Rely on surface pitch instead of screenwidth in OpenGL mode (Bug #956)
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2672 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,7 @@
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Changes towards version 0.7:
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- OpenGL texture loading uses surface pitch instead of screen width.
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This should head off future bugs similar to Bug #740 (this issue was
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reported as Bug #956) - Michael
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0.6.2 (maintenance release):
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- A bit more debug info for failed connects. - SvdB
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