Dialog fixes.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1747 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -19,6 +19,7 @@
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#include "comm/commall.h"
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#include "comm/slyland/resinst.h"
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#include "comm/slyland/strings.h"
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#include "options.h"
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#include "battle.h"
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#include "setup.h"
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@@ -259,6 +260,13 @@ CombatIsInevitable (RESPONSE_REF R)
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else if (PLAYER_SAID (R, we_are_us))
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{
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NumVisits = GET_GAME_STATE (SLYLANDRO_PROBE_ID);
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if (NumVisits == 3 && !optSubtitles)
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{
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/* If playing without subtitles, don't use the
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* last item in the conversation tree, which mentions
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* coordinates which can't be spoken. */
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NumVisits--;
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}
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switch (NumVisits++)
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{
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case 0:
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@@ -273,8 +281,9 @@ CombatIsInevitable (RESPONSE_REF R)
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case 3:
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{
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NPCPhrase (THIS_IS_PROBE_40);
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NPCPhrase (GLOBAL_PLAYER_LOCATION);
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NPCPhrase (THIS_IS_PROBE_41);
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NPCPhrase (GLOBAL_PLAYER_LOCATION);
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NPCPhrase (THIS_IS_PROBE_42);
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--NumVisits;
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break;
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@@ -55,6 +55,7 @@ enum
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THIS_IS_PROBE_3,
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THIS_IS_PROBE_40,
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THIS_IS_PROBE_41,
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THIS_IS_PROBE_42,
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why_attack_1,
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why_attack_2,
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why_attack_3,
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