Removed continuity_break code, added tiny DCQ switch
The continuity_break code is rendered superfluous by the FlushGraphics and RenderingCond pair now, and it was breaking the situation where you try to push onto a full queue. git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@403 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,8 @@
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0.2:
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- Defining DCQ_OF_DOOM lowers the DrawCommandQueue size to 512, to aid in
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simulating severe overload stresses on the machine
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- Removed TFB_FlushGraphics' dependency on GraphicsSem, which the new
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condition variable code both breaks and makes unnecessary
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- Scan tint is now cleared right after the scan, from PhracturedBlue
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- Recoded the DCQ to not sit on the heap, added debugging info
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- Fixed Outfit Starship and Shipyard graphics, from TDuck
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