From c8371d9d2aceab784b17ef3da2eaa98507bb75f5 Mon Sep 17 00:00:00 2001 From: gewlitys Date: Thu, 12 Dec 2002 00:54:03 +0000 Subject: [PATCH] updated git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@408 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/ChangeLog | 2 ++ sc2/TODO | 1 - 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/sc2/ChangeLog b/sc2/ChangeLog index 06d3f17bc..1c82c25f4 100644 --- a/sc2/ChangeLog +++ b/sc2/ChangeLog @@ -1,4 +1,6 @@ 0.2: +- Orbit/starmap related lockup fixed, from PhracturedBlue +- 3D planet showing on starmap when in orbit fixed, from PhracturedBlue - Scan (single, interrupting) fixed, from PhracturedBlue - Defining DCQ_OF_DOOM lowers the DrawCommandQueue size to 512, to aid in simulating severe overload stresses on the machine diff --git a/sc2/TODO b/sc2/TODO index 8d5323bc6..ded98e848 100644 --- a/sc2/TODO +++ b/sc2/TODO @@ -90,7 +90,6 @@ Glitches (don't crash the game, medium priority): Probably the negative shift for GET_STATE and SET_STATE - Planet scan speed varies between computers, and behaves weirdly too, sometimes working properly, sometimes being way too fast -- When in orbit and watching starmap, 3D planet is still shown Implementation bugs (low priority): - Scaling code problems: