fOSSiL's fix for restoring the screen after load/save
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@469 8092fc87-c524-0410-9efc-e669fe64eaf9
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+23
-13
@@ -1146,6 +1146,8 @@ PickGame (PMENU_STATE
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FRAME OldFrame;
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DRAW_STATE OldDrawState;
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SUMMARY_DESC desc_array[MAX_SAVED_GAMES];
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RECT DlgRect;
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STAMP DlgStamp;
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if (pSolarSysState)
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{
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@@ -1159,6 +1161,16 @@ PickGame (PMENU_STATE
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OldFrame = SetContextBGFrame (NULL_PTR);
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OldDrawState = SetContextDrawState (DEST_PIXMAP | DRAW_REPLACE);
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DlgStamp.origin.x = 0;
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DlgStamp.origin.y = 0;
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DlgRect.corner.x = SIS_ORG_X;
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DlgRect.corner.y = SIS_ORG_Y;
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DlgRect.extent.width = SIS_SCREEN_WIDTH;
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DlgRect.extent.height = SIS_SCREEN_HEIGHT;
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DlgStamp.frame = CaptureDrawable (LoadDisplayPixmap (
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&DlgRect, (FRAME)0)
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);
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pMS->Initialized = FALSE;
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pMS->InputFunc = DoPickGame;
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pMS->CurString = (STRING)&desc_array[0];
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@@ -1181,19 +1193,15 @@ PickGame (PMENU_STATE
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if (!(GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD)))
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{
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if (CommData.ConversationPhrases
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|| !(pSolarSysState && pSolarSysState->MenuState.Initialized < 3))
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{
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RECT r;
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BatchGraphics ();
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r.corner.x = SIS_ORG_X;
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r.corner.y = SIS_ORG_Y;
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r.extent.width = SIS_SCREEN_WIDTH;
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r.extent.height = SIS_SCREEN_HEIGHT;
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ScreenTransition (3, &r);
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UnbatchGraphics ();
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}
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if (CommData.ConversationPhrases
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|| !(pSolarSysState
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&& pSolarSysState->MenuState.Initialized < 3))
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{
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BatchGraphics ();
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DrawStamp(&DlgStamp);
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ScreenTransition (3, &DlgRect);
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UnbatchGraphics ();
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}
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if (pSolarSysState)
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{
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@@ -1218,6 +1226,8 @@ if (CommData.ConversationPhrases
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}
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}
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DestroyDrawable (ReleaseDrawable (DlgStamp.frame));
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SetContextDrawState (OldDrawState);
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SetContextBGFrame (OldFrame);
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SetContext (OldContext);
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