Initial import of Dillo
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devdoc/NC_design.txt
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_________________________________________________________________
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Naming&Coding design
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_________________________________________________________________
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Dillo's code is divided into modules. For instance: bookmark, cache,
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dicache, gif.
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Let's think of a module named "menu", then:
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* Every internal routine of the module, should start with "Menu_"
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prefix.
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* "Menu_" prefixed functions are not meant to be called from outside
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the module.
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* If the function is to be exported to other modules (i.e. it will
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be called from the outside), it should be wrapped with an "a_"
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prefix.
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For instance: if the function name is "Menu_create", then it's an
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internal function, but if we need to call it from the outside, then it
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should be renamed to "a_Menu_create".
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Why the "a_" prefix?
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Because of historical reasons.
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And "a_Menu_create" reads better than "d_Menu_create" because the
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first one suggests "a Menu create" function!
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Another way of understanding this is thinking of "a_" prefixed
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functions as Dillo's internal library, and the rest ("Menu_" prefixed
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in our example) as a private module-library.
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Indentation:
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Source code must be indented with 3 blank spaces, no Tabs.
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Why?
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Because different editors expand or treat tabs in several ways; 8
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spaces being the most common, but that makes code really wide and
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we'll try to keep it within the 80 columns bounds (printer friendly).
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You can use: indent -kr -sc -i3 -bad -nbbo -nut -l79 myfile.c
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Function commenting:
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Every single function of the module should start with a short comment
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that explains its purpose; three lines must be enough, but if you
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think it requires more, enlarge it.
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/*
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* Try finding the url in the cache. If it hits, send the contents
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* to the caller. If it misses, set up a new connection.
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*/
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int a_Cache_open_url(const char *url, void *Data)
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{
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...
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...
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...
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}
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We also have the BUG:, TODO:, and WORKAROUND: tags.
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Use them within source code comments to spot hidden issues. For
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instance:
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/* BUG: this counter is not accurate */
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++i;
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/* TODO: get color from the right place */
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a = color;
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/* WORKAROUND: the canonical way of doing it doesn't work yet. */
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++a; ++a; ++a;
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Function length:
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Let's try to keep functions within the 45 lines boundary. This eases
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code reading, following, understanding and maintenance.
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Functions with a single exit:
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It's much easier to follow and maintain functions with a single exit
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point at the bottom (instead of multiple returns). The exception to
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the rule are calls like dReturn_if_fail() at its head.
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dlib functions:
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* Dillo uses dlib extensively in its C sources. Before starting
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to code something new, a good starting point is to check what
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this library has to offer (check dlib/dlib.h).
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* Memory management must be done using dNew, dNew0, dMalloc, dFree
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and their relatives.
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* For debugging purposes and error catching (not for normal flow):
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dReturn_if_fail, dReturn_val_if_fail etc. are encouraged.
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* The MSG macro is extensively used to output additional information
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to the calling terminal.
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_________________________________________________________________
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C++
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Source code in C++ should follow the same rules with these exceptions:
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* Class method names are camel-cased and start with lowercase
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e.g. appendInputMultipart
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* Classes and types start uppercased
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e.g. class DilloHtmlReceiver
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* Class methods don't need to prefix its module name
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e.g. links->get()
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We also try to keep the C++ relatively simple. Dillo does use
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inheritance and templates, but that's about all.
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_________________________________________________________________
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What do we get with this?
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* A clear module API for Dillo; every function prefixed "a_" is to
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be used outside the module.
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* A way to identify where the function came from (the
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capitalized word is the module name).
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* An inner ADT (Abstract data type) for the module that can be
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isolated, tested and replaced independently.
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* A two stage instance for bug-fixing. You can change the exported
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function algorithms while someone else fixes the internal
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module-ADT!
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* A coding standard ;)
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_________________________________________________________________
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Naming&Coding design by Jorge Arellano Cid
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