From f322212421c7bf80629a2c4e67974b3e4495d5fd Mon Sep 17 00:00:00 2001 From: gewlitys Date: Fri, 29 Nov 2002 16:03:52 +0000 Subject: [PATCH] updated the starsystem lockup a bit git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@257 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/TODO | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/sc2/TODO b/sc2/TODO index 872beddc8..98d30093f 100644 --- a/sc2/TODO +++ b/sc2/TODO @@ -12,9 +12,9 @@ Serious bugs (crash the game, high priority): - Often more probable when heavy color table transformations are going on - Load/save code doesn't work perfectly, hangs sometimes when after loading trying to enter some star first time etc -- In OpenGL mode on Windows lockups frequently occur when entering a - star system. Sometimes, no lockup occurs, but the graphics are messed up - (doesn't draw background so leaves trails, etc). +- In OpenGL mode (and also pure, but not so often) on Windows lockups frequently + occur when entering a star system. Sometimes, no lockup occurs, but the graphics + are messed up (doesn't draw background so leaves trails, etc). - This appears to occur more frequently when autopilot is on. - Could be related to load/save code too