diff --git a/sc2/src/sc2code/load.c b/sc2/src/sc2code/load.c index 643d5216e..b0897a8d1 100644 --- a/sc2/src/sc2code/load.c +++ b/sc2/src/sc2code/load.c @@ -248,7 +248,6 @@ LoadGame (COUNT which_game, SUMMARY_DESC *summary_desc) hEncounter = AllocEncounter (); LockEncounter (hEncounter, &EncounterPtr); - //cread ((PBYTE)EncounterPtr, sizeof (*EncounterPtr), 1, fh); LoadEncounter(EncounterPtr, fh); EncounterPtr->hElement = 0; NumShips = LONIBBLE (EncounterPtr->SD.Index); diff --git a/sc2/src/sc2code/save.c b/sc2/src/sc2code/save.c index dd5181890..4f259a4b9 100644 --- a/sc2/src/sc2code/save.c +++ b/sc2/src/sc2code/save.c @@ -408,9 +408,7 @@ RetrySave: LockEncounter (hEncounter, &EncounterPtr); hNextEncounter = GetSuccEncounter (EncounterPtr); - //cwrite ((PBYTE)EncounterPtr, sizeof (*EncounterPtr), 1, fh); SaveEncounter(EncounterPtr, fh); - cwrite ((PBYTE)EncounterPtr, sizeof (*EncounterPtr), 1, fh); UnlockEncounter (hEncounter); hEncounter = hNextEncounter;