Shift the PC Ship "spins" to use Presentations.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2849 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -1,4 +1,5 @@
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Changes towards version 0.7:
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- Non-3DO Shipspin anims now use Presentations - Michael
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- Added presentaion commands TEXT, TE (text effect), MOVIE - Alex
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- Increased the size of display queue (elements were sometimes missing
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in e.g. Nemesis vs. Nemesis battles with many marines out) - Alex
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+10
-24
@@ -45,9 +45,12 @@ DoShipSpin (COUNT index, MUSIC_REF hMusic)
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SetGraphicUseOtherExtra (1);
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LoadIntoExtraScreen (0);
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#if 0
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/* This is cut out right now but should be part of the 3DO side */
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clut_buf[0] = FadeAllToBlack;
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SleepThreadUntil (XFormColorMap ((COLORMAPPTR)clut_buf, ONE_SECOND / 4));
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FlushColorXForms ();
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#endif
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if (hMusic)
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StopMusic ();
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@@ -58,38 +61,21 @@ DoShipSpin (COUNT index, MUSIC_REF hMusic)
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sprintf (snbuf, "slides/spins/ship%02u.aif", (unsigned)index);
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if (optWhichIntro == OPT_PC || !DoFMVEx (vnbuf, "slides/spins/spin.aif", snbuf, SHIP_SPIN_LOOP_FRAME))
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{
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FRAME p, f;
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/* Display Standby frame */
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p = CaptureDrawable (LoadGraphicFile ("slides/spins/ship.0.ani"));
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if (p)
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{
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STAMP prologue;
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STRING f;
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prologue.origin.x = SCREEN_WIDTH >> 1;
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prologue.origin.y = SCREEN_HEIGHT >> 1;
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prologue.frame = p;
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DrawStamp (&prologue);
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}
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clut_buf[0] = FadeAllToColor;
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XFormColorMap ((COLORMAPPTR)clut_buf, ONE_SECOND / 20);
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FlushColorXForms ();
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sprintf (vnbuf, "slides/spins/ship%02u.ani", (unsigned)index);
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f = CaptureDrawable (LoadGraphicFile (vnbuf));
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sprintf (vnbuf, "slides/spins/ship%02u.txt", (unsigned)index);
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f = CaptureStringTable (LoadStringTableFile (contentDir, vnbuf));
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if (f)
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{
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ShowShipAnim (f);
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}
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DestroyDrawable (ReleaseDrawable (f));
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DestroyDrawable (ReleaseDrawable (p));
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ShowPresentation (f);
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/* BUG: Leak? This is also in ShowPresentationFile */
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/* DestroyStringTable (ReleaseStringTable (f)); */
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clut_buf[0] = FadeAllToBlack;
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SleepThreadUntil (XFormColorMap ((COLORMAPPTR)clut_buf, ONE_SECOND / 4));
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FlushColorXForms ();
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}
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}
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GetContextClipRect (&old_r);
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r.corner.x = r.corner.y = 0;
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@@ -36,7 +36,5 @@ extern BOOLEAN DoFMVEx (const char *name, const char *audname,
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extern BOOLEAN ShowPresentation (STRING PresStr);
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extern BOOLEAN ShowPresentationFile (const char *name);
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extern BOOLEAN ShowShipAnim (FRAME anim);
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#endif /* _FMV_H */
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+1
-74
@@ -512,7 +512,7 @@ DoPresentation (void *pIS)
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{
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TEXT t;
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t.align = ALIGN_LEFT;
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t.align = ALIGN_CENTER;
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t.pStr = pPIS->Buffer;
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t.CharCount = (COUNT)~0;
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t.baseline.x = x;
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@@ -839,76 +839,3 @@ ShowPresentation (STRING PresStr)
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return TRUE;
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}
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/* This needs expansion; in particular, it needs to handle pause
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* frames and annotations */
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static BOOLEAN
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DoSpinAnim (void *pIS)
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{
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SPINANIM_INPUT_STATE *pSIS = (SPINANIM_INPUT_STATE *)pIS;
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STAMP *s = &pSIS->anim;
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int f = GetFrameIndex (s->frame);
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if (GLOBAL (CurrentActivity) & CHECK_ABORT)
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{
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return FALSE;
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}
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if (AnyButtonPress (FALSE) && !pSIS->debounce)
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{
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pSIS->debounce = 15;
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if (f < 299)
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{
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f = 299;
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s->frame = SetAbsFrameIndex (s->frame, 299);
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}
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else if (f == 299)
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{
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f = 300;
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s->frame = SetAbsFrameIndex (s->frame, 300);
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}
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else
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{
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return FALSE;
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}
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}
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else
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{
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if (pSIS->debounce) --pSIS->debounce;
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}
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DrawStamp (s);
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if (f != 299)
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{
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s->frame = SetRelFrameIndex (s->frame, 1);
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}
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if (GetFrameIndex (s->frame) == 0)
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{
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return FALSE;
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}
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SleepThread (pSIS->last_time + ONE_SECOND / 30 - GetTimeCounter ());
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pSIS->last_time = GetTimeCounter ();
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return TRUE;
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}
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BOOLEAN
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ShowShipAnim (FRAME anim)
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{
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SPINANIM_INPUT_STATE is;
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is.anim.origin.x = SCREEN_WIDTH >> 1;
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is.anim.origin.y = SCREEN_HEIGHT >> 1;
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is.anim.frame = anim;
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is.last_time = GetTimeCounter ();
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is.debounce = 15;
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is.InputFunc = DoSpinAnim;
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is.MenuRepeatDelay = 0;
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DoInput (&is, TRUE);
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return TRUE;
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}
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