Update runtime files.
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@ -2315,7 +2315,7 @@ contain very long structures that Vim does not synchronize anymore.
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PAPP *papp.vim* *ft-papp-syntax*
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The PApp syntax file handles .papp files and, to a lesser extend, .pxml
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The PApp syntax file handles .papp files and, to a lesser extent, .pxml
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and .pxsl files which are all a mixture of perl/xml/html/other using xml
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as the top-level file format. By default everything inside phtml or pxml
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sections is treated as a string with embedded preprocessor commands. If
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@ -2687,12 +2687,12 @@ Note: only existence of these options matter, not their value. You can replace
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QUAKE *quake.vim* *ft-quake-syntax*
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The Quake syntax definition should work for most any FPS (First Person
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Shooter) based on one of the Quake engines. However, the command names vary
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a bit between the three games (Quake, Quake 2, and Quake 3 Arena) so the
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syntax definition checks for the existence of three global variables to allow
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users to specify what commands are legal in their files. The three variables
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can be set for the following effects:
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The Quake syntax definition should work for most FPS (First Person Shooter)
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based on one of the Quake engines. However, the command names vary a bit
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between the three games (Quake, Quake 2, and Quake 3 Arena) so the syntax
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definition checks for the existence of three global variables to allow users
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to specify what commands are legal in their files. The three variables can
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be set for the following effects:
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set to highlight commands only available in Quake: >
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:let quake_is_quake1 = 1
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@ -3028,7 +3028,7 @@ variables in your <.vimrc>:
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ksh: >
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let g:is_kornshell = 1
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< posix: (using this is the nearly the same as setting g:is_kornshell to 1) >
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< posix: (using this is nearly the same as setting g:is_kornshell to 1) >
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let g:is_posix = 1
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< bash: >
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let g:is_bash = 1
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