diff --git a/sc2/ChangeLog b/sc2/ChangeLog index 06d3f17bc..1c82c25f4 100644 --- a/sc2/ChangeLog +++ b/sc2/ChangeLog @@ -1,4 +1,6 @@ 0.2: +- Orbit/starmap related lockup fixed, from PhracturedBlue +- 3D planet showing on starmap when in orbit fixed, from PhracturedBlue - Scan (single, interrupting) fixed, from PhracturedBlue - Defining DCQ_OF_DOOM lowers the DrawCommandQueue size to 512, to aid in simulating severe overload stresses on the machine diff --git a/sc2/TODO b/sc2/TODO index 8d5323bc6..ded98e848 100644 --- a/sc2/TODO +++ b/sc2/TODO @@ -90,7 +90,6 @@ Glitches (don't crash the game, medium priority): Probably the negative shift for GET_STATE and SET_STATE - Planet scan speed varies between computers, and behaves weirdly too, sometimes working properly, sometimes being way too fast -- When in orbit and watching starmap, 3D planet is still shown Implementation bugs (low priority): - Scaling code problems: