Fix melee.cfg loading: correct check for file size, calc fleet value after loading; bug #1099
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3559 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,5 @@
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Changes towards version 0.7:
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Changes towards version 0.7:
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- Fixed loading of melee.cfg (bug #1099) - Alex
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- Fixed the 64KB size limitation on key-value files (bug #1112) - Alex
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- Fixed the 64KB size limitation on key-value files (bug #1112) - Alex
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- Update download paths for the new SourceForge File Release system - Michael
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- Update download paths for the new SourceForge File Release system - Michael
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- Fix UAC issues with installer for cleaner Vista/Win7 installs - Michael
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- Fix UAC issues with installer for cleaner Vista/Win7 installs - Michael
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@@ -2004,7 +2004,7 @@ LoadMeleeConfig (MELEE_STATE *pMS)
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if (uio_fstat(uio_streamHandle(stream), &sb) == -1)
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if (uio_fstat(uio_streamHandle(stream), &sb) == -1)
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goto err;
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goto err;
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if ((size_t) sb.st_size != (1 + MeleeTeam_size) * NUM_SIDES)
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if ((size_t) sb.st_size != (1 + MeleeTeam_serialSize) * NUM_SIDES)
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goto err;
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goto err;
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}
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}
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@@ -25,7 +25,8 @@
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///////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////
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// Temporary
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// Temporary
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const size_t MeleeTeam_size = sizeof (MeleeTeam);
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const size_t MeleeTeam_serialSize = MELEE_FLEET_SIZE +
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sizeof (((MeleeTeam*)0)->name);
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void
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void
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MeleeTeam_init (MeleeTeam *team)
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MeleeTeam_init (MeleeTeam *team)
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@@ -323,7 +324,10 @@ MeleeSetup_deserializeTeam (MeleeSetup *setup, size_t teamNr,
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uio_Stream *stream)
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uio_Stream *stream)
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{
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{
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MeleeTeam *team = &setup->teams[teamNr];
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MeleeTeam *team = &setup->teams[teamNr];
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return MeleeTeam_deserialize (team, stream);
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int ret = MeleeTeam_deserialize (team, stream);
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if (ret == 0)
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setup->fleetValue[teamNr] = MeleeTeam_getValue (team);
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return ret;
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}
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}
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int
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int
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@@ -64,7 +64,7 @@ struct MeleeSetup
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#endif /* MELEESETUP_INTERNAL */
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#endif /* MELEESETUP_INTERNAL */
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extern const size_t MeleeTeam_size;
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extern const size_t MeleeTeam_serialSize;
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void MeleeTeam_init (MeleeTeam *team);
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void MeleeTeam_init (MeleeTeam *team);
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void MeleeTeam_uninit (MeleeTeam *team);
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void MeleeTeam_uninit (MeleeTeam *team);
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