATE_DESC *ObjectsOfConcern,
}
}
#define NAPALM_WAIT 1
static void
flame_napalm_preprocess (ELEMENT *ElementPtr)
{
@@ -220,24 +236,26 @@ flame_napalm_preprocess (ELEMENT *ElementPtr)
InitIntersectEndPoint (ElementPtr);
InitIntersectFrame (ElementPtr);
}
/* turn_wait is abused here to store the speed of the decay animation */
else if (ElementPtr->turn_wait > 0)
--ElementPtr->turn_wait;
else
{
#define NUM_NAPALM_FADES 6
if (ElementPtr->life_span <= NUM_NAPALM_FADES * (NAPALM_WAIT + 1)
if (ElementPtr->life_span <= NUM_NAPALM_FADES * (NAPALM_DECAY_RATE + 1)
|| GetFrameIndex (
ElementPtr->current.image.frame
) != NUM_NAPALM_FADES)
ElementPtr->next.image.frame =
DecFrameIndex (ElementPtr->current.image.frame);
else if (ElementPtr->life_span > NUM_NAPALM_FADES * (NAPALM_WAIT + 1))
else if (ElementPtr->life_span > NUM_NAPALM_FADES * (NAPALM_DECAY_RATE + 1))
ElementPtr->next.image.frame = SetAbsFrameIndex (
ElementPtr->current.image.frame,
GetFrameCount (ElementPtr->current.image.frame) - 1
);
ElementPtr->turn_wait = NAPALM_WAIT;
/* turn_wait is abused here to store the speed of the decay
* animation. */
ElementPtr->turn_wait = NAPALM_DECAY_RATE;
ElementPtr->state_flags |= CHANGING;
}
}
@@ -245,9 +263,6 @@ flame_napalm_preprocess (ELEMENT *ElementPtr)
static COUNT
initialize_horn (ELEMENT *ShipPtr, HELEMENT HornArray[])
{
#define MISSILE_HITS 2
#define MISSILE_DAMAGE 1
#define MISSILE_OFFSET 3
STARSHIP *StarShipPtr;
MISSILE_BLOCK MissileBlock;
@@ -284,8 +299,6 @@ thraddash_preprocess (ELEMENT *ElementPtr)
}
else if (DeltaEnergy (ElementPtr, -SPECIAL_ENERGY_COST))
{
#define SPECIAL_THRUST_INCREMENT 12
#define SPECIAL_MAX_THRUST 72
COUNT max_thrust, thrust_increment;
STATUS_FLAGS thrust_status;
HELEMENT hTrailElement;
@@ -317,10 +330,6 @@ thraddash_preprocess (ELEMENT *ElementPtr)
StarShipPtr->RaceDescPtr->characteristics.max_thrust = max_thrust;
{
#define NAPALM_HITS 1
#define NAPALM_DAMAGE 2
#define NAPALM_LIFE 48
#define NAPALM_OFFSET 0
MISSILE_BLOCK MissileBlock;
MissileBlock.cx = ElementPtr->next.location.x;
@@ -348,7 +357,10 @@ thraddash_preprocess (ELEMENT *ElementPtr)
LockElement (hTrailElement, &TrailElementPtr);
SetElementStarShip (TrailElementPtr, StarShipPtr);
TrailElementPtr->hTarget = 0;
TrailElementPtr->turn_wait = NAPALM_WAIT;
/* turn_wait is abused here to store the speed of the decay
* animation */
TrailElementPtr->turn_wait = NAPALM_DECAY_RATE;
TrailElementPtr->state_flags |= NONSOLID;
SetPrimType (
+21 -20
View File
@@ -22,22 +22,31 @@
#include "libs/mathlib.h"
// Core characteristics
#define MAX_CREW 10
#define MAX_ENERGY 30
#define ENERGY_REGENERATION MAX_ENERGY
#define WEAPON_ENERGY_COST 0
#define SPECIAL_ENERGY_COST 1
#define ENERGY_WAIT 150
#define MAX_THRUST /* DISPLAY_TO_WORLD (5) */ 18
#define THRUST_INCREMENT /* DISPLAY_TO_WORLD (2) */ 6
#define TURN_WAIT 4
#define THRUST_WAIT 3
#define WEAPON_WAIT 0
#define SPECIAL_WAIT 2
#define TURN_WAIT 4
#define SHIP_MASS 1
// Antimatter cone
#define WEAPON_ENERGY_COST 0
#define WEAPON_WAIT 0
#define UMGAH_OFFSET 0
#define CONE_OFFSET 0
#define CONE_SPEED 0
#define CONE_HITS 100
#define CONE_DAMAGE 1
#define CONE_LIFE 1
// Retropropulsion
#define SPECIAL_ENERGY_COST 1
#define SPECIAL_WAIT 2
#define JUMP_DIST DISPLAY_TO_WORLD (40)
static RACE_DESC umgah_desc =
{
@@ -179,8 +188,6 @@ cone_collision (ELEMENT *ElementPtr0, POINT *pPt0,
}
}
#define JUMP_DIST DISPLAY_TO_WORLD (40)
static void
umgah_intelligence (ELEMENT *ShipPtr, EVALUATE_DESC *ObjectsOfConcern,
COUNT ConcernCounter)
@@ -299,12 +306,6 @@ umgah_intelligence (ELEMENT *ShipPtr, EVALUATE_DESC *ObjectsOfConcern,
static COUNT
initialize_cone (ELEMENT *ShipPtr, HELEMENT ConeArray[])
{
#define UMGAH_OFFSET 0
#define MISSILE_SPEED 0
#define MISSILE_HITS 100
#define MISSILE_DAMAGE 1
#define MISSILE_LIFE 1
#define MISSILE_OFFSET 0
STARSHIP *StarShipPtr;
UMGAH_DATA* UmgahData;
MISSILE_BLOCK MissileBlock;
@@ -317,12 +318,12 @@ initialize_cone (ELEMENT *ShipPtr, HELEMENT ConeArray[])
MissileBlock.sender = ShipPtr->playerNr;
MissileBlock.flags = IGNORE_SIMILAR;
MissileBlock.pixoffs = UMGAH_OFFSET;
MissileBlock.speed = MISSILE_SPEED;
MissileBlock.hit_points = MISSILE_HITS;
MissileBlock.damage = MISSILE_DAMAGE;
MissileBlock.life = MISSILE_LIFE;
MissileBlock.speed = CONE_SPEED;
MissileBlock.hit_points = CONE_HITS;
MissileBlock.damage = CONE_DAMAGE;
MissileBlock.life = CONE_LIFE;
MissileBlock.preprocess_func = cone_preprocess;
MissileBlock.blast_offs = MISSILE_OFFSET;
MissileBlock.blast_offs = CONE_OFFSET;
// This func is called every frame while the player is holding down WEAPON
// Don't reset the cone FRAME to the first image every time
+30 -27
View File
@@ -24,23 +24,39 @@
#include <stdlib.h>
// Core characteristics
#define MAX_CREW MAX_CREW_SIZE
#define MAX_ENERGY MAX_ENERGY_SIZE
#define ENERGY_REGENERATION 1
#define WEAPON_ENERGY_COST 6
#define SPECIAL_ENERGY_COST 8
#define ENERGY_WAIT 4
#define MAX_THRUST 30
#define THRUST_INCREMENT 6
#define TURN_WAIT 4
#define THRUST_WAIT 6
#define WEAPON_WAIT 6
#define SPECIAL_WAIT 9
#define TURN_WAIT 4
#define SHIP_MASS 10
// Fusion blast
#define WEAPON_ENERGY_COST 6
#define WEAPON_WAIT 6
#define MISSILE_SPEED DISPLAY_TO_WORLD (20)
#define MISSILE_LIFE 20
#define MISSILE_HITS 10
#define MISSILE_DAMAGE 6
#define MISSILE_OFFSET 8
#define URQUAN_OFFSET 32
// Fighters
#define SPECIAL_ENERGY_COST 8
#define SPECIAL_WAIT 9
#define FIGHTER_OFFSET 4
#define FIGHTER_SPEED DISPLAY_TO_WORLD (8)
#define ONE_WAY_FLIGHT 125
#define TRACK_THRESHOLD 6
#define FIGHTER_LIFE (ONE_WAY_FLIGHT + ONE_WAY_FLIGHT + 150)
#define FIGHTER_HITS 1
#define FIGHTER_MASS 0
#define FIGHTER_WEAPON_WAIT 8
#define FIGHTER_LASER_RANGE DISPLAY_TO_WORLD (40 + FIGHTER_OFFSET)
static RACE_DESC urquan_desc =
{
@@ -116,10 +132,6 @@ static RACE_DESC urquan_desc =
static COUNT
initialize_fusion (ELEMENT *ShipPtr, HELEMENT FusionArray[])
{
#define MISSILE_HITS 10
#define MISSILE_DAMAGE 6
#define MISSILE_OFFSET 8
#define URQUAN_OFFSET 32
STARSHIP *StarShipPtr;
MISSILE_BLOCK MissileBlock;
@@ -142,15 +154,6 @@ initialize_fusion (ELEMENT *ShipPtr, HELEMENT FusionArray[])
return (1);
}
#define TRACK_THRESHOLD 6
#define FIGHTER_SPEED DISPLAY_TO_WORLD (8)
#define ONE_WAY_FLIGHT 125
#define FIGHTER_LIFE (ONE_WAY_FLIGHT + ONE_WAY_FLIGHT + 150)
#define FIGHTER_WEAPON_WAIT 8
#define FIGHTER_OFFSET 4
#define LASER_RANGE DISPLAY_TO_WORLD (40 + FIGHTER_OFFSET)
static void
fighter_postprocess (ELEMENT *ElementPtr)
{
@@ -162,8 +165,8 @@ fighter_postprocess (ELEMENT *ElementPtr)
LaserBlock.cx = ElementPtr->next.location.x;
LaserBlock.cy = ElementPtr->next.location.y;
LaserBlock.face = ElementPtr->thrust_wait;
LaserBlock.ex = COSINE (FACING_TO_ANGLE (LaserBlock.face), LASER_RANGE);
LaserBlock.ey = SINE (FACING_TO_ANGLE (LaserBlock.face), LASER_RANGE);
LaserBlock.ex = COSINE (FACING_TO_ANGLE (LaserBlock.face), FIGHTER_LASER_RANGE);
LaserBlock.ey = SINE (FACING_TO_ANGLE (LaserBlock.face), FIGHTER_LASER_RANGE);
LaserBlock.sender = ElementPtr->playerNr;
LaserBlock.flags = IGNORE_SIMILAR;
LaserBlock.pixoffs = FIGHTER_OFFSET;
@@ -256,10 +259,10 @@ fighter_preprocess (ELEMENT *ElementPtr)
delta_y = WRAP_DELTA_Y (delta_y);
if (ElementPtr->thrust_wait == 0
&& abs (delta_x) < LASER_RANGE * 3 / 4
&& abs (delta_y) < LASER_RANGE * 3 / 4
&& abs (delta_x) < FIGHTER_LASER_RANGE * 3 / 4
&& abs (delta_y) < FIGHTER_LASER_RANGE * 3 / 4
&& delta_x * delta_x + delta_y * delta_y <
(LASER_RANGE * 3 / 4) * (LASER_RANGE * 3 / 4))
(FIGHTER_LASER_RANGE * 3 / 4) * (FIGHTER_LASER_RANGE * 3 / 4))
{
ElementPtr->thrust_wait =
(BYTE)NORMALIZE_FACING (
@@ -414,8 +417,8 @@ spawn_fighters (ELEMENT *ElementPtr)
PutElement (hFighterElement);
LockElement (hFighterElement, &FighterElementPtr);
FighterElementPtr->hit_points = 1;
FighterElementPtr->mass_points = 0;
FighterElementPtr->hit_points = FIGHTER_HITS;
FighterElementPtr->mass_points = FIGHTER_MASS;
FighterElementPtr->thrust_wait = TRACK_THRESHOLD + 1;
FighterElementPtr->playerNr = ElementPtr->playerNr;
FighterElementPtr->state_flags = APPEARING | FINITE_LIFE
+19 -16
View File
@@ -23,24 +23,36 @@
#include "uqm/globdata.h"
#include "libs/mathlib.h"
// Core characteristics
#define MAX_CREW 20
#define MAX_ENERGY 20
#define ENERGY_REGENERATION 0
#define WEAPON_ENERGY_COST 0
#define SPECIAL_ENERGY_COST 1
#define ENERGY_WAIT 255
#define MAX_THRUST 36
#define THRUST_INCREMENT 6
#define TURN_WAIT 1
#define THRUST_WAIT 6
#define WEAPON_WAIT 7
#define SPECIAL_WAIT 12
#define TURN_WAIT 1
#define SHIP_MASS 8
// Weapon
#define WEAPON_ENERGY_COST 0
#define WEAPON_WAIT 7
#define UTWIG_OFFSET 9
#define MISSILE_SPEED DISPLAY_TO_WORLD (30)
#define MISSILE_LIFE 10
#define MISSILE_HITS 1
#define MISSILE_DAMAGE 1
#define MISSILE_OFFSET 1
#define LAUNCH_XOFFS0 DISPLAY_TO_WORLD (5)
#define LAUNCH_YOFFS0 -DISPLAY_TO_WORLD (18)
#define LAUNCH_XOFFS1 DISPLAY_TO_WORLD (13)
#define LAUNCH_YOFFS1 -DISPLAY_TO_WORLD (9)
#define LAUNCH_XOFFS2 DISPLAY_TO_WORLD (17)
#define LAUNCH_YOFFS2 -DISPLAY_TO_WORLD (4)
// Shield
#define SPECIAL_ENERGY_COST 1
#define SPECIAL_WAIT 12
static RACE_DESC utwig_desc =
{
@@ -116,15 +128,6 @@ static RACE_DESC utwig_desc =
static COUNT
initialize_lance (ELEMENT *ShipPtr, HELEMENT WeaponArray[])
{
#define LAUNCH_XOFFS0 DISPLAY_TO_WORLD (5)
#define LAUNCH_YOFFS0 -DISPLAY_TO_WORLD (18)
#define LAUNCH_XOFFS1 DISPLAY_TO_WORLD (13)
#define LAUNCH_YOFFS1 -DISPLAY_TO_WORLD (9)
#define LAUNCH_XOFFS2 DISPLAY_TO_WORLD (17)
#define LAUNCH_YOFFS2 -DISPLAY_TO_WORLD (4)
#define MISSILE_HITS 1
#define MISSILE_DAMAGE 1
#define MISSILE_OFFSET 1
COUNT i;
STARSHIP *StarShipPtr;
MISSILE_BLOCK MissileBlock;
+27 -22
View File
@@ -23,26 +23,44 @@
#include "uqm/globdata.h"
#include "libs/mathlib.h"
// Core characteristics
#define MAX_CREW 20
#define MAX_ENERGY 40
#define ENERGY_REGENERATION 1
#define WEAPON_ENERGY_COST 1
#define SPECIAL_ENERGY_COST 2
#define ENERGY_WAIT 8
#define MAX_THRUST /* DISPLAY_TO_WORLD (5) */ 21
#define THRUST_INCREMENT /* DISPLAY_TO_WORLD (2) */ 7
#define TURN_WAIT 6
#define THRUST_WAIT 4
#define WEAPON_WAIT 0
#define SPECIAL_WAIT 7
#define TURN_WAIT 6
#define SHIP_MASS 6
#define WARP_OFFSET 46 /* How far outside of laser-range ship can warp in */
// Laser
#define WEAPON_ENERGY_COST 1
#define WEAPON_WAIT 0
#define VUX_OFFSET 12
#define LASER_BASE 150
#define LASER_RANGE DISPLAY_TO_WORLD (LASER_BASE + VUX_OFFSET)
// Limpet
#define SPECIAL_ENERGY_COST 2
#define SPECIAL_WAIT 7
#define LIMPET_SPEED 25
#define LIMPET_OFFSET 8
#define LIMPET_LIFE 80
#define LIMPET_HITS 1
#define LIMPET_DAMAGE 0
#define MIN_THRUST_INCREMENT DISPLAY_TO_WORLD (1)
// Aggressive Entry
#define WARP_OFFSET 46
/* How far outside of the laser range can the ship warp in. */
#define MAXX_ENTRY_DIST DISPLAY_TO_WORLD ((LASER_BASE + VUX_OFFSET + WARP_OFFSET) << 1)
#define MAXY_ENTRY_DIST DISPLAY_TO_WORLD ((LASER_BASE + VUX_OFFSET + WARP_OFFSET) << 1)
/* Originally, the warp distance was:
* DISPLAY_TO_WORLD (SPACE_HEIGHT << 1)
* where SPACE_HEIGHT = SCREEN_HEIGHT - (SAFE_Y * 2)
* But in reality this should be relative to the laser-range. */
static RACE_DESC vux_desc =
{
{ /* SHIP_INFO */
@@ -114,7 +132,6 @@ static RACE_DESC vux_desc =
0, /* CodeRef */
};
#define LIMPET_SPEED 25
static void
limpet_preprocess (ELEMENT *ElementPtr)
@@ -128,8 +145,7 @@ limpet_preprocess (ELEMENT *ElementPtr)
if ((delta_facing = TrackShip (ElementPtr, &facing)) > 0)
{
facing = orig_facing + delta_facing;
SetVelocityVector (&ElementPtr->velocity,
LIMPET_SPEED, facing);
SetVelocityVector (&ElementPtr->velocity, LIMPET_SPEED, facing);
}
ElementPtr->next.image.frame =
IncFrameIndex (ElementPtr->next.image.frame);
@@ -154,7 +170,6 @@ limpet_collision (ELEMENT *ElementPtr0, POINT *pPt0,
--RDPtr->characteristics.turn_wait;
if (++RDPtr->characteristics.thrust_wait == 0)
--RDPtr->characteristics.thrust_wait;
#define MIN_THRUST_INCREMENT DISPLAY_TO_WORLD (1)
if (RDPtr->characteristics.thrust_increment <= MIN_THRUST_INCREMENT)
{
RDPtr->characteristics.max_thrust =
@@ -193,10 +208,6 @@ limpet_collision (ELEMENT *ElementPtr0, POINT *pPt0,
static void
spawn_limpets (ELEMENT *ElementPtr)
{
#define LIMPET_OFFSET 8
#define LIMPET_LIFE 80
#define LIMPET_HITS 1
#define LIMPET_DAMAGE 0
HELEMENT Limpet;
STARSHIP *StarShipPtr;
MISSILE_BLOCK MissileBlock;
@@ -327,12 +338,6 @@ vux_preprocess (ELEMENT *ElementPtr)
do
{
// Originally, the warp distance was:
// DISPLAY_TO_WORLD (SPACE_HEIGHT << 1)
// where SPACE_HEIGHT = SCREEN_HEIGHT - (SAFE_Y * 2)
// But in reality this should be relative to the laser-range
#define MAXX_ENTRY_DIST DISPLAY_TO_WORLD ((LASER_BASE + VUX_OFFSET + WARP_OFFSET) << 1)
#define MAXY_ENTRY_DIST DISPLAY_TO_WORLD ((LASER_BASE + VUX_OFFSET + WARP_OFFSET) << 1)
SIZE dx, dy;
ElementPtr->current.location.x =
+16 -13
View File
@@ -22,23 +22,32 @@
#include "libs/mathlib.h"
// Core characteristics
#define MAX_CREW 20
#define MAX_ENERGY 10
#define ENERGY_REGENERATION 2
#define WEAPON_ENERGY_COST 1
#define SPECIAL_ENERGY_COST 3
#define ENERGY_WAIT 6
#define MAX_THRUST 30
#define THRUST_INCREMENT 6
#define TURN_WAIT 2
#define THRUST_WAIT 2
#define WEAPON_WAIT 0
#define SPECIAL_WAIT 2
#define TURN_WAIT 2
#define SHIP_MASS 3
// Twin Pulse Cannon
#define WEAPON_ENERGY_COST 1
#define WEAPON_WAIT 0
#define YEHAT_OFFSET 16
#define LAUNCH_OFFS DISPLAY_TO_WORLD (8)
#define MISSILE_SPEED DISPLAY_TO_WORLD (20)
#define MISSILE_LIFE 10
#define MISSILE_HITS 1
#define MISSILE_DAMAGE 1
#define MISSILE_OFFSET 1
// Force Shield
#define SPECIAL_ENERGY_COST 3
#define SPECIAL_WAIT 2
#define SHIELD_LIFE 10
static RACE_DESC yehat_desc =
{
@@ -114,11 +123,6 @@ static RACE_DESC yehat_desc =
static COUNT
initialize_standard_missiles (ELEMENT *ShipPtr, HELEMENT MissileArray[])
{
#define YEHAT_OFFSET 16
#define LAUNCH_OFFS DISPLAY_TO_WORLD (8)
#define MISSILE_HITS 1
#define MISSILE_DAMAGE 1
#define MISSILE_OFFSET 1
SIZE offs_x, offs_y;
STARSHIP *StarShipPtr;
MISSILE_BLOCK MissileBlock;
@@ -334,7 +338,6 @@ yehat_preprocess (ELEMENT *ElementPtr)
DeltaEnergy (ElementPtr, -SPECIAL_ENERGY_COST); /* so text will flash */
else
{
#define SHIELD_LIFE 10
ElementPtr->life_span = SHIELD_LIFE + NORMAL_LIFE;
ElementPtr->next.image.farray = StarShipPtr->RaceDescPtr->ship_data.special;
+24 -17
View File
@@ -22,24 +22,39 @@
#include "libs/mathlib.h"
// Core characteristics
#define MAX_CREW 10
#define MAX_ENERGY 10
#define ENERGY_REGENERATION 1
#define WEAPON_ENERGY_COST 1
#define SPECIAL_ENERGY_COST (MAX_ENERGY * 3 / 4)
#define ENERGY_WAIT 4
#define MAX_THRUST 40
#define THRUST_INCREMENT 10
#define TURN_WAIT 1
#define THRUST_WAIT 0
#define WEAPON_WAIT 0
#define SPECIAL_WAIT 6
#define TURN_WAIT 1
#define SHIP_MASS 5
// Main weapon
#define WEAPON_ENERGY_COST 1
#define WEAPON_WAIT 0
#define ZOQFOTPIK_OFFSET 13
#define MISSILE_OFFSET 0
#define MISSILE_SPEED DISPLAY_TO_WORLD (10)
/* Used by the cyborg only. */
#define MISSILE_LIFE 10
#define MISSILE_RANGE (MISSILE_SPEED * MISSILE_LIFE)
#define MISSILE_DAMAGE 1
#define MISSILE_HITS 1
#define SPIT_WAIT 2
/* Controls the main weapon color change animation's speed.
* The animation advances one frame every SPIT_WAIT frames. */
// Tongue
#define SPECIAL_ENERGY_COST (MAX_ENERGY * 3 / 4)
#define SPECIAL_WAIT 6
#define TONGUE_SPEED 0
#define TONGUE_HITS 1
#define TONGUE_DAMAGE 12
#define TONGUE_OFFSET 4
static RACE_DESC zoqfotpik_desc =
{
@@ -112,12 +127,10 @@ static RACE_DESC zoqfotpik_desc =
0, /* CodeRef */
};
#define ZOQFOTPIK_OFFSET 13
#define SPIT_WAIT 2
static void
spit_preprocess (ELEMENT *ElementPtr)
{
/* turn_wait is abused here to control the animation speed. */
if (ElementPtr->turn_wait > 0)
--ElementPtr->turn_wait;
else
@@ -136,6 +149,7 @@ spit_preprocess (ELEMENT *ElementPtr)
(SIZE)COSINE (angle, speed),
(SIZE)SINE (angle, speed));
/* turn_wait is abused here to control the animation speed. */
ElementPtr->turn_wait = SPIT_WAIT;
ElementPtr->state_flags |= CHANGING;
}
@@ -144,9 +158,6 @@ spit_preprocess (ELEMENT *ElementPtr)
static COUNT
initialize_spit (ELEMENT *ShipPtr, HELEMENT SpitArray[])
{
#define MISSILE_DAMAGE 1
#define MISSILE_HITS 1
#define MISSILE_OFFSET 0
STARSHIP *StarShipPtr;
MISSILE_BLOCK MissileBlock;
@@ -199,10 +210,6 @@ tongue_collision (ELEMENT *ElementPtr0, POINT *pPt0,
static void
spawn_tongue (ELEMENT *ElementPtr)
{
#define TONGUE_SPEED 0
#define TONGUE_HITS 1
#define TONGUE_DAMAGE 12
#define TONGUE_OFFSET 4
STARSHIP *StarShipPtr;
MISSILE_BLOCK TongueBlock;
HELEMENT Tongue;
+1 -21
View File
@@ -76,7 +76,7 @@ enum
CANNON_WEAPON,
TRACKING_SYSTEM,
ANTIMISSILE_DEFENSE,
NUM_PURCHASE_MODULES,
BOMB_MODULE_0 = NUM_PURCHASE_MODULES,
@@ -154,26 +154,6 @@ typedef struct
UNICODE PlanetName[SIS_NAME_SIZE];
} SIS_STATE;
// XXX: Theoretically, a player can have 17 devices on board without
// cheating. We only provide
// room for 16 below, which is not really a problem since this
// is only used for displaying savegame summaries. There is also
// room for only 16 devices on screen.
#define MAX_EXCLUSIVE_DEVICES 16
typedef struct
{
SIS_STATE SS;
BYTE Activity;
BYTE Flags;
BYTE day_index, month_index;
COUNT year_index;
BYTE MCreditLo, MCreditHi;
BYTE NumShips, NumDevices;
BYTE ShipList[MAX_BUILT_SHIPS];
BYTE DeviceList[MAX_EXCLUSIVE_DEVICES];
} SUMMARY_DESC;
#define OVERRIDE_LANDER_FLAGS (1 << 7)
#define AFTER_BOMB_INSTALLED (1 << 7)
+1 -1
View File
@@ -22,7 +22,7 @@
#include "starmap.h"
#include "comm.h"
#include "gamestr.h"
#include "load.h"
#include "save.h"
#include "starbase.h"
#include "sis.h"
#include "resinst.h"
+1 -1
View File
@@ -24,10 +24,10 @@
#include "gameev.h"
#include "types.h"
#include "globdata.h"
#include "load.h"
#include "resinst.h"
#include "restart.h"
#include "starbase.h"
#include "save.h"
#include "setup.h"
#include "master.h"
#include "controls.h"