More changes for online key config; config is shown but not editable.
The default key configuration has been slightly modified for easier display, but the VControl template is still compatible. The default keys.cfg prior to this will not render properly but still works. git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2425 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -378,21 +378,33 @@ Placeholder
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Placeholder
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#(CAT_20_OPT_0_DESC)
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Select the control template to edit.
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#(CAT_20_OPT_1_DESC)
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Select the control template to edit.
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#(CAT_20_OPT_2_DESC)
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Select the control template to edit.
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#(CAT_20_OPT_3_DESC)
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Select the control template to edit.
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#(CAT_20_OPT_4_DESC)
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Select the control template to edit.
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#(CAT_20_OPT_5_DESC)
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Select the control template to edit.
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#(SLIDERS)
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@@ -458,6 +470,8 @@ hardware-dependent options.
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Edit key control sets.
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#(BUTTON_9_DESC)
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Return to control set selection screen.
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#(LABELS)
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@@ -483,3 +497,12 @@ Name
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#(TEXT_ENTRIES_INITIAL)
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Placeholder
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#(CONTROL_ENTRIES)
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Up
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Down
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Left
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Right
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Weapon
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Special
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Escape
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+71
-80
@@ -30,11 +30,6 @@ Menu-Select: key Return
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Menu-Select: key RightControl
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Menu-Cancel: key Space
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Menu-Cancel: key RightShift
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Menu-Delete: key Delete
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Menu-Backspace: key Backspace
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Menu-Edit-Cancel: key Escape
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Menu-Search: key /
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Menu-Next: key Tab
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# ... and the number pad. Note that zoom controls on the starmap are
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# different from the paging controls in Super Melee.
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@@ -52,18 +47,28 @@ Menu-Select: key Keypad-Enter
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Menu-Cancel: key Keypad-0
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Menu-Delete: key Keypad-.
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# Player 1's flight controls. This is the bottom player in Super
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# Melee and the player in the full game. Again, the player has the
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# option of using either the number pad or the arrow keys.
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# System utility keys.
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Menu-Delete: key Delete
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Menu-Backspace: key Backspace
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Menu-Edit-Cancel: key Escape
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Menu-Search: key /
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Menu-Next: key Tab
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Pause: key Pause
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Pause: key F1
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Exit: key F10
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# Arrow-key controls. This is the default for the bottom player in
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# Super Melee and the player in the full game. Again, the player has
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# the option of using either the number pad or the arrow keys.
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Keyboard-1-Up: key Up
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Keyboard-1-Down: key Down
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Keyboard-1-Left: key Left
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Keyboard-1-Right: key Right
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Keyboard-1-Weapon: key Return
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Keyboard-1-Weapon: key RightControl
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Keyboard-1-Special: key RightShift
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Keyboard-1-Escape: key Escape
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Keyboard-1-Up: key Keypad-8
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Keyboard-1-Down: key Keypad-2
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@@ -72,23 +77,43 @@ Keyboard-1-Right: key Keypad-6
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Keyboard-1-Weapon: key Keypad-Enter
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Keyboard-1-Special: key Keypad-0
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Keyboard-1-Weapon: key ]
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Keyboard-1-Special: key [
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Keyboard-1-Escape: key Escape
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# Player 2's flight controls. We add the key 'd' to let him
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# move down in the super-melee ship selection.
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Keyboard-2-Up: key e
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Keyboard-2-Down: key d
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Keyboard-2-Left: key s
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Keyboard-2-Right: key f
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Keyboard-2-Weapon: key q
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Keyboard-2-Special: key a
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# WASD for Player 2's default flight controls. We add the key 'd' to
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# let him move down in the super-melee ship selection.
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Keyboard-2-Up: key w
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Keyboard-2-Down: key s
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Keyboard-2-Left: key a
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Keyboard-2-Right: key d
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Keyboard-2-Weapon: key v
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Keyboard-2-Special: key b
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Keyboard-2-Escape: key Escape
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# System utility keys.
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Pause: key Pause
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Pause: key F1
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Exit: key F10
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# Control Scheme 3: Variant Arrow keys with brackets for firing.
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Keyboard-3-Up: key Keypad-8
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Keyboard-3-Down: key Keypad-2
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Keyboard-3-Left: key Keypad-4
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Keyboard-3-Right: key Keypad-6
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Keyboard-3-Up: key Up
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Keyboard-3-Down: key Down
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Keyboard-3-Left: key Left
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Keyboard-3-Right: key Right
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Keyboard-3-Weapon: key ]
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Keyboard-3-Special: key [
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Keyboard-3-Escape: key Escape
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# Control Scheme 4: Shifted WASD keys.
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Joystick-1-Up: key e
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Joystick-1-Down: key d
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Joystick-1-Left: key s
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Joystick-1-Right: key f
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Joystick-1-Weapon: key q
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Joystick-1-Special: key a
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Joystick-1-Escape: key Escape
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# This is a sample joystick configuration. This is intended to work
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# primarily under WinXP with a USB analog/digital gamepad. The
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@@ -100,19 +125,19 @@ Exit: key F10
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joystick 0 threshold 10000 # How far to move before it counts; 0-30000
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Joystick-1-Up: joystick 0 axis 1 negative
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Joystick-1-Down: joystick 0 axis 1 positive
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Joystick-1-Left: joystick 0 axis 0 negative
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Joystick-1-Right: joystick 0 axis 0 positive
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Joystick-2-Up: joystick 0 axis 1 negative
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Joystick-2-Down: joystick 0 axis 1 positive
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Joystick-2-Left: joystick 0 axis 0 negative
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Joystick-2-Right: joystick 0 axis 0 positive
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Joystick-1-Up: joystick 0 hat 0 up
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Joystick-1-Down: joystick 0 hat 0 down
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Joystick-1-Left: joystick 0 hat 0 left
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Joystick-1-Right: joystick 0 hat 0 right
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Joystick-2-Up: joystick 0 hat 0 up
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Joystick-2-Down: joystick 0 hat 0 down
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Joystick-2-Left: joystick 0 hat 0 left
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Joystick-2-Right: joystick 0 hat 0 right
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Joystick-1-Weapon: joystick 0 button 1
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Joystick-1-Special: joystick 0 button 0
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Joystick-1-Escape: joystick 0 button 6
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Joystick-2-Weapon: joystick 0 button 1
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Joystick-2-Special: joystick 0 button 0
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Joystick-2-Escape: joystick 0 button 6
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Menu-Up: joystick 0 axis 1 negative
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Menu-Down: joystick 0 axis 1 positive
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@@ -133,19 +158,19 @@ Menu-Zoom-Out: joystick 0 button 7
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joystick 1 threshold 10000 # How far to move before it counts; 0-30000
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Joystick-2-Up: joystick 1 axis 1 negative
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Joystick-2-Down: joystick 1 axis 1 positive
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Joystick-2-Left: joystick 1 axis 0 negative
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Joystick-2-Right: joystick 1 axis 0 positive
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Joystick-3-Up: joystick 1 axis 1 negative
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Joystick-3-Down: joystick 1 axis 1 positive
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Joystick-3-Left: joystick 1 axis 0 negative
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Joystick-3-Right: joystick 1 axis 0 positive
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Joystick-2-Up: joystick 1 hat 0 up
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Joystick-2-Down: joystick 1 hat 0 down
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Joystick-2-Left: joystick 1 hat 0 left
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Joystick-2-Right: joystick 1 hat 0 right
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Joystick-3-Up: joystick 1 hat 0 up
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Joystick-3-Down: joystick 1 hat 0 down
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Joystick-3-Left: joystick 1 hat 0 left
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Joystick-3-Right: joystick 1 hat 0 right
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Joystick-2-Weapon: joystick 1 button 1
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Joystick-2-Special: joystick 1 button 0
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Joystick-2-Escape: joystick 1 button 6
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Joystick-3-Weapon: joystick 1 button 1
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Joystick-3-Special: joystick 1 button 0
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Joystick-3-Escape: joystick 1 button 6
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Menu-Up: joystick 1 axis 1 negative
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Menu-Down: joystick 1 axis 1 positive
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@@ -163,37 +188,3 @@ Menu-Page-Up: joystick 1 button 4
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Menu-Page-Down: joystick 1 button 5
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Menu-Zoom-In: joystick 1 button 6
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Menu-Zoom-Out: joystick 1 button 7
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joystick 2 threshold 10000 # How far to move before it counts; 0-30000
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Joystick-3-Up: joystick 2 axis 1 negative
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Joystick-3-Down: joystick 2 axis 1 positive
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Joystick-3-Left: joystick 2 axis 0 negative
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Joystick-3-Right: joystick 2 axis 0 positive
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Joystick-3-Up: joystick 2 hat 0 up
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Joystick-3-Down: joystick 2 hat 0 down
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Joystick-3-Left: joystick 2 hat 0 left
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Joystick-3-Right: joystick 2 hat 0 right
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Joystick-3-Weapon: joystick 2 button 1
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Joystick-3-Special: joystick 2 button 0
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Joystick-3-Escape: joystick 2 button 6
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Menu-Up: joystick 2 axis 1 negative
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Menu-Down: joystick 2 axis 1 positive
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Menu-Left: joystick 2 axis 0 negative
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Menu-Right: joystick 2 axis 0 positive
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Menu-Up: joystick 2 hat 0 up
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Menu-Down: joystick 2 hat 0 down
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Menu-Left: joystick 2 hat 0 left
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Menu-Right: joystick 2 hat 0 right
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Menu-Cancel: joystick 2 button 0
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Menu-Select: joystick 2 button 1
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Menu-Page-Up: joystick 2 button 4
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Menu-Page-Down: joystick 2 button 5
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Menu-Zoom-In: joystick 2 button 6
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Menu-Zoom-Out: joystick 2 button 7
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