Update build instructions for brew and libpng instead of SDL_image
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@@ -39,11 +39,10 @@ SDL v1.2
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Download: http://www.libsdl.org/download-1.2.php
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Download: http://www.libsdl.org/download-1.2.php
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Debian package: libsdl1.2-dev (and various runtime debs)
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Debian package: libsdl1.2-dev (and various runtime debs)
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SDL_image
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libpng
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An image loading library used with SDL.
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An image loading library.
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Homepage: http://www.libsdl.org/projects/SDL_image/
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Homepage: http://www.libpng.org/pub/png/libpng.html
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Download: http://www.libsdl.org/projects/SDL_image/release/
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Debian packages: libpng-devxs
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Debian packages: libsdl-image1.2 libsdl-image1.2-dev
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OpenAL (optional)
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OpenAL (optional)
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A cross-platform spatialized audio library.
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A cross-platform spatialized audio library.
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@@ -1,66 +1,28 @@
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BUILDING THE UR-QUAN MASTERS ON MAC OS X
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BUILDING THE UR-QUAN MASTERS ON MAC OS X
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You'll need a number of libraries to build it. All are available
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Starting with 0.7.1, The Ur-Quan Masters will build and run when
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online:
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linked against the libraries provided by brew (https://brew.sh).
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SDL: http://www.libsdl.org/download-1.2.php
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To install the necessary prerequisite libraries, run this command:
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Only the Runtime is truly necessary, but the devel extras are nice.
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SDL_image: http://www.libsdl.org/projects/SDL_image/
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brew install sdl libpng libogg libvorbis
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The last version of stock framework that can be used is v1.2.7.
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Starting with v1.2.8, the stock framework uses ImageIO by default to
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load PNG files, which strips out the PNG palettes. Later versions will
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work if you build your own copy that defines
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SDL_IMAGE_USE_COMMON_BACKEND.
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Ogg Vorbis: http://www.xiph.org/downloads/
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Theoretically optional, but necessary if you're using the 3DO music
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or voices. You'll need libogg, libvorbis, and libvorbisfile. The last
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two are part of the Vorbis framework.
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PREPARING THE LIBRARIES
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For SDL and SDL_image:
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- Install the SDL and SDL_image frameworks in /Library/Frameworks as
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instructed in the files. The SDL-devel extras go in their own
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place, as noted in the instructions.
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Unzip the libogg and libvorbis archives somewhere convenient.
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For libogg:
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- Go to the macosx directory, open the xcodeproj.
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- Open Project->Project Settings and set the Configuration to
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"Release". Ensure the Architecture is set to "i386 x86_64".
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- If there are no errors, the Ogg.framework file should have turned
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from red to black. Control-click it, choose "reveal in finder".
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- Copy Ogg.framework to /Library/Frameworks.
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For libvorbis:
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- Same procedure as libogg.
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To build:
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To build:
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- Run ./build.sh in the sc2/ directory and choose your configuration
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- Run `./build.sh uqm` in the sc2/ directory and choose your
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options. The only truly important one is to use Included MikMod
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configuration options. The only truly important one is to use
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instead of System MikMod.
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Included MikMod instead of System MikMod.
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- If the build fails because SDL_include.h has errors, run
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./build.sh uqm clean
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then
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CFLAGS="-I/Library/Frameworks/SDL.framework/Headers" ./build.sh uqm config
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You'll need to set that CFLAGS in that manner each time you
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reconfig, but not each time you rebuild. (So, every time you clean,
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you'll need to reset that CFLAGS.)
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- If it builds without errors (last line is LINK uqm or LINK
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- If it builds without errors (last line is LINK uqm or LINK
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uqm-debug), ./build.sh uqm install to build the .app.
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uqm-debug), `./build.sh uqm install` will build a .app file you can
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run from the build directory.
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- The .app that is built will link against the frameworks in
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Be aware that the .app file built by this procedure still links
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/Library/Frameworks. To produce a distributable image you will need
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against brew's versions of the libraries in their install locations,
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to move the libraries into place inside the app bundle and fix up
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and will not run on other Macs unless they also have brew installed
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any linkage of names. build/unix_installer/copy_mac_frameworks.pl
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with the relevant packages. To make a standalone build you will need
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should do the hard work for you, but you may need to edit the
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to build against frameworks that are properly configured to work as
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patterns it edits depending on the precise details of the computer
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part of an app bundle and then package them with the result. The
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you are building on.
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build/unix_installer/copy_mac_frameworks.pl script automates some of
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this work, but it's not particularly user-friendly or part of a
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conveniently automatable script system yet. That level of support is
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forthcoming.
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