Update runtime files.

This commit is contained in:
Bram Moolenaar
2020-01-21 22:33:58 +01:00
parent 2387773d93
commit ade0d39468
16 changed files with 77 additions and 52 deletions

View File

@ -2315,7 +2315,7 @@ contain very long structures that Vim does not synchronize anymore.
PAPP *papp.vim* *ft-papp-syntax*
The PApp syntax file handles .papp files and, to a lesser extend, .pxml
The PApp syntax file handles .papp files and, to a lesser extent, .pxml
and .pxsl files which are all a mixture of perl/xml/html/other using xml
as the top-level file format. By default everything inside phtml or pxml
sections is treated as a string with embedded preprocessor commands. If
@ -2687,12 +2687,12 @@ Note: only existence of these options matter, not their value. You can replace
QUAKE *quake.vim* *ft-quake-syntax*
The Quake syntax definition should work for most any FPS (First Person
Shooter) based on one of the Quake engines. However, the command names vary
a bit between the three games (Quake, Quake 2, and Quake 3 Arena) so the
syntax definition checks for the existence of three global variables to allow
users to specify what commands are legal in their files. The three variables
can be set for the following effects:
The Quake syntax definition should work for most FPS (First Person Shooter)
based on one of the Quake engines. However, the command names vary a bit
between the three games (Quake, Quake 2, and Quake 3 Arena) so the syntax
definition checks for the existence of three global variables to allow users
to specify what commands are legal in their files. The three variables can
be set for the following effects:
set to highlight commands only available in Quake: >
:let quake_is_quake1 = 1
@ -3028,7 +3028,7 @@ variables in your <.vimrc>:
ksh: >
let g:is_kornshell = 1
< posix: (using this is the nearly the same as setting g:is_kornshell to 1) >
< posix: (using this is nearly the same as setting g:is_kornshell to 1) >
let g:is_posix = 1
< bash: >
let g:is_bash = 1