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flenser/lout/unicode.cc

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This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* Dillo Widget
*
* Copyright 2012, 2013 Sebastian Geerken <sgeerken@dillo.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "unicode.hh"
#include "misc.hh"
using namespace lout::misc;
namespace lout {
namespace unicode {
static unsigned char alpha[0x500] = {
// 0000-007F: C0 Controls and Basic Latin
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xfe, 0xff, 0xff, 0x07, 0xfe, 0xff, 0xff, 0x07,
// 0080-00FF: C1 Controls and Latin-1 Supplement
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0x7f, 0xff, 0xff, 0xff, 0x7f, 0xff,
// 0100-017F: Latin Extended-A
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
// 0180-024F: Latin Extended-B
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff,
// 025002AF: IPA Extensions
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff,
// 02B002FF: Spacing Modifier Letters
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
// 0300036F: Combining Diacritical Marks
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// 037003FF: Greek and Coptic
0xcf, 0x00, 0x40, 0x7d, 0xff, 0xff, 0xfb, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff,
// 040004FF: Cyrillic
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x03, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
};
/**
* Returns whether a given unicode character is an alphabetic character.
*/
bool isAlpha (int ch)
{
return ch < 0x500 && (alpha[ch / 8] & (1 << (ch & 7)));
}
int decodeUtf8 (const char *s)
{
if((s[0] & 0x80) == 0)
return s[0];
else if((s[0] & 0xe0) == 0xc0 && (s[1] & 0xc0) == 0x80)
return ((s[0] & 0x1f) << 6) | (s[1] & 0x3f);
else if((s[0] & 0xf0) == 0xe0 && (s[1] & 0xc0) == 0x80
&& (s[2] & 0xc0) == 0x80)
return ((s[0] & 0x0f) << 12) | ((s[1] & 0x3f) << 6) | (s[2] & 0x3f);
else if((s[0] & 0xf8) == 0xf0 && (s[1] & 0xc0) == 0x80
&& (s[2] & 0xc0) == 0x80 && (s[3] & 0xc0) == 0x80)
return ((s[0] & 0x0f) << 18) | ((s[1] & 0x3f) << 12)
| ((s[2] & 0x3f) << 6) | (s[3] & 0x3f);
else
// Treat as ISO-8859-1 / ISO-8859-15 / Windows-1252
return s[0];
}
int decodeUtf8 (const char *s, int len)
{
if(len >= 1 && (s[0] & 0x80) == 0)
return s[0];
else if(len >= 2 && (s[0] & 0xe0) == 0xc0 && (s[1] & 0xc0) == 0x80)
return ((s[0] & 0x1f) << 6) | (s[1] & 0x3f);
else if(len >= 3 && (s[0] & 0xf0) == 0xe0 && (s[1] & 0xc0) == 0x80
&& (s[2] & 0xc0) == 0x80)
return ((s[0] & 0x0f) << 12) | ((s[1] & 0x3f) << 6) | (s[2] & 0x3f);
else if(len >= 4 && (s[0] & 0xf8) == 0xf0 && (s[1] & 0xc0) == 0x80
&& (s[2] & 0xc0) == 0x80 && (s[3] & 0xc0) == 0x80)
return ((s[0] & 0x0f) << 18) | ((s[1] & 0x3f) << 12)
| ((s[2] & 0x3f) << 6) | (s[3] & 0x3f);
else
// Treat as ISO-8859-1 / ISO-8859-15 / Windows-1252
return s[0];
}
const char *nextUtf8Char (const char *s)
{
const char *r;
if (s == NULL || s[0] == 0)
r = NULL;
else if((s[0] & 0x80) == 0)
r = s + 1;
else if((s[0] & 0xe0) == 0xc0 && (s[1] & 0xc0) == 0x80)
r = s + 2;
else if((s[0] & 0xf0) == 0xe0 && (s[1] & 0xc0) == 0x80
&& (s[2] & 0xc0) == 0x80)
r = s + 3;
else if((s[0] & 0xf8) == 0xf0 && (s[1] & 0xc0) == 0x80
&& (s[2] & 0xc0) == 0x80 && (s[3] & 0xc0) == 0x80)
r = s + 4;
else
// invalid UTF-8 sequence: treat as one byte.
r = s + 1;
if (r && r[0] == 0)
return NULL;
else
return r;
}
const char *nextUtf8Char (const char *s, int len)
{
const char *r;
if (s == NULL || len <= 0)
r = NULL;
else if(len >= 1 && (s[0] & 0x80) == 0)
r = s + 1;
else if(len >= 2 && (s[0] & 0xe0) == 0xc0 && (s[1] & 0xc0) == 0x80)
r = s + 2;
else if(len >= 3 && (s[0] & 0xf0) == 0xe0 && (s[1] & 0xc0) == 0x80
&& (s[2] & 0xc0) == 0x80)
r = s + 3;
else if(len >= 4 && (s[0] & 0xf8) == 0xf0 && (s[1] & 0xc0) == 0x80
&& (s[2] & 0xc0) == 0x80 && (s[3] & 0xc0) == 0x80)
r = s + 4;
else
// invalid UTF-8 sequence: treat as one byte.
r = s + 1;
if (r && r - s >= len)
return NULL;
else
return r;
}
int numUtf8Chars (const char *s)
{
int numUtf8 = 0;
for (const char *r = s; r; r = nextUtf8Char (r))
numUtf8++;
return numUtf8;
}
int numUtf8Chars (const char *s, int len)
{
int numUtf8 = 0;
for (const char *r = s; len > 0 && r; r = nextUtf8Char (r, len))
numUtf8++;
return numUtf8;
}
} // namespace lout
} // namespace unicode