#include #include // Define macro for layers. #define LAYER_MAIN 0 / { keymap { compatible = "zmk,keymap"; layer_0 { bindings = < &kp Z &kp M &kp K &zmk_string &to LAYER_MAIN >; }; }; ZMK_MACRO(zmk_string, wait-ms = <10>; tap-ms = <10>; bindings = <¯o_tap &kp Z &kp M &kp K>;) };