Initial import of Dillo
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lout/object.hh
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238
lout/object.hh
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#ifndef __LOUT_OBJECT_HH__
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#define __LOUT_OBJECT_HH__
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#include <stdlib.h>
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#include <string.h>
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#include "misc.hh"
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namespace lout {
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/**
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* \brief Here, some common classes (or interfaces) are defined, to standardize
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* the access to other classes.
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*/
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namespace object {
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/**
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* \brief This is the base class for many other classes, which defines very
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* common virtual methods.
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*
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* For convenience, none of them are abstract, but they
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* must be defined, when they are needed, especially for containers.
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*/
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class Object
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{
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public:
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virtual ~Object();
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virtual bool equals(Object *other);
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virtual int hashValue();
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virtual Object *clone();
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virtual void intoStringBuffer(misc::StringBuffer *sb);
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const char *toString();
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virtual size_t sizeOf();
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};
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/**
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* \brief Instances of a sub class of may be compared (less, greater).
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*
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* Used for sorting etc.
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*/
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class Comparable: public Object
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{
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public:
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/**
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* \brief Compare two objects, this and other.
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*
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* Return a value < 0, when this is less than other, a value > 0,
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* when this is greater than other, or 0, when this and other are
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* equal.
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*
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* If c1.equals(c2) (as defined in Object), c1.compareTo(c2) must
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* be 0, but, unlike you may expect, the reversed is not
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* necessarily true. This method returns 0, if, according to the
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* rules for sorting, there is no difference, but there may still
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* be differences (not relevant for sorting), which "equals" will
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* care about.
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*/
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virtual int compareTo(Comparable *other) = 0;
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};
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/**
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* \brief Used for other orders as the one defined by Comparable.
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*
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* Compared objects must not necessarily be instances of Comparable.
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*/
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class Comparator: public Object
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{
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public:
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/**
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* \brief Compare two objects o1 and o2.
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*
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* Return a value < 0, when o1 is less than o2, a value > 0, when o1
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* is greater than o2, or 0, when o1 and o2 are equal.
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*
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* If o1.equals(o2) (as defined in Object), compare(o1, o2) must be
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* 0, but, unlike you may expect, the reversed is not necessarily
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* true. This method returns 0, if, according to the rules for
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* sorting, there is no difference, but there may still be
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* differences (not relevant for sorting), which "equals" will care
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* about.
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*/
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virtual int compare(Object *o1, Object *o2) = 0;
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static Comparator *compareFunComparator;
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static int compareFun(const void *p1, const void *p2);
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};
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class StandardComparator: public Comparator
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{
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public:
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int compare(Object *o1, Object *o2);
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};
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extern StandardComparator standardComparator;
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/**
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* \brief An object::Object wrapper for void pointers.
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*/
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class Pointer: public Object
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{
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private:
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void *value;
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public:
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Pointer(void *value) { this->value = value; }
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bool equals(Object *other);
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int hashValue();
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void intoStringBuffer(misc::StringBuffer *sb);
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inline void *getValue() { return value; }
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};
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/**
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* \brief A typed version of object::Pointer.
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*/
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template <class T> class TypedPointer: public Pointer
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{
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public:
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inline TypedPointer(T *value) : Pointer ((void*)value) { }
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inline T *getTypedValue() { return (T*)getValue(); }
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};
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/**
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* \brief An object::Object wrapper for int's.
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*/
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class Integer: public Comparable
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{
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int value;
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public:
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Integer(int value) { this->value = value; }
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bool equals(Object *other);
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int hashValue();
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void intoStringBuffer(misc::StringBuffer *sb);
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int compareTo(Comparable *other);
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inline int getValue() { return value; }
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};
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/**
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* \brief An object::Object wrapper for bool's.
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*/
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class Boolean: public Comparable
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{
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bool value;
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public:
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Boolean(bool value) { this->value = value; }
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bool equals(Object *other);
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int hashValue();
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void intoStringBuffer(misc::StringBuffer *sb);
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int compareTo(Comparable *other);
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inline bool getValue() { return value; }
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};
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/**
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* \brief An object::Object wrapper for constant strings (char*).
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*
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* As opposed to object::String, the char array is not copied.
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*/
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class ConstString: public Comparable
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{
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protected:
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const char *str;
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public:
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ConstString(const char *str) { this->str = str; }
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bool equals(Object *other);
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int hashValue();
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int compareTo(Comparable *other);
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void intoStringBuffer(misc::StringBuffer *sb);
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inline const char *chars() { return str; }
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static int hashValue(const char *str);
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};
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/**
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* \brief An object::Object wrapper for strings (char*).
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*
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* As opposed to object::ConstantString, the char array is copied.
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*/
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class String: public ConstString
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{
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public:
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String(const char *str);
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~String();
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};
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/**
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* \todo Comment
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*/
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class PairBase: public Object
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{
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protected:
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Object *first, *second;
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public:
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PairBase(Object *first, Object *second);
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~PairBase();
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bool equals(Object *other);
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int hashValue();
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void intoStringBuffer(misc::StringBuffer *sb);
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size_t sizeOf();
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};
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/**
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* \todo Comment
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*/
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class Pair: public PairBase
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{
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public:
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Pair(Object *first, Object *second): PairBase (first, second) { }
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inline Object *getFirst () { return first; }
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inline Object *getSecond () { return second; }
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};
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/**
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* \todo Comment
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*/
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template <class F, class S> class TypedPair: public PairBase
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{
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public:
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TypedPair(F *first, S *second): PairBase (first, second) { }
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inline F *getFirst () { return first; }
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inline S *getSecond () { return second; }
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};
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} // namespace object
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} // namespace lout
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#endif // __LOUT_OBJECT_HH__
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