Added a doc dir, with a devel dir for our development docs.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@108 8092fc87-c524-0410-9efc-e669fe64eaf9
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battle.c
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border.c Draws the screen borders.
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build.c
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cleanup.c Cleanup routines for when the game is done.
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clock.c Manages the game clock.
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collide.c Process a collision of objects in combat.
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comm.c Handles communication with aliens.
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commglue.c Helper functions for communication with aliens.
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confirm.c Asks for confirmation on exit.
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credits.c Shows the credits after a victory.
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cyborg.c Handles combat AI.
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demo.c Code for demo mode and game journal.
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displist.c
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dummy.c
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encount.c Handles what to do when a player encounters an alien.
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fmv.c Handles video sequences.
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galaxy.c Starmap? Hyperspace background?
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gameinp.c
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gameopt.c Game options menu.
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gendef.c Defines functions to be called for generating star systems.
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getchar.c Routines for entering characters with the joystick.
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globdata.c Sets up global data, creates the main ship, and the radar.
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gravity.c Maths regarding gravity in combat.
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gravwell.c Handles objects that generate gravity in combat.
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grpinfo.c Handles battle groups.
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hyper.c Handles hyperspace movement and actions.
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init.c Initialization of various game data.
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intel.c Passes input of computer or player along (?)
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intro.c Alternative functions for beginning and ending sequences
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to those in fmv, unused. (PC version?)
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ipdisp.c Something with spheres of influence?
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load.c Loading a saved game.
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loadship.c Loading of ship resource data.
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master.c Preloading of all ships?
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melee.c All supermelee menu related code.
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misc.c Miscelaneous routines related to combat but not directly to
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the fighting.
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oscill.c Code for the oscilloscope and speech sample progress slider.
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(during communication with aliens)
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outfit.c Things related to outfiting the starship.
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pickmele.c Ship selection in Supermelee (not in Full Game)
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pickship.c Ship selection in Full Game (not in Supermelee)
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plandata.c Some const data relating stars and planets.
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process.c Some combat calculations.
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restart.c Main menu (start new, load, supermelee).
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save.c Saving of a game.
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settings.c The back end of the game options.
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setup.c Initialisations for key config, and loading of various
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resources.
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ship.c Ship movement in combat.
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shipstat.c Routines for showing information about ships in combat
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(name, crew, energy). (also status.c)
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shipyard.c Things related to selection of your companion ships.
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sis.c Drawing various game state information (ship, ship name,
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captains name, hyperspace coordinates, date, melnorme credits,
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landers, storage bays, crew, fuel, game menu)
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starbase.c Code for the Earth starbase.
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starcon.c Code for various events (Arilou portal, Kohr-Ah genocide,
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Pkunk exodus, Thraddash attack Kohr-Ah, Ilwrath attack
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Thraddash, Utwig+Supox attack Kohr-Ah, Mycon colonization
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attempt, hyperspace ship spawned, zoqfot signal, zoqfot under
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attack, Shofixti return, Spathi build shield, Arilou give
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the Dnyarri to the Umgah, Yehat rebellion, Slylandro plague
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worsening)
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starmap.c Code to find a star by it's coordinates and compose star names.
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state.c Saving and loading the temporary planet information,
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like resource information.
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status.c Maintain and draw some information like the captain picture,
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crew, energy. (also shipstat.c)
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tactrans.c Code for some additional combat events (explosions, dying,
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new ship, ion trail, escape).
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trans.c
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utils.c Various auxiliary utils, code for pausing.
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velocity.c Velocity computation routines.
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weapon.c Routines for weapons fire in combat.
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test.c Sound testing program. (to be deleted?)
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build.h
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clock.h
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coderes.h
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collide.h
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commglue.h
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demo.h
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displist.h
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element.h
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encount.h
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globdata.h
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hyper.h
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ifontres.h
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igfxres.h
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ikey_con.h
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imusicre.h
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intel.h
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ires_ind.h
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isndres.h
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istrtab.h
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melee.h
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nameref.h
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races.h
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resinst.h
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respkg.h
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restypes.h
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sis.h
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sounds.h
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starbase.h
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starcon.h
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state.h
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units.h
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velocity.h
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weapon.h
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@@ -0,0 +1,6 @@
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Abbreviations used in the code:
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IP interplanetary
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NPC non-player character
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SIS ???
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