Removed continuity_break code, added tiny DCQ switch

The continuity_break code is rendered superfluous by the FlushGraphics and
RenderingCond pair now, and it was breaking the situation where you try to
push onto a full queue.


git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@403 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2002-12-10 21:17:04 +00:00
parent d5770e4944
commit 163641baaf
6 changed files with 17 additions and 27 deletions
+4
View File
@@ -1,4 +1,8 @@
0.2:
- Defining DCQ_OF_DOOM lowers the DrawCommandQueue size to 512, to aid in
simulating severe overload stresses on the machine
- Removed TFB_FlushGraphics' dependency on GraphicsSem, which the new
condition variable code both breaks and makes unnecessary
- Scan tint is now cleared right after the scan, from PhracturedBlue
- Recoded the DCQ to not sit on the heap, added debugging info
- Fixed Outfit Starship and Shipyard graphics, from TDuck