git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@477 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-12-23 21:49:30 +00:00
parent 7ee1954f9e
commit 0c1b734668
+1 -4
View File
@@ -13,7 +13,7 @@ Serious bugs (crash the game, high priority):
Glitches (don't crash the game, medium priority): Glitches (don't crash the game, medium priority):
- momentary slowdown of scrolling in hyperspace about once per second - momentary slowdown of scrolling in hyperspace about once per second
You can see this if you look very closely, or increase the resolution of You can see this if you look very closely, or increase the resolution of
the frame counter to 10 times per second and start with -ttl. the frame counter to 10 times per second and start with --fps
- Flashing rects aren't perhaps always exactly the size of actual 3do version, - Flashing rects aren't perhaps always exactly the size of actual 3do version,
it should be checked (for example when selecting ship in fullgame battle) it should be checked (for example when selecting ship in fullgame battle)
- In melee, after battle, the game crashes. - In melee, after battle, the game crashes.
@@ -73,8 +73,6 @@ Glitches (don't crash the game, medium priority):
- This always happens, regardless of game state. This is a bug in - This always happens, regardless of game state. This is a bug in
both predecessors as well. both predecessors as well.
Probably the negative shift for GET_STATE and SET_STATE Probably the negative shift for GET_STATE and SET_STATE
- Planet scan speed varies between computers, and behaves weirdly too,
sometimes working properly, sometimes being way too fast
- Some font characters are wrong, atleast in the planet scan screen - Some font characters are wrong, atleast in the planet scan screen
when compared to 3DO when compared to 3DO
- When there are more than one page of saved supermelee teams, the last - When there are more than one page of saved supermelee teams, the last
@@ -107,7 +105,6 @@ Stuff still to do (large):
- Actually implement the differences between PC and 3DO versions, including - Actually implement the differences between PC and 3DO versions, including
the alternate scripts (even the basic dialogue is not identical) the alternate scripts (even the basic dialogue is not identical)
- make stuff endian-safe - make stuff endian-safe
In particularly 24-bits scaling is known to be unsafe.
Furthermore, saving and loading games uses cread and cwrite, which is Furthermore, saving and loading games uses cread and cwrite, which is
not endian-safe, and which is writing out values of heap pointers. This not endian-safe, and which is writing out values of heap pointers. This
really should be cleaned up just in general and made endian safe to boot. really should be cleaned up just in general and made endian safe to boot.