Key repeat is now enabled when typing text, some little cleanups, from
slayne git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@521 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,5 @@
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0.2:
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0.2:
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- Key repeat is now enabled when typing text, from slayne
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- Capital letter bug in new input code fixed, from slayne
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- Capital letter bug in new input code fixed, from slayne
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- Oscilloscope now reacts to music when speech is disabled (OpenAL) -Mika
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- Oscilloscope now reacts to music when speech is disabled (OpenAL) -Mika
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- Rewritten input code (better and adds joystick/pad support), from slayne
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- Rewritten input code (better and adds joystick/pad support), from slayne
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@@ -49,6 +49,7 @@ TFB_InitInput (int driver, int flags)
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atexit (TFB_UninitInput);
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atexit (TFB_UninitInput);
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SDL_EnableUNICODE(1);
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SDL_EnableUNICODE(1);
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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if ((SDL_InitSubSystem(SDL_INIT_JOYSTICK)) == -1)
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if ((SDL_InitSubSystem(SDL_INIT_JOYSTICK)) == -1)
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{
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{
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@@ -116,7 +117,7 @@ ProcessKeyboardEvent(const SDL_Event *Event)
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if (Event->type == SDL_KEYDOWN)
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if (Event->type == SDL_KEYDOWN)
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{
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{
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if (Event->key.keysym.unicode != 0)
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if (Event->key.keysym.unicode != 0)
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kbdbuf[kbdtail] = Event->key.keysym.unicode;
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kbdbuf[kbdtail] = (UNICODE) Event->key.keysym.unicode;
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else
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else
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kbdbuf[kbdtail] = KBDToUNICODE(k);
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kbdbuf[kbdtail] = KBDToUNICODE(k);
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kbdtail = (kbdtail + 1) & (KBDBUFSIZE - 1);
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kbdtail = (kbdtail + 1) & (KBDBUFSIZE - 1);
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@@ -401,18 +402,21 @@ _get_pause_exit_state (void)
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return (InputState);
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return (InputState);
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}
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}
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// Status: Unimplemented
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INPUT_STATE
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INPUT_STATE
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_get_serial_keyboard_state (INPUT_REF ref, INPUT_STATE InputState)
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_get_serial_keyboard_state (INPUT_REF ref, INPUT_STATE InputState)
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// I hope these are defined somewhere...
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{
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{
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Uint16 key;
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Uint16 key;
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(void) ref;
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(void) ref;
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if ((key = GetUNICODEKey ()) == '\r')
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if ((key = GetUNICODEKey ()) == '\r')
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key = '\n';
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key = '\n';
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SetInputUNICODE (&InputState, key);
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if (key != 0)
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SetInputDevType (&InputState, KEYBOARD_DEVICE);
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{
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SetInputUNICODE (&InputState, key);
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SetInputDevType (&InputState, KEYBOARD_DEVICE);
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}
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else
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InputState = 0;
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return (InputState);
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return (InputState);
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}
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}
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