84 lines
1.5 KiB
C++
84 lines
1.5 KiB
C++
#ifndef __DW_EVENTS_HH__
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#define __DW_EVENTS_HH__
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#ifndef __INCLUDED_FROM_DW_CORE_HH__
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# error Do not include this file directly, use "core.hh" instead.
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#endif
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namespace dw {
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namespace core {
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/**
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* \brief Platform independent representation.
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*/
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enum ButtonState
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{
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/* We won't use more than these ones. */
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SHIFT_MASK = 1 << 0,
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CONTROL_MASK = 1 << 1,
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META_MASK = 1 << 2,
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BUTTON1_MASK = 1 << 3,
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BUTTON2_MASK = 1 << 4,
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BUTTON3_MASK = 1 << 5
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};
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/**
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* \brief Base class for all events.
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*
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* The dw::core::Event hierarchy describes events in a platform independent
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* way.
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*/
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class Event: public lout::object::Object
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{
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public:
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};
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/**
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* \brief Base class for all mouse events.
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*/
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class MouseEvent: public Event
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{
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public:
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ButtonState state;
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};
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/**
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* \brief Base class for all mouse events related to a specific position.
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*/
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class MousePositionEvent: public MouseEvent
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{
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public:
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int xCanvas, yCanvas, xWidget, yWidget;
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};
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/**
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* \brief Represents a button press or release event.
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*/
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class EventButton: public MousePositionEvent
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{
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public:
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int numPressed; /* 1 for simple click, 2 for double click, etc. */
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int button;
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};
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/**
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* \brief Represents a mouse motion event.
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*/
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class EventMotion: public MousePositionEvent
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{
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};
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/**
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* \brief Represents a enter or leave notify event.
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*/
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class EventCrossing: public MouseEvent
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{
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public:
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Widget *lastWidget, *currentWidget;
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};
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} // namespace core
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} // namespace dw
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#endif // __DW_EVENTS_HH__
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