From de41280e07623d4148c0dda7bb99953f974b24a0 Mon Sep 17 00:00:00 2001 From: Meep-Eep Date: Sat, 1 Oct 2011 15:30:21 +0000 Subject: [PATCH] Update. git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3698 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/doc/devel/netplay/todo | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/sc2/doc/devel/netplay/todo b/sc2/doc/devel/netplay/todo index 844128b61..33102c7ae 100644 --- a/sc2/doc/devel/netplay/todo +++ b/sc2/doc/devel/netplay/todo @@ -14,6 +14,9 @@ Medium-priority: - Closing and destroying of NetConnections is a terrible mess. - Checks allConnected() shouldn't be needed if CHECK_ABORT is set on disconnect. +- Shorten or lengthen the time between frames depending on how full the input + buffer is, to prevent one side constantly stalling when the connection in + one direction is slower than in the other direction. Low-priority: @@ -75,6 +78,7 @@ Future improvements/optimisations: - Per state data (in NetConnection.stateData) is unnecessarilly complicated. Putting all fields directly in NetConnection simplifies things a lot. It's not as generic, but this code won't be used elsewhere anyhow. +- Send captain names to the other side Bugs: