Fixed some logic slightly broken by res-sys refactoring
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3171 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1404,6 +1404,9 @@ HailAlien (void)
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SetContextFont (OldFont);
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DestroyFont (PlayerFont);
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// Some support code tests either of these to see if the
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// game is currently in comm or encounter
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CommData.ConversationPhrasesRes = 0;
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CommData.ConversationPhrases = 0;
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pCurInputState = 0;
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}
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@@ -1242,7 +1242,8 @@ PickGame (MENU_STATE *pMS)
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if (!(GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD)))
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{
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if (CommData.ConversationPhrases
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// TODO: Need a better test for in-encounter
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if (CommData.ConversationPhrasesRes
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|| !(pSolarSysState
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&& pSolarSysState->MenuState.Initialized < 3))
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{
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@@ -1266,7 +1267,9 @@ PickGame (MENU_STATE *pMS)
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IP_frame ();
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if (CommData.ConversationPhrases == 0 && !PLRPlaying ((MUSIC_REF)~0))
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// TODO: Need a better test for in-encounter
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if (!CommData.ConversationPhrasesRes
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&& !PLRPlaying ((MUSIC_REF)~0))
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{
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if (pSolarSysState->MenuState.Initialized < 3)
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{
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