I've got a basic button selector working.
I have to add actions for when "pressed", but for my current project I'm aiming to have a colour selector. I'll draw the current colour in a nice little box. I'll also eventually permit dynamic updates to specific colours in the table. This will permit me to dynamically adjust the colour space.
This commit is contained in:
220
bin/vulgar.sh
220
bin/vulgar.sh
@ -37,11 +37,36 @@ send_csi_command()
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echo -n "${_suffix}"
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}
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##### START DECCRA Block ############
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# These two functions expect DECCRA (DEC Copy Rectangular Area)
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# to work. It also requires a second page to copy to.
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# I haven't gotten them working, it seems.
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save_block()
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{
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send_csi_command '$v' $* 0 $* 1
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}
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restore_block()
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{
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send_csi_command '$v' $* 1 $* 0
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}
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##### END DECCRA Block ##############
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erase_block()
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{
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send_csi_command '*x' 2
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send_csi_command '$r' ${*} 0
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send_csi_command '${' ${*}
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}
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fill_block_attributes()
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{
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send_csi_command '$r' ${*}
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}
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fill_block_raw()
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{
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send_csi_command '$x' ${*}
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@ -114,9 +139,200 @@ build_box()
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draw_box $*
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}
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# Read a single keypress in raw terminal mode.
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# It will read all codes from the input.
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#
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# Due to read timeouts, it may give odd
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# results on non-interactive terminals.
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read_key()
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{
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seq=""
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read -sn 1 key
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code=`printf "%x" "'$key"`
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seq=${code}
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while read -t 0
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do
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read -sn 1 key
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code=`printf "%x" "'$key"`
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seq="${seq} ${code}"
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done
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eval $1=\"${seq}\"
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}
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translate_key()
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{
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_codes=${1}
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case "${codes}" in
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"1b 5b 41")
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echo "Up"
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;;
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"1b 5b 42")
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echo "Down"
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;;
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"1b 5b 44")
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echo "Left"
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;;
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"1b 5b 43")
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echo "Right"
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;;
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"1b")
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echo "Escape"
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;;
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*)
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echo "${codes}"
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;;
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esac
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}
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#erase_block 20 20 30 30
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#fill_block X 21 21 29 29
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#write_char Y 25 25
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build_box 8 24 19 99
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write_string "Hello World" 10 26
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#build_box 8 24 19 99
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#write_string "Hello World" 10 26
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#read -sn 1 keyA
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#read -sn 1 keyB
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#read -sn 1 keyC
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declare -A buttons
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create_button()
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{
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_name=$1
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_r=$2
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_c=$3
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_text=$4
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_color=$5
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shift 1
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eval button_${_name}=\"$*\"
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_T=$_r
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_B=$(( $_r + 2 ))
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_L=$_c
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_R=$(( $_c + 3 + ${#_text} ))
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erase_block $_T $_L $_B $_R
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build_box $_T $_L $_B $_R
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write_string "$_text" $(( $_T + 1 )) $(( $_L + 2 ))
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if [ -n "$_color" ]
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then
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fill_block_attributes $_T $_L $_B $_R "3${_color}"
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fi
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}
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button_stat()
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{
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_r=$1
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_c=$2
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_text=$3
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_color=$4
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}
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highlight_button()
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{
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_name=$1
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eval _stat="\${button_${_name}}"
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button_stat ${_stat}
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_T=$_r
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_B=$(( $_r + 2 ))
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_L=$_c
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_R=$(( $_c + 3 + ${#_text} ))
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fill_block_attributes $_T $_L $_B $_R 0
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if [ -n "$_color" ]
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then
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fill_block_attributes $_T $_L $_B $_R "4${_color}"
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else
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fill_block_attributes $_T $_L $_B $_R '7'
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fi
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}
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unhighlight_button()
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{
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_name=$1
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eval _stat="\${button_${_name}}"
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button_stat ${_stat}
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_T=$_r
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_B=$(( $_r + 2 ))
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_L=$_c
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_R=$(( $_c + 3 + ${#_text} ))
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fill_block_attributes $_T $_L $_B $_R 0
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if [ -n "$_color" ]
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then
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fill_block_attributes $_T $_L $_B $_R "3${_color}"
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fi
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}
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erase_block 11 1 15 32
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create_button Red 12 2 Red 1
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highlight_button Red
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#build_box 12 2 14 8
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#write_string "Red" 13 4
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#fill_block_attributes 12 2 14 8 41
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create_button Green 12 12 Green 2
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#build_box 12 12 14 20
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#write_string "Green" 13 14
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create_button Blue 12 24 Blue 4
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#build_box 12 24 14 31
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#write_string "Blue" 13 26
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Buttons=("Red" "Green" "Blue")
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Index=0
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while true
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do
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read_key codes
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sym=`translate_key ${codes}`
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OldIndex=${Index}
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if [ "${sym}" == "Right" ]
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then
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if (( ${Index} < $(( ${#Buttons} - 1 )) ))
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then
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Index=$(( ${Index} + 1 ))
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unhighlight_button ${Buttons[${OldIndex}]}
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highlight_button ${Buttons[${Index}]}
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fi
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elif [ "${sym}" == "Left" ]
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then
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if (( ${Index} > 0 ))
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then
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Index=$(( ${Index} - 1 ))
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unhighlight_button ${Buttons[${OldIndex}]}
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highlight_button ${Buttons[${Index}]}
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fi
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elif [ "${sym}" == "Escape" ]
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then
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#erase_block 11 1 15 32
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break
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fi
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done
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