Pushbutton control for netplay connections.

This should pave the way for a proper configuration dialog...


git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2494 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2006-11-05 21:08:17 +00:00
parent b7b3ee87d7
commit 193314f2ef
4 changed files with 252 additions and 87 deletions
+10 -10
View File
@@ -29,14 +29,14 @@ game itself.
in terms of responsiveness.
Future versions may automatically decide on the best value to use.
In SuperMelee, there is now an extra control method, "network control".
If you change the control method to that, and press LEFT, UQM will start
paying attention to incoming connections or try to establish an outgoing
connection, depending on the specified parameters. Pressing RIGHT will
cancel connection attempts or abort an already established connection.
You'll get a message when a connection has been established. In the mean
time you can already set up your own team.
The game won't start until both parties have confirmed the current setup.
If one player moves away from the 'Battle!' button, both parties need to
reconfirm.
In SuperMelee, there is now an extra button, "NET". When you push it,
UQM will start paying attention to incoming connections or try to
establish an outgoing connection, depending on the specified
parameters. Pressing SPACE at the connection screen will cancel
connection attempts. Once a connection has been established, the
input will be listed as "NETWORK CONTROL". To abort an already
established connection, change the control scheme away from NETWORK
CONTROL. The game won't start until both parties have confirmed the
current setup. If one player moves away from the 'Battle!' button,
both parties need to reconfirm.