Removed continuity_break code, added tiny DCQ switch

The continuity_break code is rendered superfluous by the FlushGraphics and
RenderingCond pair now, and it was breaking the situation where you try to
push onto a full queue.


git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@403 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2002-12-10 21:17:04 +00:00
parent d5770e4944
commit 163641baaf
6 changed files with 17 additions and 27 deletions
-4
View File
@@ -101,7 +101,3 @@ The bugs reported but not yet verified:
- In starmap, when any zone of influence is moving, the starmap cursor behaves badly
(erases what it passes over). Leaving and returning to the starmap fixes it
- Under FreeBSD, waiting on condition variables doesn't seem to
actually wait or hand control to the renderer, thus spinlocking and
crashing.