Fixed OpenGL colors on MacOS X
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@544 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,5 @@
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Changes towards version 0.2:
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Changes towards version 0.2:
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- Fixed OpenGL colors on MacOS X -Mika
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- Added a sane cmd-line naming scheme: --opt=(pc|3do) see --help for more -PBlue
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- Added a sane cmd-line naming scheme: --opt=(pc|3do) see --help for more -PBlue
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- Added new font effect (PC-lander messages), and set colors for text -PBlue
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- Added new font effect (PC-lander messages), and set colors for text -PBlue
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- Use correct font for 'CAPTAIN', 'FUEL', and 'CREW' is status screen -PBlue
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- Use correct font for 'CAPTAIN', 'FUEL', and 'CREW' is status screen -PBlue
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@@ -29,10 +29,10 @@ static BOOLEAN scanlines;
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static BOOLEAN upload_transitiontexture = FALSE;
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static BOOLEAN upload_transitiontexture = FALSE;
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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#define R_MASK 0x00ff0000
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#define R_MASK 0xff000000
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#define G_MASK 0x0000ff00
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#define G_MASK 0x00ff0000
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#define B_MASK 0x000000ff
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#define B_MASK 0x0000ff00
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#define A_MASK 0xff000000
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#define A_MASK 0x000000ff
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#else
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#else
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#define R_MASK 0x000000ff
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#define R_MASK 0x000000ff
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#define G_MASK 0x0000ff00
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#define G_MASK 0x0000ff00
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