Pushbutton control for netplay connections.
This should pave the way for a proper configuration dialog... git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2494 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -29,14 +29,14 @@ game itself.
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in terms of responsiveness.
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Future versions may automatically decide on the best value to use.
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In SuperMelee, there is now an extra control method, "network control".
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If you change the control method to that, and press LEFT, UQM will start
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paying attention to incoming connections or try to establish an outgoing
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connection, depending on the specified parameters. Pressing RIGHT will
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cancel connection attempts or abort an already established connection.
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You'll get a message when a connection has been established. In the mean
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time you can already set up your own team.
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The game won't start until both parties have confirmed the current setup.
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If one player moves away from the 'Battle!' button, both parties need to
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reconfirm.
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In SuperMelee, there is now an extra button, "NET". When you push it,
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UQM will start paying attention to incoming connections or try to
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establish an outgoing connection, depending on the specified
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parameters. Pressing SPACE at the connection screen will cancel
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connection attempts. Once a connection has been established, the
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input will be listed as "NETWORK CONTROL". To abort an already
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established connection, change the control scheme away from NETWORK
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CONTROL. The game won't start until both parties have confirmed the
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current setup. If one player moves away from the 'Battle!' button,
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both parties need to reconfirm.
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