updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@477 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -13,7 +13,7 @@ Serious bugs (crash the game, high priority):
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Glitches (don't crash the game, medium priority):
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Glitches (don't crash the game, medium priority):
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- momentary slowdown of scrolling in hyperspace about once per second
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- momentary slowdown of scrolling in hyperspace about once per second
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You can see this if you look very closely, or increase the resolution of
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You can see this if you look very closely, or increase the resolution of
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the frame counter to 10 times per second and start with -ttl.
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the frame counter to 10 times per second and start with --fps
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- Flashing rects aren't perhaps always exactly the size of actual 3do version,
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- Flashing rects aren't perhaps always exactly the size of actual 3do version,
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it should be checked (for example when selecting ship in fullgame battle)
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it should be checked (for example when selecting ship in fullgame battle)
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- In melee, after battle, the game crashes.
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- In melee, after battle, the game crashes.
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@@ -73,8 +73,6 @@ Glitches (don't crash the game, medium priority):
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- This always happens, regardless of game state. This is a bug in
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- This always happens, regardless of game state. This is a bug in
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both predecessors as well.
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both predecessors as well.
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Probably the negative shift for GET_STATE and SET_STATE
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Probably the negative shift for GET_STATE and SET_STATE
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- Planet scan speed varies between computers, and behaves weirdly too,
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sometimes working properly, sometimes being way too fast
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- Some font characters are wrong, atleast in the planet scan screen
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- Some font characters are wrong, atleast in the planet scan screen
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when compared to 3DO
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when compared to 3DO
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- When there are more than one page of saved supermelee teams, the last
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- When there are more than one page of saved supermelee teams, the last
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@@ -107,7 +105,6 @@ Stuff still to do (large):
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- Actually implement the differences between PC and 3DO versions, including
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- Actually implement the differences between PC and 3DO versions, including
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the alternate scripts (even the basic dialogue is not identical)
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the alternate scripts (even the basic dialogue is not identical)
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- make stuff endian-safe
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- make stuff endian-safe
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In particularly 24-bits scaling is known to be unsafe.
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Furthermore, saving and loading games uses cread and cwrite, which is
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Furthermore, saving and loading games uses cread and cwrite, which is
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not endian-safe, and which is writing out values of heap pointers. This
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not endian-safe, and which is writing out values of heap pointers. This
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really should be cleaned up just in general and made endian safe to boot.
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really should be cleaned up just in general and made endian safe to boot.
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